This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

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{
"version" : 1,
"replacementkey" : "colorkey",
"name" : "ui_editor_effect_color_key_title",
"description" : "ui_editor_effect_color_key_description",
"group" : "colorize",
"preview" : "preview/project.json",
"passes" :
[
{
"material" : "materials/effects/colorkey.json"
}
],
"dependencies" :
[
"materials/effects/colorkey.json",
"shaders/effects/colorkey.frag",
"shaders/effects/colorkey.vert"
]
}

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{
"passes": [{
"shader": "effects/colorkey",
"blending": "normal",
"depthtest": "disabled",
"depthwrite": "disabled",
"cullmode": "nocull"
}]
}

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{
"name" : "Color Key",
"description" : "Mask a part of the image that matches a color of choice.",
"group" : "colorize",
//"preview" : "preview/project.json",
"passes" :
[
{
"material" : "materials/effects/colorkey.json"
}
],
"dependencies" :
[
"materials/effects/colorkey.json",
"shaders/effects/colorkey.frag",
"shaders/effects/colorkey.vert"
]
}

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{
"name" : "Opacity",
"description" : "Adds an opacity mask to the image.",
"group" : "colorize",
"preview" : "preview/project.json",
"passes" :
[
{
"material" : "materials/effects/opacity.json"
}
],
"dependencies" :
[
"materials/effects/opacity.json",
"shaders/effects/opacity.frag",
"shaders/effects/opacity.vert"
]
}

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{
"passes" :
[
{
"blending" : "translucent",
"cullmode" : "nocull",
"depthtest" : "disabled",
"depthwrite" : "disabled",
"shader" : "genericimage2",
"textures" : [ "effectpreview" ]
}
]
}

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{
"clampuvs" : true,
"format" : "rgba8888",
"nomip" : true,
"nonpoweroftwo" : true
}

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{
"passes": [{
"shader": "effects/colorkey",
"blending": "normal",
"depthtest": "disabled",
"depthwrite": "disabled",
"cullmode": "nocull"
}]
}

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{
"passes": [{
"shader": "effects/opacity",
"blending": "normal",
"depthtest": "disabled",
"depthwrite": "disabled",
"cullmode": "nocull"
}]
}

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{
"autosize" : true,
"material" : "materials/effectpreview.json"
}

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{
"file" : "scene.json",
"general" :
{
"properties" :
{
"schemecolor" :
{
"order" : 0,
"text" : "ui_browse_properties_scheme_color",
"type" : "color",
"value" : "0 0 0"
}
}
},
"title" : "preview",
"type" : "scene"
}

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{
"camera" :
{
"center" : "0.000 0.000 -1.000",
"eye" : "0.000 0.000 0.000",
"up" : "0.000 1.000 0.000"
},
"general" :
{
"ambientcolor" : "0.3 0.3 0.3",
"bloom" : false,
"bloomstrength" : 2,
"bloomthreshold" : 0.64999997615814209,
"cameraparallax" : false,
"cameraparallaxamount" : 0.5,
"cameraparallaxdelay" : 0.10000000149011612,
"cameraparallaxmouseinfluence" : 0,
"camerapreview" : true,
"camerashake" : false,
"camerashakeamplitude" : 0.5,
"camerashakeroughness" : 1,
"camerashakespeed" : 3,
"clearcolor" : "0.7 0.7 0.7",
"orthogonalprojection" :
{
"height" : 256,
"width" : 256
},
"skylightcolor" : "0.3 0.3 0.3"
},
"objects" :
[
{
"angles" : "0.000 0.000 0.000",
"colorBlendMode" : 0,
"copybackground" : true,
"depth" : 1,
"effects" :
[
{
"file" : "effects/colorkey/effect.json",
"passes" :
[
{
"constantshadervalues" :
{
"Color" : "0.5333333333333333 0.6784313725490196 0.5333333333333333",
"Fuzziness" : 0.029999999329447746,
"Tolerance" : 0.40000000596046448,
"Write alpha" : 0
}
}
]
}
],
"id" : 38,
"image" : "models/effectpreview.json",
"name" : "",
"origin" : "128.000 128.000 0.000",
"parallaxDepth" : "1.000 1.000",
"scale" : "1.000 1.000 1.000",
"size" : "256.000 256.000",
"visible" : true
}
]
}

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// [COMBO] {"material":"Invert","combo":"INVERT","type":"options","default":0}
varying vec2 v_TexCoord;
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
uniform float g_KeyAlpha; // {"material":"Write alpha","default":0,"range":[0,1]}
uniform float g_KeyFuzz; // {"material":"Fuzziness","default":0,"range":[0,3]}
uniform float g_KeyTolerance; // {"material":"Tolerance","default":0.1,"range":[0,3]}
uniform vec3 g_KeyColor; // {"material":"Color", "type": "color", "default":"1 1 1"}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
float delta = dot(abs(g_KeyColor - albedo.rgb), vec3(1, 1, 1));
float blend = smoothstep(0.001, 0.002 + g_KeyFuzz, delta - g_KeyTolerance);
#if INVERT == 1
blend = 1.0 - blend;
#endif
albedo.a *= mix(g_KeyAlpha, 1.0, blend);
gl_FragColor = albedo;
}

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uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
}

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varying vec4 v_TexCoord;
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
uniform sampler2D g_Texture1; // {"material":"Mask","mode":"opacitymask","default":"util/white"}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
albedo.a *= mask;
gl_FragColor = albedo;
}

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uniform mat4 g_ModelViewProjectionMatrix;
uniform vec4 g_Texture1Resolution;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_TexCoord;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
}

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{
"name": "FX Preview",
"type": "scene2d"
}

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// [COMBO] {"material":"ui_editor_properties_invert","combo":"INVERT","type":"options","default":0}
// [COMBO] {"material":"ui_editor_properties_flatten","combo":"FLATTEN","type":"options","default":0}
varying vec2 v_TexCoord;
uniform sampler2D g_Texture0; // {"hidden":true}
uniform float g_KeyAlpha; // {"material":"alpha","label":"ui_editor_properties_write_alpha","default":0,"range":[0,1]}
uniform float g_KeyFuzz; // {"material":"fuzziness","label":"ui_editor_properties_fuzziness","default":0,"range":[0,3]}
uniform float g_KeyTolerance; // {"material":"tolerance","label":"ui_editor_properties_tolerance","default":0.1,"range":[0,3]}
uniform vec3 g_KeyColor; // {"material":"color","label":"ui_editor_properties_color", "type": "color", "default":"1 1 1"}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
float delta = dot(abs(g_KeyColor - albedo.rgb), vec3(1, 1, 1));
float blend = smoothstep(0.001, 0.002 + g_KeyFuzz, delta - g_KeyTolerance);
#if INVERT == 1
blend = 1.0 - blend;
#endif
albedo.a *= mix(g_KeyAlpha, 1.0, blend);
#if FLATTEN == 1
albedo.rgb *= albedo.a;
#endif
gl_FragColor = albedo;
}

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uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
}