This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

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// [COMBO] {"material":"Background","combo":"BACKGROUND","type":"options","default":1}
#include "common.h"
varying vec2 v_TexCoord;
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
uniform float g_Size; // {"material":"Size","default":1,"range":[0.01, 1]}
uniform float g_Scale; // {"material":"Distortion","default":1,"range":[0, 2.5]}
uniform vec2 g_Center; // {"material":"Center","default":"0.5 0.5"}
void main() {
//vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
float aperture = 178.0;
float apertureHalf = 0.5 * aperture * (M_PI / 180.0);
float maxFactor = sin(apertureHalf);
vec2 uv;
vec2 xy = (v_TexCoord.xy - g_Center) * 2.0 / g_Size;
float d = length(xy);
float alpha = 1.0;
if (d < (2.0 - maxFactor))
{
d = length(xy * maxFactor);
float z = sqrt(1.0 - d * d);
float r = atan2(d, z) / M_PI;
float phi = atan2(xy.y, xy.x);
uv.x = r * cos(phi) * g_Size + g_Center.x;
uv.y = r * sin(phi) * g_Size + g_Center.y;
}
else
{
uv = v_TexCoord.xy;
#if BACKGROUND == 0
alpha = 0.0;
#endif
}
vec4 albedo = texSample2D(g_Texture0, mix(v_TexCoord.xy, uv, g_Scale));
albedo.a *= alpha;
gl_FragColor = albedo;
}

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uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
}