This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

View File

@@ -0,0 +1,40 @@
// [COMBO] {"material":"ui_editor_properties_blur_alpha","combo":"BLURALPHA","type":"options","default":1}
#include "common_blur.h"
varying vec4 v_TexCoord;
uniform sampler2D g_Texture0; // {"hidden":true}
uniform sampler2D g_Texture1; // {"hidden":true}
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1","require":{"ENABLEMASK":1}}
#if MASK
varying vec2 v_TexCoordMask;
#endif
void main() {
#if KERNEL == 0
vec4 albedo = blur13a(v_TexCoord.xy, v_TexCoord.zw);
#endif
#if KERNEL == 1
vec4 albedo = blur7a(v_TexCoord.xy, v_TexCoord.zw);
#endif
#if KERNEL == 2
vec4 albedo = blur3a(v_TexCoord.xy, v_TexCoord.zw);
#endif
#if MASK || BLURALPHA == 0
vec4 prev = texSample2D(g_Texture1, v_TexCoord.xy);
#endif
#if MASK
albedo = mix(prev, albedo, texSample2D(g_Texture2, v_TexCoordMask.xy).r);
#endif
#if BLURALPHA == 0
albedo.a = prev.a;
#endif
gl_FragColor = albedo;
}

View File

@@ -0,0 +1,40 @@
// [COMBO] {"material":"ui_editor_properties_kernel_size","combo":"KERNEL","type":"options","default":0,"options":{"13x13":0,"7x7":1,"3x3":2}}
uniform mat4 g_ModelViewProjectionMatrix;
uniform vec2 g_Scale; // {"material":"scale","label":"ui_editor_properties_scale","default":"1 1","linked":true,"range":[0.01, 2.0]}
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_TexCoord;
uniform vec4 g_Texture0Resolution;
#if MASK
uniform vec4 g_Texture2Resolution;
varying vec2 v_TexCoordMask;
#endif
void main() {
#if VERTICAL
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
#else
gl_Position = vec4(a_Position, 1.0);
#endif
v_TexCoord.xy = a_TexCoord;
#if VERTICAL
v_TexCoord.z = 0;
v_TexCoord.w = g_Scale.y / g_Texture0Resolution.w;
#else
v_TexCoord.z = g_Scale.x / g_Texture0Resolution.z;
v_TexCoord.w = 0;
#endif
#if MASK
v_TexCoordMask.xy = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
#endif
}