removed hyprpanel for ashell
This commit is contained in:
29
modules/ashell/default.nix
Normal file
29
modules/ashell/default.nix
Normal file
@@ -0,0 +1,29 @@
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{pkgs, ...}:
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{
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programs.ashell = {
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enable = true;
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settings = {
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modules = {
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left = [
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"Workspaces"
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];
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center = [
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"MediaPlayer"
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];
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right = [
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"SystemInfo"
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[
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"Clock"
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"Privacy"
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"Settings"
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]
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];
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};
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workspaces = {
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visibilityMode = "MonitorSpecific";
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};
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};
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};
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}
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@@ -1,205 +0,0 @@
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## Configuration file for CAVA.
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# Remove the ; to change parameters.
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[general]
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# Smoothing mode. Can be 'normal', 'scientific' or 'waves'. DEPRECATED as of 0.6.0
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; mode = normal
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# Accepts only non-negative values.
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; framerate = 60
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# 'autosens' will attempt to decrease sensitivity if the bars peak. 1 = on, 0 = off
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# new as of 0.6.0 autosens of low values (dynamic range)
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# 'overshoot' allows bars to overshoot (in % of terminal height) without initiating autosens. DEPRECATED as of 0.6.0
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; autosens = 1
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; overshoot = 20
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# Manual sensitivity in %. If autosens is enabled, this will only be the initial value.
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# 200 means double height. Accepts only non-negative values.
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; sensitivity = 100
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# The number of bars (0-512). 0 sets it to auto (fill up console).
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# Bars' width and space between bars in number of characters.
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; bars = 0
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; bar_width = 2
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; bar_spacing = 1
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# bar_height is only used for output in "noritake" format
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; bar_height = 32
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# For SDL width and space between bars is in pixels, defaults are:
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; bar_width = 20
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; bar_spacing = 5
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# sdl_glsl have these default values, they are only used to calulate max number of bars.
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; bar_width = 1
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; bar_spacing = 0
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# Lower and higher cutoff frequencies for lowest and highest bars
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# the bandwidth of the visualizer.
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# Note: there is a minimum total bandwidth of 43Mhz x number of bars.
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# Cava will automatically increase the higher cutoff if a too low band is specified.
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; lower_cutoff_freq = 50
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; higher_cutoff_freq = 10000
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# Seconds with no input before cava goes to sleep mode. Cava will not perform FFT or drawing and
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# only check for input once per second. Cava will wake up once input is detected. 0 = disable.
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; sleep_timer = 0
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[input]
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# Audio capturing method. Possible methods are: 'pulse', 'alsa', 'fifo', 'sndio' or 'shmem'
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# Defaults to 'pulse', 'pipewire', 'alsa' or 'fifo', in that order, dependent on what support cava was built with.
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# On Mac it defaults to 'portaudio' or 'fifo'
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# On windows this is automatic and no input settings are needed.
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#
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# All input methods uses the same config variable 'source'
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# to define where it should get the audio.
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#
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# For pulseaudio and pipewire 'source' will be the source. Default: 'auto', which uses the monitor source of the default sink
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# (all pulseaudio sinks(outputs) have 'monitor' sources(inputs) associated with them).
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#
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# For pipewire 'source' will be the object name or object.serial of the device to capture from.
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# Both input and output devices are supported.
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#
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# For alsa 'source' will be the capture device.
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# For fifo 'source' will be the path to fifo-file.
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# For shmem 'source' will be /squeezelite-AA:BB:CC:DD:EE:FF where 'AA:BB:CC:DD:EE:FF' will be squeezelite's MAC address
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; method = pulse
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; source = auto
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; method = pipewire
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; source = auto
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; method = alsa
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; source = hw:Loopback,1
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; method = fifo
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; source = /tmp/mpd.fifo
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; sample_rate = 44100
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; sample_bits = 16
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; method = shmem
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; source = /squeezelite-AA:BB:CC:DD:EE:FF
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; method = portaudio
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; source = auto
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[output]
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# Output method. Can be 'ncurses', 'noncurses', 'raw', 'noritake', 'sdl'
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# or 'sdl_glsl'.
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# 'noncurses' uses a custom framebuffer technique and prints only changes
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# from frame to frame in the terminal. 'ncurses' is default if supported.
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#
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# 'raw' is an 8 or 16 bit (configurable via the 'bit_format' option) data
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# stream of the bar heights that can be used to send to other applications.
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# 'raw' defaults to 200 bars, which can be adjusted in the 'bars' option above.
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#
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# 'noritake' outputs a bitmap in the format expected by a Noritake VFD display
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# in graphic mode. It only support the 3000 series graphical VFDs for now.
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#
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# 'sdl' uses the Simple DirectMedia Layer to render in a graphical context.
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# 'sdl_glsl' uses SDL to create an OpenGL context. Write your own shaders or
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# use one of the predefined ones.
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; method = raw
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# Orientation of the visualization. Can be 'bottom', 'top', 'left' or 'right'.
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# Default is 'bottom'. Other orientations are only supported on sdl and ncruses
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# output. Note: many fonts have weird glyphs for 'top' and 'right' characters,
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# which can make ncurses not look right.
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; orientation = bottom
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# Visual channels. Can be 'stereo' or 'mono'.
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# 'stereo' mirrors both channels with low frequencies in center.
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# 'mono' outputs left to right lowest to highest frequencies.
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# 'mono_option' set mono to either take input from 'left', 'right' or 'average'.
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# set 'reverse' to 1 to display frequencies the other way around.
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; channels = stereo
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; mono_option = average
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; reverse = 0
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# Raw output target. A fifo will be created if target does not exist.
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; raw_target = /dev/stdout
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# Raw data format. Can be 'binary' or 'ascii'.
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; data_format = ascii
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# Binary bit format, can be '8bit' (0-255) or '16bit' (0-65530).
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; bit_format = 16bit
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# Ascii max value. In 'ascii' mode range will run from 0 to value specified here
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; ascii_max_range = 1000
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# Ascii delimiters. In ascii format each bar and frame is separated by a delimiters.
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# Use decimal value in ascii table (i.e. 59 = ';' and 10 = '\n' (line feed)).
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; bar_delimiter = 59
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; frame_delimiter = 10
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# sdl window size and position. -1,-1 is centered.
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; sdl_width = 1000
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; sdl_height = 500
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; sdl_x = -1
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; sdl_y= -1
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# set label on bars on the x-axis. Can be 'frequency' or 'none'. Default: 'none'
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# 'frequency' displays the lower cut off frequency of the bar above.
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# Only supported on ncurses and noncurses output.
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; xaxis = none
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# enable alacritty synchronized updates. 1 = on, 0 = off
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# removes flickering in alacritty terminal emulator.
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# defaults to off since the behaviour in other terminal emulators is unknown
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; alacritty_sync = 0
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# Shaders for sdl_glsl, located in $HOME/.config/cava/shaders
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; vertex_shader = pass_through.vert
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; fragment_shader = bar_spectrum.frag
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; for glsl output mode, keep rendering even if no audio
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; continuous_rendering = 0
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[smoothing]
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# Percentage value for integral smoothing. Takes values from 0 - 100.
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# Higher values means smoother, but less precise. 0 to disable.
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# DEPRECATED as of 0.8.0, use noise_reduction instead
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; integral = 77
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# Disables or enables the so-called "Monstercat smoothing" with or without "waves". Set to 0 to disable.
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; monstercat = 0
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; waves = 0
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# Set gravity percentage for "drop off". Higher values means bars will drop faster.
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# Accepts only non-negative values. 50 means half gravity, 200 means double. Set to 0 to disable "drop off".
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# DEPRECATED as of 0.8.0, use noise_reduction instead
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; gravity = 100
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# In bar height, bars that would have been lower that this will not be drawn.
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# DEPRECATED as of 0.8.0
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; ignore = 0
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# Noise reduction, int 0 - 100. default 77
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# the raw visualization is very noisy, this factor adjusts the integral and gravity filters to keep the signal smooth
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# 100 will be very slow and smooth, 0 will be fast but noisy.
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; noise_reduction = 77
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[eq]
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# This one is tricky. You can have as much keys as you want.
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# Remember to uncomment more than one key! More keys = more precision.
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# Look at readme.md on github for further explanations and examples.
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; 1 = 1 # bass
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; 2 = 1
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; 3 = 1 # midtone
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; 4 = 1
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; 5 = 1 # treble
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@@ -1,79 +0,0 @@
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#version 330
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in vec2 fragCoord;
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out vec4 fragColor;
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// bar values. defaults to left channels first (low to high), then right (high to low).
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uniform float bars[512];
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uniform int bars_count; // number of bars (left + right) (configurable)
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uniform int bar_width; // bar width (configurable), not used here
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uniform int bar_spacing; // space bewteen bars (configurable)
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uniform vec3 u_resolution; // window resolution
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//colors, configurable in cava config file (r,g,b) (0.0 - 1.0)
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uniform vec3 bg_color; // background color
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uniform vec3 fg_color; // foreground color
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uniform int gradient_count;
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uniform vec3 gradient_colors[8]; // gradient colors
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vec3 normalize_C(float y,vec3 col_1, vec3 col_2, float y_min, float y_max)
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{
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//create color based on fraction of this color and next color
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float yr = (y - y_min) / (y_max - y_min);
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return col_1 * (1.0 - yr) + col_2 * yr;
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}
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void main()
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{
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// find which bar to use based on where we are on the x axis
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float x = u_resolution.x * fragCoord.x;
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int bar = int(bars_count * fragCoord.x);
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//calculate a bar size
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float bar_size = u_resolution.x / bars_count;
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//the y coordinate and bar values are the same
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float y = bars[bar];
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// make sure there is a thin line at bottom
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if (y * u_resolution.y < 1.0)
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{
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y = 1.0 / u_resolution.y;
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}
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//draw the bar up to current height
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if (y > fragCoord.y)
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{
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//make some space between bars basen on settings
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if (x > (bar + 1) * (bar_size) - bar_spacing)
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{
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fragColor = vec4(bg_color,1.0);
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}
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else
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{
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if (gradient_count == 0)
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{
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fragColor = vec4(fg_color,1.0);
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}
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else
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{
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//find which color in the configured gradient we are at
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int color = int((gradient_count - 1) * fragCoord.y);
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//find where on y this and next color is supposed to be
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float y_min = color / (gradient_count - 1.0);
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float y_max = (color + 1.0) / (gradient_count - 1.0);
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//make color
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fragColor = vec4(normalize_C(fragCoord.y, gradient_colors[color], gradient_colors[color + 1], y_min, y_max), 1.0);
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}
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}
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}
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else
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{
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fragColor = vec4(bg_color,1.0);
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}
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}
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@@ -1,34 +0,0 @@
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#version 330
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in vec2 fragCoord;
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out vec4 fragColor;
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// bar values. defaults to left channels first (low to high), then right (high to low).
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uniform float bars[512];
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uniform int bars_count; // number of bars (left + right) (configurable)
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uniform vec3 u_resolution; // window resolution, not used here
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//colors, configurable in cava config file
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uniform vec3 bg_color; // background color(r,g,b) (0.0 - 1.0), not used here
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uniform vec3 fg_color; // foreground color, not used here
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void main()
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{
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// find which bar to use based on where we are on the x axis
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int bar = int(bars_count * fragCoord.x);
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float bar_y = 1.0 - abs((fragCoord.y - 0.5)) * 2.0;
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float y = (bars[bar]) * bar_y;
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float bar_x = (fragCoord.x - float(bar) / float(bars_count)) * bars_count;
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float bar_r = 1.0 - abs((bar_x - 0.5)) * 2;
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bar_r = bar_r * bar_r * 2;
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// set color
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fragColor.r = fg_color.x * y * bar_r;
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fragColor.g = fg_color.y * y * bar_r;
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fragColor.b = fg_color.z * y * bar_r;
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}
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@@ -1,14 +0,0 @@
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#version 330
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|
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// Input vertex data, different for all executions of this shader.
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layout(location = 0) in vec3 vertexPosition_modelspace;
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// Output data ; will be interpolated for each fragment.
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||||
out vec2 fragCoord;
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||||
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void main()
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||||
{
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gl_Position = vec4(vertexPosition_modelspace,1);
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fragCoord = (vertexPosition_modelspace.xy+vec2(1,1))/2.0;
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}
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@@ -1,22 +0,0 @@
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[global]
|
||||
separator_color= frame
|
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progress_bar = true
|
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progress_bar_corner_radius = 10
|
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corner_radius = 10
|
||||
icon_corner_radius = 10
|
||||
|
||||
[urgency_low]
|
||||
background = "#1d2021"
|
||||
foreground = "#d4be98"
|
||||
frame_color = "#1d2021"
|
||||
|
||||
[urgency_normal]
|
||||
background = "#1d2021"
|
||||
foreground = "#d4be98"
|
||||
frame_color = "#1d2021"
|
||||
|
||||
[urgency_critical]
|
||||
background = "#3c1f1e"
|
||||
foreground = "#ddc7a1"
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||||
frame_color = "#3c1f1e"
|
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@@ -1,197 +0,0 @@
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||||
autogenerated = 0 # remove this line to remove the warning
|
||||
|
||||
source=~/.config/hypr/rose-pine.conf
|
||||
|
||||
# See https://wiki.hyprland.org/Configuring/Monitors/
|
||||
#monitor = HDMI-A-1, 3840x2160@60, 0x0, 1.5
|
||||
monitor = HDMI-A-1, disable
|
||||
#monitor = sunshine, highres@highrr, 0x0, 1
|
||||
monitor = DP-1, highres@highrr, 0x0, 1
|
||||
#monitor = DP-1, highres@highrr, 0x0, 1, bitdepth, 10, cm, hdr, sdrsaturation, 1, sdrbrightness, 1
|
||||
exec-once = hyprctl dispatch workspace 1
|
||||
#exec-once = linux-wallpaperengine --screen-root HDMI-A-1 --silent --fps 60 3000562427
|
||||
exec-once = hyprlock
|
||||
# exec-once = waybar
|
||||
exec-once = hyprpanel
|
||||
exec-once = systemctl --user start hyprpolkitagent
|
||||
exec-once = sunshine
|
||||
# See https://wiki.hyprland.org/Configuring/Keywords/ for more
|
||||
|
||||
# Execute your favorite apps at launch
|
||||
# exec-once = waybar & hyprpaper & firefox
|
||||
|
||||
# Source a file (multi-file configs)
|
||||
# source = ~/.config/hypr/myColors.conf
|
||||
|
||||
# Set programs that you use
|
||||
$terminal = kitty
|
||||
$fileManager = thunar
|
||||
$menu = rofi -show drun
|
||||
|
||||
# Some default env vars.
|
||||
env = XCURSOR_SIZE,24
|
||||
env = QT_QPA_PLATFORMTHEME,qt6ct # change to qt6ct if you have that
|
||||
|
||||
# For all categories, see https://wiki.hyprland.org/Configuring/Variables/
|
||||
input {
|
||||
kb_layout = us
|
||||
kb_variant =
|
||||
kb_model =
|
||||
kb_options =
|
||||
kb_rules =
|
||||
accel_profile = flat
|
||||
|
||||
follow_mouse = 1
|
||||
|
||||
touchpad {
|
||||
natural_scroll = no
|
||||
}
|
||||
|
||||
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
|
||||
}
|
||||
|
||||
general {
|
||||
# See https://wiki.hyprland.org/Configuring/Variables/ for more
|
||||
|
||||
gaps_in = 5
|
||||
gaps_out = 5
|
||||
border_size = 2
|
||||
col.active_border = rgb(3d59a1)
|
||||
col.inactive_border = rgb(787c99)
|
||||
layout = dwindle
|
||||
|
||||
# Please see https://wiki.hyprland.org/Configuring/Tearing/ before you turn this on
|
||||
allow_tearing = false
|
||||
}
|
||||
|
||||
decoration {
|
||||
# See https://wiki.hyprland.org/Configuring/Variables/ for more
|
||||
|
||||
rounding = 10
|
||||
|
||||
blur {
|
||||
enabled = yes
|
||||
size = 5
|
||||
passes = 3
|
||||
new_optimizations = on
|
||||
ignore_opacity = on
|
||||
xray = false
|
||||
}
|
||||
|
||||
shadow {
|
||||
enabled = true
|
||||
offset = 3, 3
|
||||
color = rgba(323232cc)
|
||||
}
|
||||
}
|
||||
|
||||
animations {
|
||||
enabled = yes
|
||||
|
||||
# Some default animations, see https://wiki.hyprland.org/Configuring/Animations/ for more
|
||||
|
||||
bezier = myBezier, 0.05, 0.9, 0.1, 1.05
|
||||
|
||||
animation = windows, 1, 7, myBezier
|
||||
animation = windowsOut, 1, 7, default, popin 80%
|
||||
animation = border, 1, 10, default
|
||||
animation = borderangle, 1, 8, default
|
||||
animation = fade, 1, 7, default
|
||||
animation = workspaces, 1, 6, default
|
||||
}
|
||||
|
||||
dwindle {
|
||||
# See https://wiki.hyprland.org/Configuring/Dwindle-Layout/ for more
|
||||
pseudotile = yes # master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
|
||||
preserve_split = yes # you probably want this
|
||||
}
|
||||
|
||||
layerrule = unset, overlay
|
||||
|
||||
gestures {
|
||||
# See https://wiki.hyprland.org/Configuring/Variables/ for more
|
||||
workspace_swipe = off
|
||||
}
|
||||
|
||||
misc {
|
||||
# See https://wiki.hyprland.org/Configuring/Variables/ for more
|
||||
force_default_wallpaper = 0 # Set to 0 to disable the anime mascot wallpapers
|
||||
}
|
||||
|
||||
|
||||
# Example per-device config
|
||||
# See https://wiki.hyprland.org/Configuring/Keywords/#executing for more
|
||||
|
||||
|
||||
# Example windowrule v1
|
||||
# windowrule = float, ^(kitty)$
|
||||
# Example windowrule v2
|
||||
# windowrulev2 = float,class:^(kitty)$,title:^(kitty)$
|
||||
# See https://wiki.hyprland.org/Configuring/Window-Rules/ for more
|
||||
|
||||
# Window Rules
|
||||
|
||||
|
||||
|
||||
# See https://wiki.hyprland.org/Configuring/Keywords/ for more
|
||||
$mainMod = SUPER
|
||||
|
||||
# Example binds, see https://wiki.hyprland.org/Configuring/Binds/ for more
|
||||
bind = $mainMod, Return, exec, $terminal
|
||||
bind = $mainMod, Q, killactive,
|
||||
bind = $mainMod, M, exec, hyprlock
|
||||
bind = $mainMod, E, exec, $fileManager
|
||||
bind = $mainMod, V, togglefloating,
|
||||
bind = $mainMod, Space, exec, $menu
|
||||
bind = $mainMod, B, exec, zen
|
||||
bind = $mainMod, P, pseudo, # dwindle
|
||||
bind = $mainMod, J, togglesplit, # dwindle
|
||||
bind = $mainMod, F, fullscreen,
|
||||
bind = , XF86AudioRaiseVolume, exec, wpctl set-volume -l 1.0 @DEFAULT_AUDIO_SINK@ 5%+
|
||||
bind = , XF86AudioLowerVolume, exec, wpctl set-volume -l 1.0 @DEFAULT_AUDIO_SINK@ 5%-
|
||||
|
||||
# Move focus with mainMod + arrow keys
|
||||
bind = $mainMod, left, movefocus, l
|
||||
bind = $mainMod, right, movefocus, r
|
||||
bind = $mainMod, up, movefocus, u
|
||||
bind = $mainMod, down, movefocus, d
|
||||
|
||||
# Switch workspaces with mainMod + [0-9]
|
||||
bind = $mainMod, 1, workspace, 1
|
||||
bind = $mainMod, 2, workspace, 2
|
||||
bind = $mainMod, 3, workspace, 3
|
||||
bind = $mainMod, 4, workspace, 4
|
||||
bind = $mainMod, 5, workspace, 5
|
||||
bind = $mainMod, 6, workspace, 6
|
||||
bind = $mainMod, 7, workspace, 7
|
||||
bind = $mainMod, 8, workspace, 8
|
||||
bind = $mainMod, 9, workspace, 9
|
||||
bind = $mainMod, 0, workspace, 10
|
||||
|
||||
# Move active window to a workspace with mainMod + SHIFT + [0-9]
|
||||
bind = $mainMod SHIFT, 1, movetoworkspace, 1
|
||||
bind = $mainMod SHIFT, 2, movetoworkspace, 2
|
||||
bind = $mainMod SHIFT, 3, movetoworkspace, 3
|
||||
bind = $mainMod SHIFT, 4, movetoworkspace, 4
|
||||
bind = $mainMod SHIFT, 5, movetoworkspace, 5
|
||||
bind = $mainMod SHIFT, 6, movetoworkspace, 6
|
||||
bind = $mainMod SHIFT, 7, movetoworkspace, 7
|
||||
bind = $mainMod SHIFT, 8, movetoworkspace, 8
|
||||
bind = $mainMod SHIFT, 9, movetoworkspace, 9
|
||||
bind = $mainMod SHIFT, 0, movetoworkspace, 10
|
||||
|
||||
# Example special workspace (scratchpad)
|
||||
bind = $mainMod, S, togglespecialworkspace, magic
|
||||
bind = $mainMod SHIFT, S, movetoworkspace, special:magic
|
||||
|
||||
# Scroll through existing workspaces with mainMod + scroll
|
||||
bind = $mainMod, mouse_down, workspace, e+1
|
||||
bind = $mainMod, mouse_up, workspace, e-1
|
||||
|
||||
# Move/resize windows with mainMod + LMB/RMB and dragging
|
||||
bindm = $mainMod, mouse:272, movewindow
|
||||
bindm = $mainMod, mouse:273, resizewindow
|
||||
|
||||
# Screen Recording
|
||||
bind = , code:76, exec, killall -SIGUSR1 gpu-screen-recorder
|
||||
bind = , code:75, exec, killall -SIGINT gpu-screen-recorder
|
||||
@@ -1,19 +0,0 @@
|
||||
## name: Rosé Pine
|
||||
## author: jishnurajendran
|
||||
## upstream: https://github.com/jishnurajendran/hyprland-rosepine/blob/main/rose-pine.conf
|
||||
## All natural pine, faux fur and a bit of soho vibes for the classy minimalist
|
||||
$base = 0xff191724
|
||||
$surface = 0xff1f1d2e
|
||||
$overlay = 0xff26233a
|
||||
$muted = 0xff6e6a86
|
||||
$subtle = 0xff908caa
|
||||
$text = 0xffe0def4
|
||||
$love = 0xffeb6f92
|
||||
$gold = 0xfff6c177
|
||||
$rose = 0xffebbcba
|
||||
$pine = 0xff31748f
|
||||
$foam = 0xff9ccfd8
|
||||
$iris = 0xffc4a7e7
|
||||
$highlightLow = 0xff21202e
|
||||
$highlightMed = 0xff403d52
|
||||
$highlightHigh = 0xff524f67
|
||||
@@ -1,9 +0,0 @@
|
||||
|
||||
# Your main monitor (change this)
|
||||
MONITOR="DP-1"
|
||||
|
||||
# Create headless virtual display
|
||||
hyprctl output create headless
|
||||
|
||||
# Disable the monitor
|
||||
hyprctl keyword monitor $MONITOR,disable
|
||||
@@ -1,12 +0,0 @@
|
||||
|
||||
# Your main monitor (change this)
|
||||
MONITOR="DP-1"
|
||||
|
||||
# Turn monitor back on (you may want to change these options)
|
||||
hyprctl keyword monitor $MONITOR,highrr,auto,1
|
||||
|
||||
# Get name of headless display
|
||||
HEADLESS=$(hyprctl -j monitors | jq -r '.[] | select(.name | test("HEADLESS-"; "i")).name')
|
||||
|
||||
# Remove headless virtual display
|
||||
hyprctl output remove "$HEADLESS"
|
||||
@@ -1,9 +0,0 @@
|
||||
|
||||
font_family Fira Code Nerd Font
|
||||
bold_font auto
|
||||
italic_font auto
|
||||
bold_italic_font auto
|
||||
|
||||
confirm_os_window_close 0
|
||||
cursor_shape beam
|
||||
cursor_trail 3
|
||||
@@ -1,56 +0,0 @@
|
||||
# vim:ft=kitty
|
||||
|
||||
# gruvbox-dark colorscheme for kitty
|
||||
# snazzy theme used as base
|
||||
|
||||
cursor #928374
|
||||
cursor_text_color background
|
||||
|
||||
visual_bell_color #8ec07c
|
||||
bell_border_color #8ec07c
|
||||
|
||||
active_border_color #d3869b
|
||||
inactive_border_color #665c54
|
||||
|
||||
active_tab_foreground #fbf1c7
|
||||
active_tab_background #665c54
|
||||
inactive_tab_foreground #a89984
|
||||
inactive_tab_background #3c3836
|
||||
|
||||
foreground #ebdbb2
|
||||
background #272727
|
||||
selection_foreground #655b53
|
||||
selection_background #ebdbb2
|
||||
url_color #d65c0d
|
||||
|
||||
# black
|
||||
color0 #272727
|
||||
color8 #928373
|
||||
|
||||
# red
|
||||
color1 #cc231c
|
||||
color9 #fb4833
|
||||
|
||||
# green
|
||||
color2 #989719
|
||||
color10 #b8ba25
|
||||
|
||||
# yellow
|
||||
color3 #d79920
|
||||
color11 #fabc2e
|
||||
|
||||
# blue
|
||||
color4 #448488
|
||||
color12 #83a597
|
||||
|
||||
# magenta
|
||||
color5 #b16185
|
||||
color13 #d3859a
|
||||
|
||||
# cyan
|
||||
color6 #689d69
|
||||
color14 #8ec07b
|
||||
|
||||
# white
|
||||
color7 #a89983
|
||||
color15 #ebdbb2
|
||||
@@ -1,43 +0,0 @@
|
||||
# Nord Colorscheme for Kitty
|
||||
# Based on:
|
||||
# - https://gist.github.com/marcusramberg/64010234c95a93d953e8c79fdaf94192
|
||||
# - https://github.com/arcticicestudio/nord-hyper
|
||||
|
||||
foreground #D8DEE9
|
||||
background #2E3440
|
||||
selection_foreground #000000
|
||||
selection_background #FFFACD
|
||||
url_color #0087BD
|
||||
cursor #81A1C1
|
||||
|
||||
# black
|
||||
color0 #3B4252
|
||||
color8 #4C566A
|
||||
|
||||
# red
|
||||
color1 #BF616A
|
||||
color9 #BF616A
|
||||
|
||||
# green
|
||||
color2 #A3BE8C
|
||||
color10 #A3BE8C
|
||||
|
||||
# yellow
|
||||
color3 #EBCB8B
|
||||
color11 #EBCB8B
|
||||
|
||||
# blue
|
||||
color4 #81A1C1
|
||||
color12 #81A1C1
|
||||
|
||||
# magenta
|
||||
color5 #B48EAD
|
||||
color13 #B48EAD
|
||||
|
||||
# cyan
|
||||
color6 #88C0D0
|
||||
color14 #8FBCBB
|
||||
|
||||
# white
|
||||
color7 #E5E9F0
|
||||
color15 #ECEFF4
|
||||
@@ -1,56 +0,0 @@
|
||||
## name: Rosé Pine Dawn
|
||||
## author: mvllow
|
||||
## license: MIT
|
||||
## upstream: https://github.com/rose-pine/kitty/blob/main/dist/rose-pine-dawn.conf
|
||||
## blurb: All natural pine, faux fur and a bit of soho vibes for the classy minimalist
|
||||
|
||||
foreground #575279
|
||||
background #faf4ed
|
||||
selection_foreground #575279
|
||||
selection_background #dfdad9
|
||||
|
||||
cursor #cecacd
|
||||
cursor_text_color #575279
|
||||
|
||||
url_color #907aa9
|
||||
|
||||
active_tab_foreground #575279
|
||||
active_tab_background #f2e9e1
|
||||
inactive_tab_foreground #9893a5
|
||||
inactive_tab_background #faf4ed
|
||||
|
||||
active_border_color #286983
|
||||
inactive_border_color #dfdad9
|
||||
|
||||
# black
|
||||
color0 #f2e9e1
|
||||
color8 #9893a5
|
||||
|
||||
# red
|
||||
color1 #b4637a
|
||||
color9 #b4637a
|
||||
|
||||
# green
|
||||
color2 #286983
|
||||
color10 #286983
|
||||
|
||||
# yellow
|
||||
color3 #ea9d34
|
||||
color11 #ea9d34
|
||||
|
||||
# blue
|
||||
color4 #56949f
|
||||
color12 #56949f
|
||||
|
||||
# magenta
|
||||
color5 #907aa9
|
||||
color13 #907aa9
|
||||
|
||||
# cyan
|
||||
color6 #d7827e
|
||||
color14 #d7827e
|
||||
|
||||
# white
|
||||
color7 #575279
|
||||
color15 #575279
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
## name: Rosé Pine Moon
|
||||
## author: mvllow
|
||||
## license: MIT
|
||||
## upstream: https://github.com/rose-pine/kitty/blob/main/dist/rose-pine-moon.conf
|
||||
## blurb: All natural pine, faux fur and a bit of soho vibes for the classy minimalist
|
||||
|
||||
foreground #e0def4
|
||||
background #232136
|
||||
selection_foreground #e0def4
|
||||
selection_background #44415a
|
||||
|
||||
cursor #56526e
|
||||
cursor_text_color #e0def4
|
||||
|
||||
url_color #c4a7e7
|
||||
|
||||
active_tab_foreground #e0def4
|
||||
active_tab_background #393552
|
||||
inactive_tab_foreground #6e6a86
|
||||
inactive_tab_background #232136
|
||||
|
||||
active_border_color #3e8fb0
|
||||
inactive_border_color #44415a
|
||||
|
||||
# black
|
||||
color0 #393552
|
||||
color8 #6e6a86
|
||||
|
||||
# red
|
||||
color1 #eb6f92
|
||||
color9 #eb6f92
|
||||
|
||||
# green
|
||||
color2 #3e8fb0
|
||||
color10 #3e8fb0
|
||||
|
||||
# yellow
|
||||
color3 #f6c177
|
||||
color11 #f6c177
|
||||
|
||||
# blue
|
||||
color4 #9ccfd8
|
||||
color12 #9ccfd8
|
||||
|
||||
# magenta
|
||||
color5 #c4a7e7
|
||||
color13 #c4a7e7
|
||||
|
||||
# cyan
|
||||
color6 #ea9a97
|
||||
color14 #ea9a97
|
||||
|
||||
# white
|
||||
color7 #e0def4
|
||||
color15 #e0def4
|
||||
|
||||
@@ -1,56 +0,0 @@
|
||||
## name: Rosé Pine
|
||||
## author: mvllow
|
||||
## license: MIT
|
||||
## upstream: https://github.com/rose-pine/kitty/blob/main/dist/rose-pine.conf
|
||||
## blurb: All natural pine, faux fur and a bit of soho vibes for the classy minimalist
|
||||
|
||||
foreground #e0def4
|
||||
background #191724
|
||||
selection_foreground #e0def4
|
||||
selection_background #403d52
|
||||
|
||||
cursor #524f67
|
||||
cursor_text_color #e0def4
|
||||
|
||||
url_color #c4a7e7
|
||||
|
||||
active_tab_foreground #e0def4
|
||||
active_tab_background #26233a
|
||||
inactive_tab_foreground #6e6a86
|
||||
inactive_tab_background #191724
|
||||
|
||||
active_border_color #31748f
|
||||
inactive_border_color #403d52
|
||||
|
||||
# black
|
||||
color0 #26233a
|
||||
color8 #6e6a86
|
||||
|
||||
# red
|
||||
color1 #eb6f92
|
||||
color9 #eb6f92
|
||||
|
||||
# green
|
||||
color2 #31748f
|
||||
color10 #31748f
|
||||
|
||||
# yellow
|
||||
color3 #f6c177
|
||||
color11 #f6c177
|
||||
|
||||
# blue
|
||||
color4 #9ccfd8
|
||||
color12 #9ccfd8
|
||||
|
||||
# magenta
|
||||
color5 #c4a7e7
|
||||
color13 #c4a7e7
|
||||
|
||||
# cyan
|
||||
color6 #ebbcba
|
||||
color14 #ebbcba
|
||||
|
||||
# white
|
||||
color7 #e0def4
|
||||
color15 #e0def4
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
# Tokyo Night color scheme for kitty terminal emulator
|
||||
# https://github.com/davidmathers/tokyo-night-kitty-theme
|
||||
#
|
||||
# Based on Tokyo Night color theme for Visual Studio Code
|
||||
# https://github.com/enkia/tokyo-night-vscode-theme
|
||||
|
||||
foreground #a9b1d6
|
||||
background #1a1b26
|
||||
|
||||
# Black
|
||||
color0 #414868
|
||||
color8 #414868
|
||||
|
||||
# Red
|
||||
color1 #f7768e
|
||||
color9 #f7768e
|
||||
|
||||
# Green
|
||||
color2 #73daca
|
||||
color10 #73daca
|
||||
|
||||
# Yellow
|
||||
color3 #e0af68
|
||||
color11 #e0af68
|
||||
|
||||
# Blue
|
||||
color4 #7aa2f7
|
||||
color12 #7aa2f7
|
||||
|
||||
# Magenta
|
||||
color5 #bb9af7
|
||||
color13 #bb9af7
|
||||
|
||||
# Cyan
|
||||
color6 #7dcfff
|
||||
color14 #7dcfff
|
||||
|
||||
# White
|
||||
color7 #c0caf5
|
||||
color15 #c0caf5
|
||||
|
||||
# Cursor
|
||||
cursor #c0caf5
|
||||
cursor_text_color #1a1b26
|
||||
|
||||
# Selection highlight
|
||||
selection_foreground none
|
||||
selection_background #28344a
|
||||
|
||||
# The color for highlighting URLs on mouse-over
|
||||
url_color #9ece6a
|
||||
|
||||
# Window borders
|
||||
active_border_color #3d59a1
|
||||
inactive_border_color #101014
|
||||
bell_border_color #e0af68
|
||||
|
||||
# Tab bar
|
||||
tab_bar_style fade
|
||||
tab_fade 1
|
||||
active_tab_foreground #3d59a1
|
||||
active_tab_background #16161e
|
||||
active_tab_font_style bold
|
||||
inactive_tab_foreground #787c99
|
||||
inactive_tab_background #16161e
|
||||
inactive_tab_font_style bold
|
||||
tab_bar_background #101014
|
||||
|
||||
# Title bar
|
||||
macos_titlebar_color #16161e
|
||||
|
||||
# Storm
|
||||
# background #24283b
|
||||
# cursor_text_color #24283b
|
||||
# active_tab_background #1f2335
|
||||
# inactive_tab_background #1f2335
|
||||
# macos_titlebar_color #1f2335
|
||||
@@ -1,17 +0,0 @@
|
||||
configuration {
|
||||
show-icons: true;
|
||||
font: "FreeSans Regular 12";
|
||||
icon-theme: "Gruvbox-Plus-Dark";
|
||||
|
||||
display-ssh: " ssh:";
|
||||
display-run: " run:";
|
||||
display-drun: " drun:";
|
||||
display-window: " window:";
|
||||
display-combi: " combi:";
|
||||
display-filebrowser: " filebrowser:";
|
||||
|
||||
dpi: 110;
|
||||
}
|
||||
|
||||
|
||||
@theme "~/.config/rofi/nord.rasi"
|
||||
@@ -1,16 +0,0 @@
|
||||
configuration {
|
||||
show-icons: true;
|
||||
font: "FreeSans Regular 12";
|
||||
|
||||
display-ssh: " ssh:";
|
||||
display-run: " run:";
|
||||
display-drun: " drun:";
|
||||
display-window: " window:";
|
||||
display-combi: " combi:";
|
||||
display-filebrowser: " filebrowser:";
|
||||
|
||||
dpi: 110;
|
||||
}
|
||||
|
||||
|
||||
@theme "~/.config/rofi/nord.rasi"
|
||||
@@ -1,2 +0,0 @@
|
||||
{pkgs, ...}:
|
||||
{}
|
||||
@@ -1,132 +0,0 @@
|
||||
* {
|
||||
scrollbar: false;
|
||||
|
||||
bg: #3b4252;
|
||||
bg-dark: #2e3440;
|
||||
bg-highlight: #4c566a;
|
||||
fg: #c0caf5;
|
||||
fg-dark: #3b4261;
|
||||
red-dark: #bf616a;
|
||||
red-light: #bf616a;
|
||||
yellow: #ebcb8b;
|
||||
orange: #d08770;
|
||||
gray: #565f89;
|
||||
|
||||
background: @bg-dark;
|
||||
background-color: @background;
|
||||
foreground: @fg;
|
||||
border-color: @gray;
|
||||
separatorcolor: @border-color;
|
||||
scrollbar-handle: @border-color;
|
||||
|
||||
normal-background: @background;
|
||||
normal-foreground: @foreground;
|
||||
alternate-normal-background: @bg-dark;
|
||||
alternate-normal-foreground: @fg;
|
||||
selected-normal-background: @bg-highlight;
|
||||
selected-normal-foreground: @fg;
|
||||
|
||||
active-background: @orange;
|
||||
active-foreground: @bg;
|
||||
alternate-active-background: @active-background;
|
||||
alternate-active-foreground: @active-foreground;
|
||||
selected-active-background: @yellow;
|
||||
selected-active-foreground: @active-foreground;
|
||||
|
||||
urgent-background: @red-dark;
|
||||
urgent-foreground: @background;
|
||||
alternate-urgent-background: @urgent-background;
|
||||
alternate-urgent-foreground: @urgent-foreground;
|
||||
selected-urgent-background: @red-dark;
|
||||
selected-urgent-foreground: @urgent-foreground;
|
||||
}
|
||||
|
||||
window {
|
||||
height: 600;
|
||||
width: 600;
|
||||
|
||||
border-radius: 10;
|
||||
}
|
||||
|
||||
mainbox {
|
||||
spacing: 0;
|
||||
children: [inputbar, message, listview];
|
||||
}
|
||||
|
||||
inputbar {
|
||||
color: @normal-foreground;
|
||||
padding: 14;
|
||||
background-color: @background;
|
||||
}
|
||||
|
||||
message {
|
||||
padding: 10;
|
||||
background-color: @background;
|
||||
}
|
||||
|
||||
listview {
|
||||
padding: 8;
|
||||
border-radius: 0 0 10 10;
|
||||
border: 2 2 2 2;
|
||||
border-color: @background;
|
||||
background-color: @background;
|
||||
dynamic: false;
|
||||
}
|
||||
|
||||
textbox {
|
||||
text-color: @normal-foreground;
|
||||
}
|
||||
|
||||
error-message {
|
||||
border: 20 20 20 20;
|
||||
}
|
||||
|
||||
entry, prompt, case-indicator {
|
||||
text-color: inherit;
|
||||
}
|
||||
|
||||
prompt {
|
||||
margin: 0 10 0 0;
|
||||
}
|
||||
|
||||
element {
|
||||
padding: 5;
|
||||
vertical-align: 0.5;
|
||||
border-radius: 10;
|
||||
text-color: @normal-foreground;
|
||||
background-color: @normal-background;
|
||||
}
|
||||
|
||||
element.selected.normal {
|
||||
background-color: @selected-normal-background;
|
||||
}
|
||||
|
||||
element.alternate.normal {
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
element.normal.active, element.alternate.active {
|
||||
background-color: @background;
|
||||
}
|
||||
|
||||
element.selected.active {
|
||||
background-color: @selected-normal-background;
|
||||
}
|
||||
|
||||
element.normal.urgent, element.alternate.urgent {
|
||||
background-color: @urgent-background;
|
||||
}
|
||||
|
||||
element.selected.urgent {
|
||||
background-color: @urgent-background;
|
||||
}
|
||||
|
||||
element-text, element-icon {
|
||||
size: 40;
|
||||
margin: 0 10 0 0;
|
||||
vertical-align: 0.5;
|
||||
background-color: inherit;
|
||||
text-color: @normal-foreground;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,132 +0,0 @@
|
||||
* {
|
||||
scrollbar: false;
|
||||
|
||||
bg: #24283b;
|
||||
bg-dark: #1f2335;
|
||||
bg-highlight: #292e42;
|
||||
fg: #c0caf5;
|
||||
fg-dark: #3b4261;
|
||||
red-dark: #db4b4b;
|
||||
red-light: #f7768e;
|
||||
yellow: #e0af68;
|
||||
orange: #ff9e64;
|
||||
gray: #565f89;
|
||||
|
||||
background: @bg-dark;
|
||||
background-color: @background;
|
||||
foreground: @fg;
|
||||
border-color: @gray;
|
||||
separatorcolor: @border-color;
|
||||
scrollbar-handle: @border-color;
|
||||
|
||||
normal-background: @background;
|
||||
normal-foreground: @foreground;
|
||||
alternate-normal-background: @bg-dark;
|
||||
alternate-normal-foreground: @fg;
|
||||
selected-normal-background: @bg-highlight;
|
||||
selected-normal-foreground: @fg;
|
||||
|
||||
active-background: @orange;
|
||||
active-foreground: @bg;
|
||||
alternate-active-background: @active-background;
|
||||
alternate-active-foreground: @active-foreground;
|
||||
selected-active-background: @yellow;
|
||||
selected-active-foreground: @active-foreground;
|
||||
|
||||
urgent-background: @red-dark;
|
||||
urgent-foreground: @background;
|
||||
alternate-urgent-background: @urgent-background;
|
||||
alternate-urgent-foreground: @urgent-foreground;
|
||||
selected-urgent-background: @red-dark;
|
||||
selected-urgent-foreground: @urgent-foreground;
|
||||
}
|
||||
|
||||
window {
|
||||
height: 600;
|
||||
width: 600;
|
||||
|
||||
border-radius: 10;
|
||||
}
|
||||
|
||||
mainbox {
|
||||
spacing: 0;
|
||||
children: [inputbar, message, listview];
|
||||
}
|
||||
|
||||
inputbar {
|
||||
color: @normal-foreground;
|
||||
padding: 14;
|
||||
background-color: @background;
|
||||
}
|
||||
|
||||
message {
|
||||
padding: 10;
|
||||
background-color: @background;
|
||||
}
|
||||
|
||||
listview {
|
||||
padding: 8;
|
||||
border-radius: 0 0 10 10;
|
||||
border: 2 2 2 2;
|
||||
border-color: @background;
|
||||
background-color: @background;
|
||||
dynamic: false;
|
||||
}
|
||||
|
||||
textbox {
|
||||
text-color: @normal-foreground;
|
||||
}
|
||||
|
||||
error-message {
|
||||
border: 20 20 20 20;
|
||||
}
|
||||
|
||||
entry, prompt, case-indicator {
|
||||
text-color: inherit;
|
||||
}
|
||||
|
||||
prompt {
|
||||
margin: 0 10 0 0;
|
||||
}
|
||||
|
||||
element {
|
||||
padding: 5;
|
||||
vertical-align: 0.5;
|
||||
border-radius: 10;
|
||||
text-color: @normal-foreground;
|
||||
background-color: @normal-background;
|
||||
}
|
||||
|
||||
element.selected.normal {
|
||||
background-color: @selected-normal-background;
|
||||
}
|
||||
|
||||
element.alternate.normal {
|
||||
background-color: inherit;
|
||||
}
|
||||
|
||||
element.normal.active, element.alternate.active {
|
||||
background-color: @background;
|
||||
}
|
||||
|
||||
element.selected.active {
|
||||
background-color: @selected-normal-background;
|
||||
}
|
||||
|
||||
element.normal.urgent, element.alternate.urgent {
|
||||
background-color: @urgent-background;
|
||||
}
|
||||
|
||||
element.selected.urgent {
|
||||
background-color: @urgent-background;
|
||||
}
|
||||
|
||||
element-text, element-icon {
|
||||
size: 40;
|
||||
margin: 0 10 0 0;
|
||||
vertical-align: 0.5;
|
||||
background-color: inherit;
|
||||
text-color: @normal-foreground;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "empty",
|
||||
"group" : "colorize",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/empty.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/empty.json",
|
||||
"shaders/effects/empty.frag",
|
||||
"shaders/effects/empty.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/empty",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"framebuffer","label":"ui_editor_properties_framebuffer","hidden":true}
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "blend",
|
||||
"name" : "ui_editor_effect_blend_title",
|
||||
"description" : "ui_editor_effect_blend_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blend.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blend.json",
|
||||
"shaders/effects/blend.frag",
|
||||
"shaders/effects/blend.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blend",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"name" : "Blend",
|
||||
"description" : "Blend two images with various modes.",
|
||||
"group" : "image",
|
||||
//"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blend.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blend.json",
|
||||
"shaders/effects/blend.frag",
|
||||
"shaders/effects/blend.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"name" : "Opacity",
|
||||
"description" : "Adds an opacity mask to the image.",
|
||||
"group" : "image",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/opacity.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/opacity.json",
|
||||
"shaders/effects/opacity.frag",
|
||||
"shaders/effects/opacity.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"name" : "Scroll",
|
||||
"description" : "Scrolls the image horizontally or vertically.",
|
||||
"group" : "image",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/scroll.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/scroll.json",
|
||||
"shaders/effects/scroll.frag",
|
||||
"shaders/effects/scroll.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"name" : "Spin",
|
||||
"description" : "Spin the image.",
|
||||
"group" : "image",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/spin.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/spin.json",
|
||||
"shaders/effects/spin.frag",
|
||||
"shaders/effects/spin.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"name" : "Transform",
|
||||
"description" : "Apply scaling, rotation and offsets to the image.",
|
||||
"group" : "image",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/transform.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/transform.json",
|
||||
"shaders/effects/transform.frag",
|
||||
"shaders/effects/transform.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"blending" : "translucent",
|
||||
"cullmode" : "nocull",
|
||||
"depthtest" : "disabled",
|
||||
"depthwrite" : "disabled",
|
||||
"shader" : "genericimage2",
|
||||
"textures" : [ "effectpreview" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blend",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/opacity",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/scroll",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/spin",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/transform",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
Binary file not shown.
@@ -1,5 +0,0 @@
|
||||
{
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"autosize" : true,
|
||||
"material" : "materials/effectpreview.json"
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"file" : "scene.json",
|
||||
"general" :
|
||||
{
|
||||
"properties" :
|
||||
{
|
||||
"schemecolor" :
|
||||
{
|
||||
"order" : 0,
|
||||
"text" : "ui_browse_properties_scheme_color",
|
||||
"type" : "color",
|
||||
"value" : "0 0 0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"title" : "previewblend",
|
||||
"type" : "scene"
|
||||
}
|
||||
@@ -1,115 +0,0 @@
|
||||
{
|
||||
"camera" :
|
||||
{
|
||||
"center" : "-121.595 -15.576 -1.000",
|
||||
"eye" : "-121.595 -15.576 0.000",
|
||||
"up" : "0.000 1.000 0.000"
|
||||
},
|
||||
"general" :
|
||||
{
|
||||
"ambientcolor" : "0.3 0.3 0.3",
|
||||
"bloom" : false,
|
||||
"bloomstrength" : 2,
|
||||
"bloomthreshold" : 0.64999997615814209,
|
||||
"cameraparallax" : false,
|
||||
"cameraparallaxamount" : 0.5,
|
||||
"cameraparallaxdelay" : 0.10000000149011612,
|
||||
"cameraparallaxmouseinfluence" : 0,
|
||||
"camerapreview" : true,
|
||||
"camerashake" : false,
|
||||
"camerashakeamplitude" : 0.5,
|
||||
"camerashakeroughness" : 1,
|
||||
"camerashakespeed" : 3,
|
||||
"clearcolor" : "0.7 0.7 0.7",
|
||||
"orthogonalprojection" :
|
||||
{
|
||||
"height" : 256,
|
||||
"width" : 256
|
||||
},
|
||||
"skylightcolor" : "0.3 0.3 0.3"
|
||||
},
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"dependencies" : [ 15 ],
|
||||
"depth" : 1,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/blend/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"BLENDMODE" : 23
|
||||
},
|
||||
"constantshadervalues" : null,
|
||||
"textures" : [ null, "_rt_imageLayerComposite_15_a" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 38,
|
||||
"image" : "models/effectpreview.json",
|
||||
"name" : "",
|
||||
"origin" : "128.000 128.000 0.000",
|
||||
"scale" : "1.000 1.000 1.000"
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"depth" : 1,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/transform/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"CLAMP" : 1,
|
||||
"MODE" : 0
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Angle" : 0,
|
||||
"Scale" : "3 3"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"file" : "effects/spin/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"MODE" : 0
|
||||
},
|
||||
"constantshadervalues" : null
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"file" : "effects/opacity/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" : null,
|
||||
"constantshadervalues" : null,
|
||||
"textures" : [ null, "masks/opacity_mask_ee0d9bbc6d0516b8583c8fb3e841485c0b7ec4e8" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 15,
|
||||
"image" : "models/effectpreview.json",
|
||||
"name" : "effectpreview",
|
||||
"origin" : "-204.142 136.225 0.000",
|
||||
"scale" : "1.000 1.000 1.000"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"Blend mode","combo":"BLENDMODE","type":"imageblending","default":2}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Color mask","mode":"rgbmask","default":"util/white"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
vec4 mask = texSample2D(g_Texture1, v_TexCoord.zw);
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, mask.rgb, mask.a);
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Mask","mode":"opacitymask","default":"util/white"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
|
||||
albedo.a *= mask;
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -1,15 +0,0 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
varying vec2 v_Scroll;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
vec2 texCoord = frac(v_TexCoord + v_Scroll);
|
||||
gl_FragColor = texSample2D(g_Texture0, texCoord);
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform float g_Time;
|
||||
|
||||
uniform float g_ScrollX; // {"material":"Speed X","default":0.2,"range":[-2,2]}
|
||||
uniform float g_ScrollY; // {"material":"Speed Y","default":0.2,"range":[-2,2]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
varying vec2 v_Scroll;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord = a_TexCoord;
|
||||
|
||||
vec2 scroll = vec2(g_ScrollX, g_ScrollY);
|
||||
scroll = sign(scroll) * pow(vec2(g_ScrollX, g_ScrollY), CAST2(2.0));
|
||||
v_Scroll = scroll * g_Time;
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"Repeat","combo":"CLAMP","type":"options","default":1}
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
vec2 texCoord = v_TexCoord;
|
||||
#if CLAMP
|
||||
texCoord = frac(texCoord);
|
||||
#endif
|
||||
gl_FragColor = texSample2D(g_Texture0, texCoord);
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"Mode","combo":"MODE","type":"options","default":0,"options":{"Vertex":1,"UV":0}}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform float g_Time;
|
||||
|
||||
uniform float g_Speed; // {"material":"Speed","default":1.0,"range":[-5,5]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
|
||||
vec3 position = a_Position;
|
||||
#if MODE == 1
|
||||
position.xy = rotateVec2(position.xy - CAST2(0.5), g_Speed * g_Time) + CAST2(0.5);
|
||||
#endif
|
||||
gl_Position = mul(vec4(position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
v_TexCoord = a_TexCoord;
|
||||
|
||||
#if MODE == 0
|
||||
v_TexCoord = rotateVec2(v_TexCoord - CAST2(0.5), g_Speed * g_Time) + CAST2(0.5);
|
||||
#endif
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"Repeat","combo":"CLAMP","type":"options","default":0}
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
vec2 texCoord = v_TexCoord;
|
||||
#if CLAMP
|
||||
texCoord = frac(texCoord);
|
||||
#endif
|
||||
gl_FragColor = texSample2D(g_Texture0, texCoord);
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"Mode","combo":"MODE","type":"options","default":0,"options":{"Vertex":1,"UV":0}}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
uniform vec2 g_Offset; // {"material":"Offset","default":"0 0"}
|
||||
uniform vec2 g_Scale; // {"material":"Scale","default":"1 1"}
|
||||
uniform float g_Direction; // {"material":"Angle","default":0,"range":[0,6.28]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
vec2 applyFx(vec2 v) {
|
||||
v = rotateVec2(v - CAST2(0.5), g_Direction);
|
||||
return (v + g_Offset) * g_Scale + CAST2(0.5);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec3 position = a_Position;
|
||||
#if MODE == 1
|
||||
position.xy = applyFx(position.xy);
|
||||
#endif
|
||||
gl_Position = mul(vec4(position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
v_TexCoord = a_TexCoord;
|
||||
|
||||
#if MODE == 0
|
||||
v_TexCoord = applyFx(v_TexCoord);
|
||||
#endif
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"name": "FX Preview",
|
||||
"type": "scene2d"
|
||||
}
|
||||
@@ -1,127 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":2}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform","combo":"TRANSFORMUV","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform_repeat","combo":"TRANSFORMREPEAT","type":"options","default":0,"options":{"ui_editor_properties_clip":0,"ui_editor_properties_repeat":1,"ui_editor_properties_clamp_uvs":2},"require":{"TRANSFORMUV":1}}
|
||||
// [COMBO] {"material":"ui_editor_properties_write_alpha","combo":"WRITEALPHA","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_number_of_textures","combo":"NUMBLENDTEXTURES","type":"options","default":1,"options":{"1":1,"2":2,"3":3,"4":4,"5":5,"6":6}}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
#if NUMBLENDTEXTURES >= 2
|
||||
varying vec4 v_TexCoord23;
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 4
|
||||
varying vec4 v_TexCoord45;
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 6
|
||||
varying vec2 v_TexCoord6;
|
||||
#endif
|
||||
|
||||
uniform float g_Multiply; // {"material":"multiply","label":"ui_editor_properties_blend_amount","default":1,"range":[0.0, 2.0]}
|
||||
uniform float g_Multiply2; // {"material":"multiply2","label":"ui_editor_properties_blend_amount_2","default":1,"range":[0.0, 2.0]}
|
||||
uniform float g_Multiply3; // {"material":"multiply3","label":"ui_editor_properties_blend_amount_3","default":1,"range":[0.0, 2.0]}
|
||||
uniform float g_Multiply4; // {"material":"multiply4","label":"ui_editor_properties_blend_amount_4","default":1,"range":[0.0, 2.0]}
|
||||
uniform float g_Multiply5; // {"material":"multiply5","label":"ui_editor_properties_blend_amount_5","default":1,"range":[0.0, 2.0]}
|
||||
uniform float g_Multiply6; // {"material":"multiply6","label":"ui_editor_properties_blend_amount_6","default":1,"range":[0.0, 2.0]}
|
||||
uniform float g_AlphaMultiply; // {"material":"alpha","label":"ui_editor_properties_alpha","default":1,"range":[0.0, 1.0]}
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture7; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"OPACITYMASK","paintdefaultcolor":"0 0 0 1"}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
|
||||
#if NUMBLENDTEXTURES >= 2
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 3
|
||||
uniform sampler2D g_Texture3; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 4
|
||||
uniform sampler2D g_Texture4; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 5
|
||||
uniform sampler2D g_Texture5; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 6
|
||||
uniform sampler2D g_Texture6; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
#endif
|
||||
|
||||
float GetUVBlend(vec2 uv)
|
||||
{
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 0
|
||||
return step(0.99, dot(step(CAST2(0.0), uv) * step(uv, CAST2(1.0)), CAST2(0.5)));
|
||||
#endif
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
vec2 blendUV = v_TexCoord.zw;
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 1
|
||||
blendUV = frac(blendUV);
|
||||
#endif
|
||||
|
||||
vec4 blendColors = texSample2D(g_Texture1, blendUV);
|
||||
float blend = 1.0;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
blend *= texSample2D(g_Texture7, v_TexCoordOpacity).r;
|
||||
#endif
|
||||
|
||||
float blendAlpha = GetUVBlend(blendUV) * blend * g_Multiply * blendColors.a;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, blendAlpha);
|
||||
|
||||
#if NUMBLENDTEXTURES >= 2
|
||||
blendUV = frac(v_TexCoord23.xy);
|
||||
blendColors = texSample2D(g_Texture2, blendUV);
|
||||
blendAlpha *= blendColors.a * g_Multiply2;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, GetUVBlend(blendUV) * blend * g_Multiply2 * blendColors.a);
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 3
|
||||
blendUV = frac(v_TexCoord23.zw);
|
||||
blendColors = texSample2D(g_Texture3, blendUV);
|
||||
blendAlpha *= blendColors.a * g_Multiply3;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, GetUVBlend(blendUV) * blend * g_Multiply3 * blendColors.a);
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 4
|
||||
blendUV = frac(v_TexCoord45.xy);
|
||||
blendColors = texSample2D(g_Texture4, blendUV);
|
||||
blendAlpha *= blendColors.a * g_Multiply4;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, GetUVBlend(blendUV) * blend * g_Multiply4 * blendColors.a);
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 5
|
||||
blendUV = frac(v_TexCoord45.zw);
|
||||
blendColors = texSample2D(g_Texture5, blendUV);
|
||||
blendAlpha *= blendColors.a * g_Multiply5;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, GetUVBlend(blendUV) * blend * g_Multiply5 * blendColors.a);
|
||||
#endif
|
||||
|
||||
#if NUMBLENDTEXTURES >= 6
|
||||
blendUV = frac(v_TexCoord6.xy);
|
||||
blendColors = texSample2D(g_Texture6, blendUV);
|
||||
blendAlpha *= blendColors.a * g_Multiply6;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, GetUVBlend(blendUV) * blend * g_Multiply6 * blendColors.a);
|
||||
#endif
|
||||
|
||||
|
||||
#if WRITEALPHA
|
||||
albedo.a = blendColors.a * g_AlphaMultiply;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -1,91 +0,0 @@
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
uniform vec4 g_Texture3Resolution;
|
||||
uniform vec4 g_Texture4Resolution;
|
||||
uniform vec4 g_Texture5Resolution;
|
||||
uniform vec4 g_Texture6Resolution;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
uniform vec4 g_Texture7Resolution;
|
||||
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
#endif
|
||||
|
||||
uniform vec2 g_BlendOffset; // {"material":"blendoffset","label":"ui_editor_properties_offset","default":"0 0"}
|
||||
uniform float g_BlendAngle; // {"material":"blendangle","label":"ui_editor_properties_angle","default":0,"range":[0,6.28]}
|
||||
uniform float g_BlendScale; // {"material":"blendscale","label":"ui_editor_properties_scale","default":1,"range":[0.01,2]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
#if NUMBLENDTEXTURES >= 2
|
||||
varying vec4 v_TexCoord23;
|
||||
#endif
|
||||
#if NUMBLENDTEXTURES >= 4
|
||||
varying vec4 v_TexCoord45;
|
||||
#endif
|
||||
#if NUMBLENDTEXTURES >= 6
|
||||
varying vec2 v_TexCoord6;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
#if NUMBLENDTEXTURES >= 2
|
||||
v_TexCoord23.xy = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
|
||||
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
|
||||
v_TexCoord23.zw = CAST2(0.0);
|
||||
#endif
|
||||
#if NUMBLENDTEXTURES >= 3
|
||||
v_TexCoord23.zw = vec2(v_TexCoord.x * g_Texture3Resolution.z / g_Texture3Resolution.x,
|
||||
v_TexCoord.y * g_Texture3Resolution.w / g_Texture3Resolution.y);
|
||||
#endif
|
||||
#if NUMBLENDTEXTURES >= 4
|
||||
v_TexCoord45.xy = vec2(v_TexCoord.x * g_Texture4Resolution.z / g_Texture4Resolution.x,
|
||||
v_TexCoord.y * g_Texture4Resolution.w / g_Texture4Resolution.y);
|
||||
v_TexCoord45.zw = CAST2(0.0);
|
||||
#endif
|
||||
#if NUMBLENDTEXTURES >= 5
|
||||
v_TexCoord45.zw = vec2(v_TexCoord.x * g_Texture5Resolution.z / g_Texture5Resolution.x,
|
||||
v_TexCoord.y * g_Texture5Resolution.w / g_Texture5Resolution.y);
|
||||
#endif
|
||||
#if NUMBLENDTEXTURES >= 6
|
||||
v_TexCoord6.xy = vec2(v_TexCoord.x * g_Texture6Resolution.z / g_Texture6Resolution.x,
|
||||
v_TexCoord.y * g_Texture6Resolution.w / g_Texture6Resolution.y);
|
||||
#endif
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
vec2 scaleA = g_Texture0Resolution.zw / g_Texture1Resolution.zw;
|
||||
//vec2 scaleB = g_Texture0Resolution.wz / g_Texture1Resolution.wz;
|
||||
//vec2 dir = abs(rotateVec2(vec2(1, 0), g_BlendAngle));
|
||||
|
||||
v_TexCoord.zw -= (g_BlendOffset - (g_Texture0Resolution.zw - g_Texture1Resolution.zw) * 0.5) / g_Texture0Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= CAST2(0.5);
|
||||
v_TexCoord.zw = rotateVec2(v_TexCoord.zw, g_BlendAngle);
|
||||
// Too tired now to get this right, maybe look later at this again
|
||||
//v_TexCoord.zw *= scaleA * dot(dir, vec2(1, 0)) + scaleB * dot(dir, vec2(0, 1));
|
||||
//v_TexCoord.zw *= mix(scaleA, scaleB, abs(sin(g_BlendAngle))) / g_BlendScale;
|
||||
v_TexCoord.zw *= scaleA / g_BlendScale;
|
||||
//v_TexCoord.zw *= scaleA * abs(cos(g_BlendAngle)) + scaleB * abs(sin(g_BlendAngle));
|
||||
|
||||
v_TexCoord.zw += CAST2(0.5);
|
||||
#endif
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
v_TexCoordOpacity = vec2(v_TexCoord.x * g_Texture7Resolution.z / g_Texture7Resolution.x,
|
||||
v_TexCoord.y * g_Texture7Resolution.w / g_Texture7Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "blendgradient",
|
||||
"name" : "ui_editor_effect_blend_gradient_title",
|
||||
"description" : "ui_editor_effect_blend_gradient_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blendgradient.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blendgradient.json",
|
||||
"shaders/effects/blendgradient.frag",
|
||||
"shaders/effects/blendgradient.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blendgradient",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "blendgradient",
|
||||
"name" : "ui_editor_effect_blend_gradient_title",
|
||||
"description" : "ui_editor_effect_blend_gradient_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blendgradient.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blendgradient.json",
|
||||
"shaders/effects/blendgradient.frag",
|
||||
"shaders/effects/blendgradient.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "tint",
|
||||
"name" : "ui_editor_effect_tint_title",
|
||||
"description" : "ui_editor_effect_tint_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/tint.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/tint.json",
|
||||
"shaders/effects/tint.frag",
|
||||
"shaders/effects/tint.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "vhs",
|
||||
"name" : "ui_editor_effect_vhs_title",
|
||||
"description" : "ui_editor_effect_vhs_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "previewvhs/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/vhs.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/vhs.json",
|
||||
"shaders/effects/vhs.frag",
|
||||
"shaders/effects/vhs.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"blending" : "translucent",
|
||||
"cullmode" : "nocull",
|
||||
"depthtest" : "disabled",
|
||||
"depthwrite" : "disabled",
|
||||
"shader" : "genericimage2",
|
||||
"textures" : [ "effectpreview" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blendgradient",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/tint",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/vhs",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"autosize" : true,
|
||||
"material" : "materials/effectpreview.json"
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
{
|
||||
"file" : "scene.json",
|
||||
"general" :
|
||||
{
|
||||
"properties" :
|
||||
{
|
||||
"schemecolor" :
|
||||
{
|
||||
"order" : 0,
|
||||
"text" : "ui_browse_properties_scheme_color",
|
||||
"type" : "color",
|
||||
"value" : "0 0 0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"title" : "preview",
|
||||
"type" : "scene",
|
||||
"version" : 0
|
||||
}
|
||||
@@ -1,213 +0,0 @@
|
||||
{
|
||||
"camera" :
|
||||
{
|
||||
"center" : "0.00000 0.00000 -1.00000",
|
||||
"eye" : "0.00000 0.00000 0.00000",
|
||||
"up" : "0.00000 1.00000 0.00000"
|
||||
},
|
||||
"general" :
|
||||
{
|
||||
"ambientcolor" : "0.30000 0.30000 0.30000",
|
||||
"bloom" : false,
|
||||
"bloomhdrfeather" : 0.1,
|
||||
"bloomhdriterations" : 8,
|
||||
"bloomhdrscatter" : 1.619,
|
||||
"bloomhdrstrength" : 2.0,
|
||||
"bloomhdrthreshold" : 1.0,
|
||||
"bloomstrength" : 2.0,
|
||||
"bloomthreshold" : 0.64999998,
|
||||
"camerafade" : true,
|
||||
"cameraparallax" : false,
|
||||
"cameraparallaxamount" : 0.5,
|
||||
"cameraparallaxdelay" : 0.1,
|
||||
"cameraparallaxmouseinfluence" : 0.0,
|
||||
"camerapreview" : true,
|
||||
"camerashake" : false,
|
||||
"camerashakeamplitude" : 0.5,
|
||||
"camerashakeroughness" : 1.0,
|
||||
"camerashakespeed" : 3.0,
|
||||
"clearcolor" : "0.70000 0.70000 0.70000",
|
||||
"clearenabled" : true,
|
||||
"farz" : 10000.0,
|
||||
"fov" : 50.0,
|
||||
"hdr" : false,
|
||||
"nearz" : 0.0099999998,
|
||||
"orthogonalprojection" :
|
||||
{
|
||||
"height" : 256,
|
||||
"width" : 256
|
||||
},
|
||||
"skylightcolor" : "0.30000 0.30000 0.30000",
|
||||
"zoom" : 1.0
|
||||
},
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"alignment" : "center",
|
||||
"alpha" : 1.0,
|
||||
"angles" : "0.00000 0.00000 0.00000",
|
||||
"brightness" : 1.0,
|
||||
"color" : "1.00000 1.00000 1.00000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/tint/effect.json",
|
||||
"id" : 28,
|
||||
"name" : "",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"alpha" : 1.0,
|
||||
"color" : "1 0 0"
|
||||
},
|
||||
"id" : 29
|
||||
}
|
||||
],
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"file" : "effects/vhs/effect.json",
|
||||
"id" : 35,
|
||||
"name" : "",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"artifacts" : 3,
|
||||
"chromatic" : 0,
|
||||
"distortionspeed" : 2,
|
||||
"distortionstrength" : 10,
|
||||
"distortionwidth" : 2,
|
||||
"scale" : 0.03,
|
||||
"strength" : 2
|
||||
},
|
||||
"id" : 36,
|
||||
"textures" : [ null, "util/noise" ]
|
||||
}
|
||||
],
|
||||
"visible" : true
|
||||
}
|
||||
],
|
||||
"id" : 26,
|
||||
"image" : "models/effectpreview.json",
|
||||
"ledsource" : false,
|
||||
"locktransforms" : false,
|
||||
"name" : "effectpreview",
|
||||
"origin" : "128.00000 128.00000 0.00000",
|
||||
"parallaxDepth" : "1.00000 1.00000",
|
||||
"perspective" : false,
|
||||
"scale" : "1.00000 1.00000 1.00000",
|
||||
"size" : "256.00000 256.00000",
|
||||
"solid" : true,
|
||||
"visible" : false
|
||||
},
|
||||
{
|
||||
"alignment" : "center",
|
||||
"alpha" : 1.0,
|
||||
"angles" : "0.00000 0.00000 0.00000",
|
||||
"brightness" : 1.0,
|
||||
"color" : "1.00000 1.00000 1.00000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"dependencies" : [ 26 ],
|
||||
"depth" : 1,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/blendgradient/effect.json",
|
||||
"id" : 18,
|
||||
"name" : "",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"EDGEGLOW" : 1
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"edgebrightness" : 1.0,
|
||||
"edgecolor" : "0 0 0",
|
||||
"gradientscale" : 0.05,
|
||||
"multiply" :
|
||||
{
|
||||
"animation" :
|
||||
{
|
||||
"c0" :
|
||||
[
|
||||
{
|
||||
"back" :
|
||||
{
|
||||
"enabled" : true,
|
||||
"x" : -1,
|
||||
"y" : 0
|
||||
},
|
||||
"frame" : 0,
|
||||
"front" :
|
||||
{
|
||||
"enabled" : true,
|
||||
"x" : 1,
|
||||
"y" : 0
|
||||
},
|
||||
"lockangle" : true,
|
||||
"locklength" : true,
|
||||
"value" : 1
|
||||
},
|
||||
{
|
||||
"back" :
|
||||
{
|
||||
"enabled" : true,
|
||||
"x" : -1,
|
||||
"y" : 0
|
||||
},
|
||||
"frame" : 30,
|
||||
"front" :
|
||||
{
|
||||
"enabled" : true,
|
||||
"x" : 1,
|
||||
"y" : 0
|
||||
},
|
||||
"lockangle" : true,
|
||||
"locklength" : true,
|
||||
"value" : 0
|
||||
}
|
||||
],
|
||||
"options" :
|
||||
{
|
||||
"fps" : 15,
|
||||
"length" : 30,
|
||||
"mode" : "mirror",
|
||||
"wraploop" : null
|
||||
}
|
||||
},
|
||||
"value" : 1
|
||||
}
|
||||
},
|
||||
"id" : 19,
|
||||
"textures" : [ null, "_rt_imageLayerComposite_26_a", "util/clouds_256" ]
|
||||
}
|
||||
],
|
||||
"visible" : true
|
||||
}
|
||||
],
|
||||
"id" : 38,
|
||||
"image" : "models/effectpreview.json",
|
||||
"ledsource" : false,
|
||||
"locktransforms" : false,
|
||||
"name" : "",
|
||||
"origin" : "128.00000 128.00000 0.00000",
|
||||
"parallaxDepth" : "1.00000 1.00000",
|
||||
"perspective" : false,
|
||||
"scale" : "1.00000 1.00000 1.00000",
|
||||
"size" : "256.00000 256.00000",
|
||||
"solid" : true,
|
||||
"visible" : true
|
||||
}
|
||||
],
|
||||
"version" : 0
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform","combo":"TRANSFORMUV","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform_repeat","combo":"TRANSFORMREPEAT","type":"options","default":0,"options":{"ui_editor_properties_clip":0,"ui_editor_properties_repeat":1,"ui_editor_properties_clamp_uvs":2}}
|
||||
// [COMBO] {"material":"ui_editor_properties_write_alpha","combo":"WRITEALPHA","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_edge_glow","combo":"EDGEGLOW","type":"options","default":0}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform float g_Multiply; // {"material":"multiply","label":"ui_editor_properties_blend_amount","default":1,"range":[0.0, 1.0]}
|
||||
uniform float g_GradientScale; // {"material":"gradientscale","label":"ui_editor_properties_gradient_scale","default":0.05,"range":[0.01, 0.25]}
|
||||
uniform float g_AlphaMultiply; // {"material":"alpha","label":"ui_editor_properties_alpha","default":1,"range":[0.0, 1.0]}
|
||||
|
||||
uniform float g_EdgeBrightness; // {"material":"edgebrightness","label":"ui_editor_properties_edge_brightness","default":1,"range":[0.0, 5.0]}
|
||||
uniform vec3 g_EdgeColor; // {"material":"edgecolor","label":"ui_editor_properties_edge_color","default":"1 0.75 0","type":"color"}
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_gradient_mask","mode":"opacitymask","default":"util/clouds_256","paintdefaultcolor":"0 0 0 1"}
|
||||
uniform sampler2D g_Texture3; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"OPACITYMASK","paintdefaultcolor":"0 0 0 1"}
|
||||
|
||||
float GetUVBlend(vec2 uv)
|
||||
{
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 0
|
||||
return step(0.99, dot(step(CAST2(0.0), uv) * step(uv, CAST2(1.0)), CAST2(0.5)));
|
||||
#endif
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
vec2 blendUV = v_TexCoord.zw;
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 1
|
||||
blendUV = frac(blendUV);
|
||||
#endif
|
||||
|
||||
vec4 blendColors = texSample2D(g_Texture1, blendUV);
|
||||
float blend = 1.0;
|
||||
|
||||
float gradient = texSample2D(g_Texture2, blendUV).r;
|
||||
blend = smoothstep(saturate(gradient - g_GradientScale), saturate(gradient + g_GradientScale), g_Multiply);
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
float mask = texSample2D(g_Texture3, v_TexCoordOpacity).r;
|
||||
blend *= mask;
|
||||
#endif
|
||||
|
||||
float blendAlpha = GetUVBlend(blendUV) * blend * blendColors.a;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, blendAlpha);
|
||||
|
||||
#if EDGEGLOW
|
||||
float burnWidth = g_GradientScale * 0.5;
|
||||
float burnAmount = step(gradient - burnWidth, g_Multiply) *
|
||||
step(g_Multiply, gradient + burnWidth) *
|
||||
step(0.01, g_Multiply) *
|
||||
step(g_Multiply, 0.999);
|
||||
#if OPACITYMASK == 1
|
||||
burnAmount *= mask;
|
||||
#endif
|
||||
albedo.rgb = max(CAST3(0.0), mix(albedo.rgb, g_EdgeColor, burnAmount * g_EdgeBrightness));
|
||||
#endif
|
||||
|
||||
#if WRITEALPHA
|
||||
albedo.a = blendColors.a * g_AlphaMultiply;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
uniform vec4 g_Texture3Resolution;
|
||||
uniform vec4 g_Texture4Resolution;
|
||||
uniform vec4 g_Texture5Resolution;
|
||||
uniform vec4 g_Texture6Resolution;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
uniform vec4 g_Texture7Resolution;
|
||||
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
#endif
|
||||
|
||||
uniform vec2 g_BlendOffset; // {"material":"blendoffset","label":"ui_editor_properties_offset","default":"0 0"}
|
||||
uniform float g_BlendAngle; // {"material":"blendangle","label":"ui_editor_properties_angle","default":0,"range":[0,6.28]}
|
||||
uniform float g_BlendScale; // {"material":"blendscale","label":"ui_editor_properties_scale","default":1,"range":[0.01,2]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
vec2 scaleA = g_Texture0Resolution.zw / g_Texture1Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= (g_BlendOffset - (g_Texture0Resolution.zw - g_Texture1Resolution.zw) * 0.5) / g_Texture0Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= CAST2(0.5);
|
||||
v_TexCoord.zw = rotateVec2(v_TexCoord.zw, g_BlendAngle);
|
||||
v_TexCoord.zw *= scaleA / g_BlendScale;
|
||||
v_TexCoord.zw += CAST2(0.5);
|
||||
#endif
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
v_TexCoordOpacity = vec2(v_TexCoord.x * g_Texture7Resolution.z / g_Texture7Resolution.x,
|
||||
v_TexCoord.y * g_Texture7Resolution.w / g_Texture7Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":30}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
|
||||
|
||||
uniform float g_BlendAlpha; // {"material":"alpha", "label":"ui_editor_properties_alpha","default":1,"range":[0,1]}
|
||||
uniform vec3 g_TintColor; // {"material":"color", "label":"ui_editor_properties_color", "type": "color", "default":"1 0 0"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
float mask = g_BlendAlpha;
|
||||
|
||||
#if MASK
|
||||
mask *= texSample2D(g_Texture1, v_TexCoord.zw).r;
|
||||
#endif
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, g_TintColor, mask);
|
||||
|
||||
#if BLENDMODE == 0
|
||||
albedo.a = 1.0;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -1,21 +0,0 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
#if MASK
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
#endif
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
#if MASK
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -1,78 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":12}
|
||||
// [COMBO] {"material":"ui_editor_properties_greyscale","combo":"GREYSCALE","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_artifacts_negated","combo":"INVERTARTIFACTS","type":"options","default":1}
|
||||
|
||||
#include "common.h"
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec2 v_TexCoordGlitchBase;
|
||||
varying vec4 v_TexCoordGlitch;
|
||||
varying vec4 v_TexCoordNoise;
|
||||
varying vec4 v_TexCoordVHSNoise;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_noise","default":"util/noise"}
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","paintdefaultcolor":"0 0 0 1","combo":"MASK"}
|
||||
|
||||
uniform float g_Time;
|
||||
|
||||
uniform float g_NoiseScale; // {"material":"scale","label":"ui_editor_properties_scale","default":0.3,"range":[0.01, 1.0]}
|
||||
uniform float g_NoiseAlpha; // {"material":"strength","label":"ui_editor_properties_alpha","default":1.0,"range":[0.0, 2.0]}
|
||||
uniform float g_DistortionStrength; // {"material":"distortionstrength","label":"ui_editor_properties_distortion_strength","default":1.0,"range":[0.0, 2.0]}
|
||||
uniform float g_DistortionSpeed; // {"material":"distortionspeed","label":"ui_editor_properties_distortion_speed","default":1,"range":[0.0, 2.0]}
|
||||
uniform float g_DistortionWidth; // {"material":"distortionwidth","label":"ui_editor_properties_distortion_width","default":1.0,"range":[0.0, 2.0]}
|
||||
uniform float g_ArtifactsScale; // {"material":"artifacts","label":"ui_editor_properties_artifacts","default":1.5,"range":[0.0, 3.0]}
|
||||
|
||||
void main() {
|
||||
float dblend = sin(g_Time);
|
||||
dblend = sign(dblend) * pow(abs(max(0.00001, dblend)), 4.0);
|
||||
vec2 distortion = vec2(dblend *
|
||||
g_DistortionStrength * 0.02 *
|
||||
smoothstep(0.01 * g_DistortionWidth, 0.0, abs(frac(g_Time * g_DistortionSpeed) - v_TexCoord.y)),
|
||||
0.0);
|
||||
distortion *= g_NoiseAlpha;
|
||||
|
||||
vec4 albedo;
|
||||
float vhsBlend = 1.0;
|
||||
|
||||
#if MASK == 1
|
||||
vhsBlend *= texSample2D(g_Texture2, v_TexCoord.zw).r;
|
||||
vec4 orig = texSample2D(g_Texture0, v_TexCoord.xy + distortion * vhsBlend);
|
||||
albedo.ga = texSample2D(g_Texture0, v_TexCoordGlitchBase + distortion * vhsBlend).ga;
|
||||
#else
|
||||
vec4 orig = texSample2D(g_Texture0, v_TexCoord.xy + distortion);
|
||||
albedo.ga = orig.ga;
|
||||
#endif
|
||||
|
||||
albedo.r = texSample2D(g_Texture0, v_TexCoordGlitch.xy + distortion).r;
|
||||
albedo.b = texSample2D(g_Texture0, v_TexCoordGlitch.zw + distortion).b;
|
||||
|
||||
vec3 noise = texSample2D(g_Texture1, v_TexCoordNoise.xy).rgb;
|
||||
vec3 noise2 = texSample2D(g_Texture1, v_TexCoordNoise.zw).gbr;
|
||||
|
||||
#if GREYSCALE == 1
|
||||
noise = CAST3(greyscale(noise));
|
||||
noise2 = CAST3(greyscale(noise2));
|
||||
#endif
|
||||
|
||||
noise = saturate(noise * noise2);
|
||||
|
||||
float blend = 0.1;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, noise, blend);
|
||||
albedo.rgb = BlendOpacity(albedo.rgb, smoothstep(0.7, 1.0, noise), BlendLinearDodge, blend);
|
||||
|
||||
vec2 vhsNoise = texSample2D(g_Texture1, v_TexCoordVHSNoise.xy).rg;
|
||||
vec2 vhsNoise2 = texSample2D(g_Texture1, v_TexCoordVHSNoise.zw).rg;
|
||||
|
||||
float artifactLimiter = pow(max(g_ArtifactsScale, 0.0001), 0.2);
|
||||
float artifactsAlpha = step(0.001, g_NoiseScale) * step(0.9, vhsNoise.x * artifactLimiter) * step(0.9, vhsNoise2.x * artifactLimiter) * vhsNoise.y * vhsNoise2.y;
|
||||
#if INVERTARTIFACTS
|
||||
albedo.rgb = mix(albedo.rgb, CAST3(1.0 - albedo.rgb), artifactsAlpha);
|
||||
#else
|
||||
albedo.rgb += CAST3(artifactsAlpha);
|
||||
#endif
|
||||
|
||||
gl_FragColor = mix(orig, albedo, g_NoiseAlpha * vhsBlend);
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
#if MASK == 1
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
#endif
|
||||
|
||||
uniform float g_Time;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec2 v_TexCoordGlitchBase;
|
||||
varying vec4 v_TexCoordGlitch;
|
||||
varying vec4 v_TexCoordNoise;
|
||||
varying vec4 v_TexCoordVHSNoise;
|
||||
|
||||
uniform float g_NoiseScale; // {"material":"scale","label":"ui_editor_properties_scale","default":0.3,"range":[0.01, 1.0]}
|
||||
uniform float g_Chromatic; // {"material":"chromatic","label":"ui_editor_properties_chromatic_aberration","default":0.1,"range":[0.0, 1.0]}
|
||||
uniform float g_ArtifactsScale; // {"material":"artifacts","label":"ui_editor_properties_artifacts","default":1.5,"range":[0.0, 3.0]}
|
||||
uniform float g_NoiseAlpha; // {"material":"strength","label":"ui_editor_properties_alpha","default":1.0,"range":[0.0, 2.0]}
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
float aspect = g_Texture0Resolution.z / g_Texture0Resolution.w;
|
||||
|
||||
float t = frac(g_Time);
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
v_TexCoordNoise.xy = (a_TexCoord.xy + t) * g_NoiseScale;
|
||||
v_TexCoordNoise.zw = (a_TexCoord.xy - t * 2.5) * g_NoiseScale * 0.52;
|
||||
v_TexCoordNoise *= vec4(aspect, 1.0, aspect, 1.0);
|
||||
|
||||
#if MASK == 1
|
||||
v_TexCoord.zw = vec2(a_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
|
||||
a_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
|
||||
#endif
|
||||
|
||||
v_TexCoordVHSNoise.xy = v_TexCoordNoise.xy * vec2(0.1, 10) * g_ArtifactsScale;
|
||||
v_TexCoordVHSNoise.zw = v_TexCoordNoise.zw * vec2(0.01, 2) * g_ArtifactsScale;
|
||||
|
||||
|
||||
v_TexCoordGlitch = v_TexCoord.xyxy;
|
||||
|
||||
vec3 glitchOffset = g_Chromatic * smoothstep(0, 2, 1 + 0.5 * sin(g_Time * vec3(11, 7, 13) * 2)) * vec3(0.0019, 0.0021, 0.0017);
|
||||
v_TexCoordGlitch.y += 0.004 * g_Chromatic + glitchOffset.x;
|
||||
v_TexCoordGlitch.xz += glitchOffset.xy + vec2(0.005, -0.0005) * g_Chromatic;
|
||||
v_TexCoordGlitch.z -= glitchOffset.z + 0.006 * g_Chromatic;
|
||||
v_TexCoordGlitch.w -= 0.0045 * g_Chromatic;
|
||||
v_TexCoordGlitchBase.x = v_TexCoord.x + glitchOffset.z * min(1.0, g_NoiseAlpha);
|
||||
v_TexCoordGlitchBase.y = v_TexCoord.y - glitchOffset.z * min(1.0, g_NoiseAlpha);
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"name": "FX Preview",
|
||||
"type": "scene2d"
|
||||
}
|
||||
@@ -1,75 +0,0 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform","combo":"TRANSFORMUV","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform_repeat","combo":"TRANSFORMREPEAT","type":"options","default":0,"options":{"ui_editor_properties_clip":0,"ui_editor_properties_repeat":1,"ui_editor_properties_clamp_uvs":2},"require":{"TRANSFORMUV":1}}
|
||||
// [COMBO] {"material":"ui_editor_properties_write_alpha","combo":"WRITEALPHA","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_edge_glow","combo":"EDGEGLOW","type":"options","default":0}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform float g_Multiply; // {"material":"multiply","label":"ui_editor_properties_blend_amount","default":1,"range":[0.0, 1.0]}
|
||||
uniform float g_GradientScale; // {"material":"gradientscale","label":"ui_editor_properties_gradient_scale","default":0.05,"range":[0.01, 0.25]}
|
||||
uniform float g_AlphaMultiply; // {"material":"alpha","label":"ui_editor_properties_alpha","default":1,"range":[0.0, 1.0]}
|
||||
|
||||
uniform float g_EdgeBrightness; // {"material":"edgebrightness","label":"ui_editor_properties_edge_brightness","default":1,"range":[0.0, 5.0]}
|
||||
uniform vec3 g_EdgeColor; // {"material":"edgecolor","label":"ui_editor_properties_edge_color","default":"1 0.75 0","type":"color"}
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_gradient_mask","mode":"opacitymask","default":"util/clouds_256","paintdefaultcolor":"0 0 0 1"}
|
||||
uniform sampler2D g_Texture3; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"OPACITYMASK","paintdefaultcolor":"0 0 0 1"}
|
||||
|
||||
float GetUVBlend(vec2 uv)
|
||||
{
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 0
|
||||
return step(0.99, dot(step(CAST2(0.0), uv) * step(uv, CAST2(1.0)), CAST2(0.5)));
|
||||
#endif
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
vec2 blendUV = v_TexCoord.zw;
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 1
|
||||
blendUV = frac(blendUV);
|
||||
#endif
|
||||
|
||||
vec4 blendColors = texSample2D(g_Texture1, blendUV);
|
||||
float blend = 1.0;
|
||||
|
||||
float gradient = texSample2D(g_Texture2, blendUV).r;
|
||||
blend = smoothstep(saturate(gradient - g_GradientScale), saturate(gradient + g_GradientScale), g_Multiply);
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
float mask = texSample2D(g_Texture3, v_TexCoordOpacity).r;
|
||||
blend *= mask;
|
||||
#endif
|
||||
|
||||
float blendAlpha = GetUVBlend(blendUV) * blend * blendColors.a;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, blendAlpha);
|
||||
|
||||
#if EDGEGLOW
|
||||
float burnWidth = g_GradientScale * 0.5;
|
||||
float burnAmount = step(gradient - burnWidth, g_Multiply) *
|
||||
step(g_Multiply, gradient + burnWidth) *
|
||||
step(0.01, g_Multiply) *
|
||||
step(g_Multiply, 0.999);
|
||||
#if OPACITYMASK == 1
|
||||
burnAmount *= mask;
|
||||
#endif
|
||||
albedo.rgb = max(CAST3(0.0), mix(albedo.rgb, g_EdgeColor, burnAmount * g_EdgeBrightness));
|
||||
#endif
|
||||
|
||||
#if WRITEALPHA
|
||||
albedo.a = blendColors.a * g_AlphaMultiply;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
uniform vec4 g_Texture3Resolution;
|
||||
uniform vec4 g_Texture4Resolution;
|
||||
uniform vec4 g_Texture5Resolution;
|
||||
uniform vec4 g_Texture6Resolution;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
uniform vec4 g_Texture7Resolution;
|
||||
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
#endif
|
||||
|
||||
uniform vec2 g_BlendOffset; // {"material":"blendoffset","label":"ui_editor_properties_offset","default":"0 0"}
|
||||
uniform float g_BlendAngle; // {"material":"blendangle","label":"ui_editor_properties_angle","default":0,"range":[0,6.28]}
|
||||
uniform float g_BlendScale; // {"material":"blendscale","label":"ui_editor_properties_scale","default":1,"range":[0.01,2]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
vec2 scaleA = g_Texture0Resolution.zw / g_Texture1Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= (g_BlendOffset - (g_Texture0Resolution.zw - g_Texture1Resolution.zw) * 0.5) / g_Texture0Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= CAST2(0.5);
|
||||
v_TexCoord.zw = rotateVec2(v_TexCoord.zw, g_BlendAngle);
|
||||
v_TexCoord.zw *= scaleA / g_BlendScale;
|
||||
v_TexCoord.zw += CAST2(0.5);
|
||||
#endif
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
v_TexCoordOpacity = vec2(v_TexCoord.x * g_Texture7Resolution.z / g_Texture7Resolution.x,
|
||||
v_TexCoord.y * g_Texture7Resolution.w / g_Texture7Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -1,85 +0,0 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "blur",
|
||||
"name" : "ui_editor_effect_blur_title",
|
||||
"description" : "ui_editor_effect_blur_description",
|
||||
"group" : "blur",
|
||||
"performance" : "expensive",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blur_downsample4.json",
|
||||
"target" : "_rt_QuarterCompoBuffer1",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "previous",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/blur_gaussian_x.json",
|
||||
"target" : "_rt_QuarterCompoBuffer2",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer1",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/blur_gaussian_y.json",
|
||||
"target" : "_rt_QuarterCompoBuffer1",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer2",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/blur_combine.json",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer1",
|
||||
"index" : 0
|
||||
},
|
||||
{
|
||||
"name" : "previous",
|
||||
"index" : 2
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"fbos" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer1",
|
||||
"scale" : 4,
|
||||
"format" : "rgba_backbuffer"
|
||||
},
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer2",
|
||||
"scale" : 4,
|
||||
"format" : "rgba_backbuffer"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blur_downsample4.json",
|
||||
"materials/effects/blur_gaussian_x.json",
|
||||
"materials/effects/blur_gaussian_y.json",
|
||||
"materials/effects/blur_combine.json",
|
||||
"shaders/effects/blur_downsample4.frag",
|
||||
"shaders/effects/blur_downsample4.vert",
|
||||
"shaders/effects/blur_gaussian.frag",
|
||||
"shaders/effects/blur_gaussian.vert",
|
||||
"shaders/effects/blur_combine.frag",
|
||||
"shaders/effects/blur_combine.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blur_combine",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blur_downsample4",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blur_gaussian",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blur_gaussian",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull",
|
||||
"combos": {
|
||||
"VERTICAL" : 1
|
||||
}
|
||||
}]
|
||||
}
|
||||
@@ -1,82 +0,0 @@
|
||||
{
|
||||
"name" : "Blur",
|
||||
"description" : "Apply gaussian blur to a section of the image.",
|
||||
"group" : "composite",
|
||||
//"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blur_downsample4.json",
|
||||
"target" : "_rt_QuarterCompoBuffer1",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "prev",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/blur_gaussian_x.json",
|
||||
"target" : "_rt_QuarterCompoBuffer2",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer1",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/blur_gaussian_y.json",
|
||||
"target" : "_rt_QuarterCompoBuffer1",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer2",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/blur_combine.json",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer1",
|
||||
"index" : 0
|
||||
},
|
||||
{
|
||||
"name" : "prev",
|
||||
"index" : 2
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"fbos" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer1",
|
||||
"scale" : 4,
|
||||
"format" : "rgba8888"
|
||||
},
|
||||
{
|
||||
"name" : "_rt_QuarterCompoBuffer2",
|
||||
"scale" : 4,
|
||||
"format" : "rgba8888"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blur_downsample4.json",
|
||||
"materials/effects/blur_gaussian_x.json",
|
||||
"materials/effects/blur_gaussian_y.json",
|
||||
"materials/effects/blur_combine.json",
|
||||
"shaders/effects/blur_downsample4.frag",
|
||||
"shaders/effects/blur_downsample4.vert",
|
||||
"shaders/effects/blur_gaussian.frag",
|
||||
"shaders/effects/blur_gaussian.vert",
|
||||
"shaders/effects/blur_combine.frag",
|
||||
"shaders/effects/blur_combine.vert"
|
||||
]
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
{
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"blending" : "translucent",
|
||||
"cullmode" : "nocull",
|
||||
"depthtest" : "disabled",
|
||||
"depthwrite" : "disabled",
|
||||
"shader" : "genericimage2",
|
||||
"textures" : [ "effectpreview" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blur_combine",
|
||||
"blending": "translucent",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blur_downsample4",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blur_gaussian",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -1,12 +0,0 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blur_gaussian",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull",
|
||||
"combos": {
|
||||
"VERTICAL" : 1
|
||||
}
|
||||
}]
|
||||
}
|
||||
Binary file not shown.
@@ -1,6 +0,0 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
{
|
||||
"autosize" : true,
|
||||
"material" : "materials/effectpreview.json"
|
||||
}
|
||||
@@ -1,18 +0,0 @@
|
||||
{
|
||||
"file" : "scene.json",
|
||||
"general" :
|
||||
{
|
||||
"properties" :
|
||||
{
|
||||
"schemecolor" :
|
||||
{
|
||||
"order" : 0,
|
||||
"text" : "ui_browse_properties_scheme_color",
|
||||
"type" : "color",
|
||||
"value" : "0 0 0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"title" : "previewb",
|
||||
"type" : "scene"
|
||||
}
|
||||
@@ -1,80 +0,0 @@
|
||||
{
|
||||
"camera" :
|
||||
{
|
||||
"center" : "-12.815 -28.307 -1.000",
|
||||
"eye" : "-12.815 -28.307 0.000",
|
||||
"up" : "0.000 1.000 0.000"
|
||||
},
|
||||
"general" :
|
||||
{
|
||||
"ambientcolor" : "0.3 0.3 0.3",
|
||||
"bloom" : false,
|
||||
"bloomstrength" : 2,
|
||||
"bloomthreshold" : 0.64999997615814209,
|
||||
"cameraparallax" : false,
|
||||
"cameraparallaxamount" : 0.5,
|
||||
"cameraparallaxdelay" : 0.10000000149011612,
|
||||
"cameraparallaxmouseinfluence" : 0,
|
||||
"camerapreview" : true,
|
||||
"camerashake" : false,
|
||||
"camerashakeamplitude" : 0.5,
|
||||
"camerashakeroughness" : 1,
|
||||
"camerashakespeed" : 3,
|
||||
"clearcolor" : "0.7 0.7 0.7",
|
||||
"orthogonalprojection" :
|
||||
{
|
||||
"height" : 256,
|
||||
"width" : 256
|
||||
},
|
||||
"skylightcolor" : "0.3 0.3 0.3"
|
||||
},
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"dependencies" : [ 38 ],
|
||||
"depth" : 1,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/blur/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" : null,
|
||||
"constantshadervalues" : null
|
||||
},
|
||||
{
|
||||
"combos" : null,
|
||||
"constantshadervalues" : null
|
||||
},
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"VERTICAL" : 1
|
||||
},
|
||||
"constantshadervalues" : null
|
||||
},
|
||||
{
|
||||
"combos" : null,
|
||||
"constantshadervalues" : null,
|
||||
"textures" :
|
||||
[
|
||||
null,
|
||||
"masks/blur_combine_mask_681d95af21112ea41fc4cd51aa49d9c553ef1173",
|
||||
"_rt_imageLayerComposite_38_a"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 38,
|
||||
"image" : "models/effectpreview.json",
|
||||
"name" : "",
|
||||
"origin" : "128.000 128.000 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "256.000 256.000"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Mask","mode":"opacitymask","default":"util/white"}
|
||||
uniform sampler2D g_Texture2; // {"material":"Prev","hidden":true}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
vec4 albedoOld = texSample2D(g_Texture2, v_TexCoord.xy);
|
||||
float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
|
||||
albedo = mix(albedoOld, albedo, mask);
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user