{
	"passes": [{
		"shader": "effects/fluidsimulation_advection",
		"blending": "normal",
		"depthtest": "disabled",
		"depthwrite": "disabled",
		"cullmode": "nocull",
		"constantshadervalues" : {
			"dissipation" : 0.4
		},
		"combos": {
			"DYE" : 1
		}
	}]
}
