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2024-01-31 16:17:31 -06:00
commit 08b736a9b5
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modules/cava/config Normal file
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## Configuration file for CAVA.
# Remove the ; to change parameters.
[general]
# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
; mode = normal
# Accepts only non-negative values.
; framerate = 60
# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
# new as of 0.6.0 autosens of low values (dynamic range)
# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
; autosens = 1
; overshoot = 20
# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
# 200 means double height. Accepts only non-negative values.
; sensitivity = 100
# The number of bars (0-512). 0 sets it to auto (fill up console).
# Bars' width and space between bars in number of characters.
; bars = 0
; bar_width = 2
; bar_spacing = 1
# bar_height is only used for output in "noritake" format
; bar_height = 32
# For SDL width and space between bars is in pixels, defaults are:
; bar_width = 20
; bar_spacing = 5
# sdl_glsl have these default values, they are only used to calulate max number of bars.
; bar_width = 1
; bar_spacing = 0
# Lower and higher cutoff frequencies for lowest and highest bars
# the bandwidth of the visualizer.
# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
# Cava will automatically increase the higher cutoff if a too low band is specified.
; lower_cutoff_freq = 50
; higher_cutoff_freq = 10000
# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
; sleep_timer = 0
[input]
# Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
# Defaults to 'pulse', 'pipewire', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
# On Mac it defaults to 'portaudio' or 'fifo'
# On windows this is automatic and no input settings are needed.
#
# All input methods uses the same config variable 'source'
# to define where it should get the audio.
#
# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
#
# For pipewire 'source' will be the object name or object.serial of the device to capture from.
# Both input and output devices are supported.
#
# For alsa 'source' will be the capture device.
# For fifo 'source' will be the path to fifo-file.
# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
; method = pulse
; source = auto
; method = pipewire
; source = auto
; method = alsa
; source = hw:Loopback,1
; method = fifo
; source = /tmp/mpd.fifo
; sample_rate = 44100
; sample_bits = 16
; method = shmem
; source = /squeezelite-AA:BB:CC:DD:EE:FF
; method = portaudio
; source = auto
[output]
# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
# or 'sdl_glsl'.
# 'noncurses' uses a custom framebuffer technique and prints only changes
# from frame to frame in the terminal. 'ncurses' is default if supported.
#
# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
# stream of the bar heights that can be used to send to other applications.
# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
#
# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
# in graphic mode. It only support the 3000 series graphical VFDs for now.
#
# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
# use one of the predefined ones.
; method = ncurses
# Orientation of the visualization. Can be 'bottom', 'top', 'left' or 'right'.
# Default is 'bottom'. Other orientations are only supported on sdl and ncruses
# output. Note: many fonts have weird glyphs for 'top' and 'right' characters,
# which can make ncurses not look right.
; orientation = bottom
# Visual channels. Can be 'stereo' or 'mono'.
# 'stereo' mirrors both channels with low frequencies in center.
# 'mono' outputs left to right lowest to highest frequencies.
# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
# set 'reverse' to 1 to display frequencies the other way around.
; channels = stereo
; mono_option = average
; reverse = 0
# Raw output target. A fifo will be created if target does not exist.
; raw_target = /dev/stdout
# Raw data format. Can be 'binary' or 'ascii'.
; data_format = binary
# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
; bit_format = 16bit
# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
; ascii_max_range = 1000
# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
; bar_delimiter = 59
; frame_delimiter = 10
# sdl window size and position. -1,-1 is centered.
; sdl_width = 1000
; sdl_height = 500
; sdl_x = -1
; sdl_y= -1
# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
# 'frequency' displays the lower cut off frequency of the bar above.
# Only supported on ncurses and noncurses output.
; xaxis = none
# enable alacritty synchronized updates. 1 = on, 0 = off
# removes flickering in alacritty terminal emulator.
# defaults to off since the behaviour in other terminal emulators is unknown
; alacritty_sync = 0
# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
; vertex_shader = pass_through.vert
; fragment_shader = bar_spectrum.frag
; for glsl output mode, keep rendering even if no audio
; continuous_rendering = 0
[color]
background = '#191724'
gradient = 1
gradient_count = 6
gradient_color_1 = '#31748f'
gradient_color_2 = '#9ccfd8'
gradient_color_3 = '#c4a7e7'
gradient_color_4 = '#ebbcba'
gradient_color_5 = '#f6c177'
gradient_color_6 = '#eb6f92'
[smoothing]
# Percentage value for integral smoothing. Takes values from 0 - 100.
# Higher values means smoother, but less precise. 0 to disable.
# DEPRECATED as of 0.8.0, use noise_reduction instead
; integral = 77
# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
; monstercat = 0
; waves = 0
# Set gravity percentage for "drop off". Higher values means bars will drop faster.
# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
# DEPRECATED as of 0.8.0, use noise_reduction instead
; gravity = 100
# In bar height, bars that would have been lower that this will not be drawn.
# DEPRECATED as of 0.8.0
; ignore = 0
# Noise reduction, int 0 - 100. default 77
# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
# 100 will be very slow and smooth, 0 will be fast but noisy.
; noise_reduction = 77
[eq]
# This one is tricky. You can have as much keys as you want.
# Remember to uncomment more than one key! More keys = more precision.
# Look at readme.md on github for further explanations and examples.
; 1 = 1 # bass
; 2 = 1
; 3 = 1 # midtone
; 4 = 1
; 5 = 1 # treble

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform int bar_width; // bar width (configurable), not used here
uniform int bar_spacing; // space bewteen bars (configurable)
uniform vec3 u_resolution; // window resolution
//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
uniform vec3 bg_color; // background color
uniform vec3 fg_color; // foreground color
uniform int gradient_count;
uniform vec3 gradient_colors[8]; // gradient colors
vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
{
//create color based on fraction of this color and next color
float yr = (y - y_min) / (y_max - y_min);
return col_1 * (1.0 - yr) + col_2 * yr;
}
void main()
{
// find which bar to use based on where we are on the x axis
float x = u_resolution.x * fragCoord.x;
int bar = int(bars_count * fragCoord.x);
//calculate a bar size
float bar_size = u_resolution.x / bars_count;
//the y coordinate and bar values are the same
float y = bars[bar];
// make sure there is a thin line at bottom
if (y * u_resolution.y < 1.0)
{
y = 1.0 / u_resolution.y;
}
//draw the bar up to current height
if (y > fragCoord.y)
{
//make some space between bars basen on settings
if (x > (bar + 1) * (bar_size) - bar_spacing)
{
fragColor = vec4(bg_color,1.0);
}
else
{
if (gradient_count == 0)
{
fragColor = vec4(fg_color,1.0);
}
else
{
//find which color in the configured gradient we are at
int color = int((gradient_count - 1) * fragCoord.y);
//find where on y this and next color is supposed to be
float y_min = color / (gradient_count - 1.0);
float y_max = (color + 1.0) / (gradient_count - 1.0);
//make color
fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
}
}
}
else
{
fragColor = vec4(bg_color,1.0);
}
}

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#version 330
in vec2 fragCoord;
out vec4 fragColor;
// bar values. defaults to left channels first (low to high), then right (high to low).
uniform float bars[512];
uniform int bars_count; // number of bars (left + right) (configurable)
uniform vec3 u_resolution; // window resolution, not used here
//colors, configurable in cava config file
uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
uniform vec3 fg_color; // foreground color, not used here
void main()
{
// find which bar to use based on where we are on the x axis
int bar = int(bars_count * fragCoord.x);
float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
float y = (bars[bar]) * bar_y;
float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
bar_r = bar_r * bar_r * 2;
// set color
fragColor.r = fg_color.x * y * bar_r;
fragColor.g = fg_color.y * y * bar_r;
fragColor.b = fg_color.z * y * bar_r;
}

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#version 330
// Input vertex data, different for all executions of this shader.
layout(location = 0) in vec3 vertexPosition_modelspace;
// Output data ; will be interpolated for each fragment.
out vec2 fragCoord;
void main()
{
gl_Position = vec4(vertexPosition_modelspace,1);
fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
}

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modules/hypr/hyprland.conf Normal file
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autogenerated = 0 # remove this line to remove the warning
source=~/.config/hypr/rose-pine.conf
# See https://wiki.hyprland.org/Configuring/Monitors/
monitor=DP-3,2560x1440@170,0x0,1
monitor=DP-2,3840x2160@60,auto,1.5
workspace=10,monitor:DP-2
workspace=1,monitor:DP-3
exec-once = hyprctl dispatch workspace 1
exec-once = swaybg -i ~/Pictures/outset_island_night.jpg
exec-once = waybar
# exec-once = waybar
# See https://wiki.hyprland.org/Configuring/Keywords/ for more
# Execute your favorite apps at launch
# exec-once = waybar & hyprpaper & firefox
# Source a file (multi-file configs)
# source = ~/.config/hypr/myColors.conf
# Set programs that you use
$terminal = kitty
$fileManager = cosmic-files
$menu = rofi -show drun
# Some default env vars.
env = XCURSOR_SIZE,24
env = QT_QPA_PLATFORMTHEME,qt5ct # change to qt6ct if you have that
# For all categories, see https://wiki.hyprland.org/Configuring/Variables/
input {
kb_layout = us
kb_variant =
kb_model =
kb_options =
kb_rules =
follow_mouse = 1
touchpad {
natural_scroll = no
}
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
}
general {
# See https://wiki.hyprland.org/Configuring/Variables/ for more
gaps_in = 5
gaps_out = 20
border_size = 2
col.active_border = $rose
col.inactive_border = $muted
layout = dwindle
# Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on
allow_tearing = false
}
decoration {
# See https://wiki.hyprland.org/Configuring/Variables/ for more
rounding = 10
drop_shadow = yes
shadow_range = 4
shadow_render_power = 3
col.shadow = rgba(1a1a1aee)
}
animations {
enabled = yes
# Some default animations, see https://wiki.hyprland.org/Configuring/Animations/ for more
bezier = myBezier, 0.05, 0.9, 0.1, 1.05
animation = windows, 1, 7, myBezier
animation = windowsOut, 1, 7, default, popin 80%
animation = border, 1, 10, default
animation = borderangle, 1, 8, default
animation = fade, 1, 7, default
animation = workspaces, 1, 6, default
}
dwindle {
# See https://wiki.hyprland.org/Configuring/Dwindle-Layout/ for more
pseudotile = yes # master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
preserve_split = yes # you probably want this
}
master {
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
new_is_master = true
}
gestures {
# See https://wiki.hyprland.org/Configuring/Variables/ for more
workspace_swipe = off
}
misc {
# See https://wiki.hyprland.org/Configuring/Variables/ for more
force_default_wallpaper = -1 # Set to 0 to disable the anime mascot wallpapers
}
# Example per-device config
# See https://wiki.hyprland.org/Configuring/Keywords/#executing for more
device:epic-mouse-v1 {
sensitivity = -0.5
}
# Example windowrule v1
# windowrule = float, ^(kitty)$
# Example windowrule v2
# windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
# See https://wiki.hyprland.org/Configuring/Window-Rules/ for more
windowrulev2 = nomaximizerequest, class:.* # You'll probably like this.
# See https://wiki.hyprland.org/Configuring/Keywords/ for more
$mainMod = SUPER
# Example binds, see https://wiki.hyprland.org/Configuring/Binds/ for more
bind = $mainMod, Return, exec, $terminal
bind = $mainMod, Q, killactive,
bind = $mainMod, M, exit,
bind = $mainMod, E, exec, $fileManager
bind = $mainMod, V, togglefloating,
bind = $mainMod, Space, exec, $menu
bind = $mainMod, P, pseudo, # dwindle
bind = $mainMod, J, togglesplit, # dwindle
# Move focus with mainMod + arrow keys
bind = $mainMod, left, movefocus, l
bind = $mainMod, right, movefocus, r
bind = $mainMod, up, movefocus, u
bind = $mainMod, down, movefocus, d
# Switch workspaces with mainMod + [0-9]
bind = $mainMod, 1, workspace, 1
bind = $mainMod, 2, workspace, 2
bind = $mainMod, 3, workspace, 3
bind = $mainMod, 4, workspace, 4
bind = $mainMod, 5, workspace, 5
bind = $mainMod, 6, workspace, 6
bind = $mainMod, 7, workspace, 7
bind = $mainMod, 8, workspace, 8
bind = $mainMod, 9, workspace, 9
bind = $mainMod, 0, workspace, 10
# Move active window to a workspace with mainMod + SHIFT + [0-9]
bind = $mainMod SHIFT, 1, movetoworkspace, 1
bind = $mainMod SHIFT, 2, movetoworkspace, 2
bind = $mainMod SHIFT, 3, movetoworkspace, 3
bind = $mainMod SHIFT, 4, movetoworkspace, 4
bind = $mainMod SHIFT, 5, movetoworkspace, 5
bind = $mainMod SHIFT, 6, movetoworkspace, 6
bind = $mainMod SHIFT, 7, movetoworkspace, 7
bind = $mainMod SHIFT, 8, movetoworkspace, 8
bind = $mainMod SHIFT, 9, movetoworkspace, 9
bind = $mainMod SHIFT, 0, movetoworkspace, 10
# Example special workspace (scratchpad)
bind = $mainMod, S, togglespecialworkspace, magic
bind = $mainMod SHIFT, S, movetoworkspace, special:magic
# Scroll through existing workspaces with mainMod + scroll
bind = $mainMod, mouse_down, workspace, e+1
bind = $mainMod, mouse_up, workspace, e-1
# Move/resize windows with mainMod + LMB/RMB and dragging
bindm = $mainMod, mouse:272, movewindow
bindm = $mainMod, mouse:273, resizewindow

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## name: Rosé Pine
## author: jishnurajendran
## upstream: https://github.com/jishnurajendran/hyprland-rosepine/blob/main/rose-pine.conf
## All natural pine, faux fur and a bit of soho vibes for the classy minimalist
$base = 0xff191724
$surface = 0xff1f1d2e
$overlay = 0xff26233a
$muted = 0xff6e6a86
$subtle = 0xff908caa
$text = 0xffe0def4
$love = 0xffeb6f92
$gold = 0xfff6c177
$rose = 0xffebbcba
$pine = 0xff31748f
$foam = 0xff9ccfd8
$iris = 0xffc4a7e7
$highlightLow = 0xff21202e
$highlightMed = 0xff403d52
$highlightHigh = 0xff524f67

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modules/kitty/kitty.conf Normal file
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include themes/rose-pine.conf
font_family Fira Code Nerd Font
bold_font auto
italic_font auto
bold_italic_font auto

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## name: Rosé Pine Dawn
## author: mvllow
## license: MIT
## upstream: https://github.com/rose-pine/kitty/blob/main/dist/rose-pine-dawn.conf
## blurb: All natural pine, faux fur and a bit of soho vibes for the classy minimalist
foreground #575279
background #faf4ed
selection_foreground #575279
selection_background #dfdad9
cursor #cecacd
cursor_text_color #575279
url_color #907aa9
active_tab_foreground #575279
active_tab_background #f2e9e1
inactive_tab_foreground #9893a5
inactive_tab_background #faf4ed
active_border_color #286983
inactive_border_color #dfdad9
# black
color0 #f2e9e1
color8 #9893a5
# red
color1 #b4637a
color9 #b4637a
# green
color2 #286983
color10 #286983
# yellow
color3 #ea9d34
color11 #ea9d34
# blue
color4 #56949f
color12 #56949f
# magenta
color5 #907aa9
color13 #907aa9
# cyan
color6 #d7827e
color14 #d7827e
# white
color7 #575279
color15 #575279

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## name: Rosé Pine Moon
## author: mvllow
## license: MIT
## upstream: https://github.com/rose-pine/kitty/blob/main/dist/rose-pine-moon.conf
## blurb: All natural pine, faux fur and a bit of soho vibes for the classy minimalist
foreground #e0def4
background #232136
selection_foreground #e0def4
selection_background #44415a
cursor #56526e
cursor_text_color #e0def4
url_color #c4a7e7
active_tab_foreground #e0def4
active_tab_background #393552
inactive_tab_foreground #6e6a86
inactive_tab_background #232136
active_border_color #3e8fb0
inactive_border_color #44415a
# black
color0 #393552
color8 #6e6a86
# red
color1 #eb6f92
color9 #eb6f92
# green
color2 #3e8fb0
color10 #3e8fb0
# yellow
color3 #f6c177
color11 #f6c177
# blue
color4 #9ccfd8
color12 #9ccfd8
# magenta
color5 #c4a7e7
color13 #c4a7e7
# cyan
color6 #ea9a97
color14 #ea9a97
# white
color7 #e0def4
color15 #e0def4

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## name: Rosé Pine
## author: mvllow
## license: MIT
## upstream: https://github.com/rose-pine/kitty/blob/main/dist/rose-pine.conf
## blurb: All natural pine, faux fur and a bit of soho vibes for the classy minimalist
foreground #e0def4
background #191724
selection_foreground #e0def4
selection_background #403d52
cursor #524f67
cursor_text_color #e0def4
url_color #c4a7e7
active_tab_foreground #e0def4
active_tab_background #26233a
inactive_tab_foreground #6e6a86
inactive_tab_background #191724
active_border_color #31748f
inactive_border_color #403d52
# black
color0 #26233a
color8 #6e6a86
# red
color1 #eb6f92
color9 #eb6f92
# green
color2 #31748f
color10 #31748f
# yellow
color3 #f6c177
color11 #f6c177
# blue
color4 #9ccfd8
color12 #9ccfd8
# magenta
color5 #c4a7e7
color13 #c4a7e7
# cyan
color6 #ebbcba
color14 #ebbcba
# white
color7 #e0def4
color15 #e0def4

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modules/nvim/default.nix Normal file
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{config, pkgs, inputs, ...}:
{
inputs.nixvim.homeManagerModules.nixvim= {
enable = true;
};
}

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modules/waybar/config Normal file
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{
"layer": "top",
"margin": "5, 5, 5, 5",
"modules-left": ["hyprland/workspaces"],
"modules-center": ["mpris", "clock"],
"modules-right": ["cava", "privacy", "network", "pulseaudio/slider", "tray"],
"battery": {
"format": "{capacity}% {icon}",
"format-icons": ["", "", "", "", ""]
},
"clock": {
"format-alt": "{:%a, %d. %b %H:%M}"
},
"cava": {
"cava_config": "/home/joshuaelm/.config/cava/config",
"bars": 14,
"bar_delimiter": 0,
"format-icons" : ["▁", "▂", "▃", "▄", "▅", "▆", "▇", "█" ],
},
"network": {
"format": "{ifname}",
"format-wifi": "{essid} ({signalStrength}%) ",
"format-ethernet": "󰈁",
"format-disconnected": "", //An empty format will hide the module.
"tooltip-format": "{ifname} via {gwaddr} 󰊗",
"tooltip-format-wifi": "{essid} ({signalStrength}%) ",
"tooltip-format-ethernet": "{ifname} ",
"tooltip-format-disconnected": "Disconnected",
"max-length": 50
},
"privacy": {
"icon-spacing": 4,
"icon-size": 18,
"transition-duration": 250,
"modules": [
{
"type": "screenshare",
"tooltip": true,
"tooltip-icon-size": 24
},
{
"type": "audio-out",
"tooltip": true,
"tooltip-icon-size": 24
},
{
"type": "audio-in",
"tooltip": true,
"tooltip-icon-size": 24
}
]
},
"mpris": {
"format": "{player_icon} {title}",
"format-paused": "{status_icon} <i>{title}</i>",
"format-len": 50,
"status-icons": {
"paused": ""
},
},
"pulseaudio/slider": {
"min": 0,
"max": 100
},
"hyprland/workspaces": {
"active-only": false
}
}

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/*
* Variant: Rosé Pine
* Maintainer: DankChoir
*/
@define-color base #191724;
@define-color surface #1f1d2e;
@define-color overlay #26233a;
@define-color muted #6e6a86;
@define-color subtle #908caa;
@define-color text #e0def4;
@define-color love #eb6f92;
@define-color gold #f6c177;
@define-color rose #ebbcba;
@define-color pine #31748f;
@define-color foam #9ccfd8;
@define-color iris #c4a7e7;
@define-color highlightLow #21202e;
@define-color highlightMed #403d52;
@define-color highlightHigh #524f67;

80
modules/waybar/style.css Normal file
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@import "./rose-pine.css";
* {
font-family: "FiraCode Nerd ont";
font-size: 17px;
border-radius: 10px;
}
window#waybar {
background-color: @base;
margin: 0 4px;
}
window > box {
background-color: transparent;
margin-top: 5px;
margin-bottom: 5px;
margin-left: 5px;
margin-right: 5px;
}
#network {
padding-left: 4px;
padding-right: 2px;
color: @foam;
}
#cava {
color: @iris;
margin-left: 5px;
}
#tray {
margin-right: 5px;
margin-left: 5px;
}
#clock {
padding: 0 5px;
margin-left: 5px;
margin-right: 5px;
}
#mpris {
margin-right: 5px;
margin-left: 5px
}
.modules-center {
background: @surface;
box-shadow: 0px 0px 5px 0px #101010;
}
.modules-right {
background: @surface;
box-shadow: 0px 0px 5px 0px #101010;
}
.modules-left {
background: @surface;
box-shadow: 0px 0px 5px 0px #101010;
}
#pulseaudio-slider slider {
min-height: 0px;
min-width: 0px;
opacity: 0;
background-image: none;
border: none;
box-shadow: none;
}
#pulseaudio-slider trough {
min-height: 5px;
min-width: 80px;
border-radius: 5px;
background-color: @base;
}
#pulseaudio-slider highlight {
min-width: 10px;
border-radius: 5px;
background-color: @pine;
}