stuff
This commit is contained in:
99
modules/wallpaper-engine/effects/godrays/effect.json
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99
modules/wallpaper-engine/effects/godrays/effect.json
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@@ -0,0 +1,99 @@
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{
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"version" : 1,
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"replacementkey" : "godrays",
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"name" : "ui_editor_effect_godrays_title",
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"description" : "ui_editor_effect_godrays_description",
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"group" : "enhance",
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"performance" : "expensive",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/godrays_downsample2.json",
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"target" : "_rt_HalfCompoBuffer1",
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"bind" :
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[
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{
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"name" : "previous",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/godrays_cast.json",
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"target" : "_rt_HalfCompoBuffer2",
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"bind" :
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[
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{
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"name" : "_rt_HalfCompoBuffer1",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/godrays_gaussian_x.json",
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"target" : "_rt_HalfCompoBuffer1",
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"bind" :
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[
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{
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"name" : "_rt_HalfCompoBuffer2",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/godrays_gaussian_y.json",
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"target" : "_rt_HalfCompoBuffer2",
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"bind" :
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[
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{
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"name" : "_rt_HalfCompoBuffer1",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/godrays_combine.json",
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"bind" :
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[
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{
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"name" : "_rt_HalfCompoBuffer2",
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"index" : 0
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},
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{
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"name" : "previous",
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"index" : 1
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}
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]
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}
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],
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"fbos" :
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[
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{
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"name" : "_rt_HalfCompoBuffer1",
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"scale" : 2,
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"format" : "rgba_backbuffer"
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},
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{
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"name" : "_rt_HalfCompoBuffer2",
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"scale" : 2,
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"format" : "rgba_backbuffer"
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}
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],
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"dependencies" :
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[
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"materials/effects/godrays_downsample2.json",
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"materials/effects/godrays_cast.json",
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"materials/effects/godrays_gaussian_x.json",
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"materials/effects/godrays_gaussian_y.json",
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"materials/effects/godrays_combine.json",
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"shaders/effects/godrays_downsample2.frag",
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"shaders/effects/godrays_downsample2.vert",
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"shaders/effects/godrays_cast.frag",
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"shaders/effects/godrays_cast.vert",
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"shaders/effects/godrays_gaussian.frag",
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"shaders/effects/godrays_gaussian.vert",
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"shaders/effects/godrays_combine.frag",
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"shaders/effects/godrays_combine.vert"
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]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/godrays_cast",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/godrays_combine",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/godrays_downsample2",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/godrays_gaussian",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,12 @@
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{
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"passes": [{
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"shader": "effects/godrays_gaussian",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull",
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"combos": {
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"VERTICAL" : 1
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}
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}]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "Blend",
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"description" : "Blend two images or image layers with various blend modes.",
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"group" : "colorize",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/blend.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/blend.json",
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"shaders/effects/blend.frag",
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"shaders/effects/blend.vert"
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]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "Color Key",
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"description" : "Mask a part of the image that matches a color of choice.",
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"group" : "colorize",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/colorkey.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/colorkey.json",
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"shaders/effects/colorkey.frag",
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"shaders/effects/colorkey.vert"
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]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "Fisheye",
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"description" : "Adds a fisheye warp.",
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"group" : "distort",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/fisheye.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/fisheye.json",
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"shaders/effects/fisheye.frag",
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"shaders/effects/fisheye.vert"
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]
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}
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@@ -0,0 +1,96 @@
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{
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"name" : "God Rays",
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"description" : "Add directional or circular god rays.",
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"group" : "enhance",
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//"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/godrays_downsample2.json",
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"target" : "_rt_HalfCompoBuffer1",
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"bind" :
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[
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{
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"name" : "previous",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/godrays_cast.json",
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"target" : "_rt_HalfCompoBuffer2",
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"bind" :
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[
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{
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"name" : "_rt_HalfCompoBuffer1",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/godrays_gaussian_x.json",
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"target" : "_rt_HalfCompoBuffer1",
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"bind" :
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[
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{
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"name" : "_rt_HalfCompoBuffer2",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/godrays_gaussian_y.json",
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"target" : "_rt_HalfCompoBuffer2",
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"bind" :
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[
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{
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"name" : "_rt_HalfCompoBuffer1",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/godrays_combine.json",
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"bind" :
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[
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{
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"name" : "_rt_HalfCompoBuffer2",
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"index" : 0
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},
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{
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"name" : "previous",
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"index" : 1
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}
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]
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}
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],
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"fbos" :
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[
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{
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"name" : "_rt_HalfCompoBuffer1",
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"scale" : 2,
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"format" : "rgba8888"
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},
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{
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"name" : "_rt_HalfCompoBuffer2",
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"scale" : 2,
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"format" : "rgba8888"
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}
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],
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"dependencies" :
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[
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"materials/effects/godrays_downsample2.json",
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"materials/effects/godrays_cast.json",
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"materials/effects/godrays_gaussian_x.json",
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"materials/effects/godrays_gaussian_y.json",
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"materials/effects/godrays_combine.json",
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"shaders/effects/godrays_downsample2.frag",
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"shaders/effects/godrays_downsample2.vert",
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"shaders/effects/godrays_cast.frag",
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"shaders/effects/godrays_cast.vert",
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"shaders/effects/godrays_gaussian.frag",
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"shaders/effects/godrays_gaussian.vert",
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"shaders/effects/godrays_combine.frag",
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"shaders/effects/godrays_combine.vert"
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]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "Scroll",
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"description" : "Scrolls the image horizontally or vertically.",
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"group" : "animate",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/scroll.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/scroll.json",
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"shaders/effects/scroll.frag",
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"shaders/effects/scroll.vert"
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]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "Tint",
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"description" : "Tint the image with a color of choice.",
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"group" : "colorize",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/tint.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/tint.json",
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"shaders/effects/tint.frag",
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"shaders/effects/tint.vert"
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]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "Transform",
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"description" : "Apply scaling, rotation and offsets to the image.",
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"group" : "distort",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/transform.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/transform.json",
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"shaders/effects/transform.frag",
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"shaders/effects/transform.vert"
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]
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}
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@@ -0,0 +1,13 @@
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{
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"passes" :
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[
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{
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"blending" : "translucent",
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"cullmode" : "nocull",
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"depthtest" : "disabled",
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"depthwrite" : "disabled",
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"shader" : "genericimage2",
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"textures" : [ "clouds" ]
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}
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]
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}
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Binary file not shown.
@@ -0,0 +1,5 @@
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{
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"clampuvs" : true,
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"format" : "rgba8888",
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"nonpoweroftwo" : true
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}
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@@ -0,0 +1,13 @@
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{
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"passes" :
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[
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{
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"blending" : "translucent",
|
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"cullmode" : "nocull",
|
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"depthtest" : "disabled",
|
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"depthwrite" : "disabled",
|
||||
"shader" : "genericimage2",
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"textures" : [ "effectpreview" ]
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}
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]
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}
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Binary file not shown.
@@ -0,0 +1,6 @@
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{
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"clampuvs" : true,
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"format" : "rgba8888",
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"nomip" : true,
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"nonpoweroftwo" : true
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}
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@@ -0,0 +1,9 @@
|
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{
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"passes": [{
|
||||
"shader": "effects/blend",
|
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"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
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}
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@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/colorkey",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
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@@ -0,0 +1,9 @@
|
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{
|
||||
"passes": [{
|
||||
"shader": "effects/fisheye",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
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@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/godrays_cast",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/godrays_combine",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/godrays_downsample2",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/godrays_gaussian",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/godrays_gaussian",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull",
|
||||
"combos": {
|
||||
"VERTICAL" : 1
|
||||
}
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/scroll",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/tint",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/transform",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"autosize" : true,
|
||||
"material" : "materials/clouds.json"
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"autosize" : true,
|
||||
"material" : "materials/effectpreview.json"
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"file" : "scene.json",
|
||||
"general" :
|
||||
{
|
||||
"properties" :
|
||||
{
|
||||
"schemecolor" :
|
||||
{
|
||||
"order" : 0,
|
||||
"text" : "ui_browse_properties_scheme_color",
|
||||
"type" : "color",
|
||||
"value" : "0 0 0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"title" : "preview",
|
||||
"type" : "scene"
|
||||
}
|
||||
200
modules/wallpaper-engine/effects/godrays/preview/scene.json
Normal file
200
modules/wallpaper-engine/effects/godrays/preview/scene.json
Normal file
@@ -0,0 +1,200 @@
|
||||
{
|
||||
"camera" :
|
||||
{
|
||||
"center" : "0.000 0.000 -1.000",
|
||||
"eye" : "0.000 0.000 0.000",
|
||||
"up" : "0.000 1.000 0.000"
|
||||
},
|
||||
"general" :
|
||||
{
|
||||
"ambientcolor" : "0.3 0.3 0.3",
|
||||
"bloom" : false,
|
||||
"bloomstrength" : 2,
|
||||
"bloomthreshold" : 0.64999997615814209,
|
||||
"cameraparallax" : false,
|
||||
"cameraparallaxamount" : 0.5,
|
||||
"cameraparallaxdelay" : 0.10000000149011612,
|
||||
"cameraparallaxmouseinfluence" : 0,
|
||||
"camerapreview" : true,
|
||||
"camerashake" : false,
|
||||
"camerashakeamplitude" : 0.5,
|
||||
"camerashakeroughness" : 1,
|
||||
"camerashakespeed" : 3,
|
||||
"clearcolor" : "0.7 0.7 0.7",
|
||||
"orthogonalprojection" :
|
||||
{
|
||||
"height" : 256,
|
||||
"width" : 256
|
||||
},
|
||||
"skylightcolor" : "0.3 0.3 0.3"
|
||||
},
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"depth" : 1,
|
||||
"id" : 38,
|
||||
"image" : "models/effectpreview.json",
|
||||
"name" : "",
|
||||
"origin" : "128.000 128.000 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "0.608 0.608 1.000",
|
||||
"size" : "256.000 256.000",
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/scroll/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Speed X" : -0.34999999403953552,
|
||||
"Speed Y" : -0.61000001430511475
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"file" : "effects/transform/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Angle" : 0.75,
|
||||
"Scale" : "0.5 0.5"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 68,
|
||||
"image" : "models/clouds.json",
|
||||
"name" : "clouds",
|
||||
"origin" : "-180.120 -130.583 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "256.000 256.000",
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"dependencies" : [ 68 ],
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/scroll/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Speed X" : 0.50999999046325684,
|
||||
"Speed Y" : 0.61000001430511475
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"file" : "effects/blend/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"BLENDMODE" : 9
|
||||
},
|
||||
"textures" : [ null, "_rt_imageLayerComposite_68_a" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 49,
|
||||
"image" : "models/clouds.json",
|
||||
"name" : "clouds",
|
||||
"origin" : "-182.542 134.042 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "256.000 256.000",
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"config" :
|
||||
{
|
||||
"passthrough" : true
|
||||
},
|
||||
"copybackground" : true,
|
||||
"dependencies" : [ 49, 203 ],
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/godrays/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Ray threshold" : 0.73000001907348633
|
||||
},
|
||||
"textures" : [ null, "_rt_imageLayerComposite_49_a" ]
|
||||
},
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Color end" : "1 1 1",
|
||||
"Color start" : "0 0.294118 1",
|
||||
"Ray intensity" : 2,
|
||||
"Ray length" : 0.82999998331069946
|
||||
}
|
||||
},
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"KERNEL" : 2
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Blur scale" : "1 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"KERNEL" : 2,
|
||||
"VERTICAL" : 1
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Blur scale" : "1 1"
|
||||
}
|
||||
},
|
||||
{
|
||||
"textures" : [ null, "_rt_imageLayerComposite_203_a" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 203,
|
||||
"image" : "models/util/composelayer.json",
|
||||
"name" : "Compose",
|
||||
"origin" : "127.190 131.439 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "0.581 0.581 1.000",
|
||||
"size" : "512.000 512.000",
|
||||
"visible" : true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
// [COMBO] {"material":"Blend mode","combo":"BLENDMODE","type":"imageblending","default":2}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform float g_Multiply; // {"material":"Multiply","default":1,"range":[0.0, 10.0]}
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Blend texture","mode":"rgbmask","default":"util/white"}
|
||||
uniform sampler2D g_Texture2; // {"material":"Opacity mask","mode":"opacitymask","default":"util/white","combo":"OPACITYMASK"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
vec4 mask = texSample2D(g_Texture1, v_TexCoord.zw);
|
||||
float blend = mask.a * g_Multiply;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
blend *= texSample2D(g_Texture2, v_TexCoordOpacity).r;
|
||||
#endif
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, mask.rgb, blend);
|
||||
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
v_TexCoordOpacity = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
|
||||
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
// [COMBO] {"material":"Invert","combo":"INVERT","type":"options","default":0}
|
||||
// [COMBO] {"material":"Flatten","combo":"FLATTEN","type":"options","default":0}
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
uniform float g_KeyAlpha; // {"material":"Write alpha","default":0,"range":[0,1]}
|
||||
uniform float g_KeyFuzz; // {"material":"Fuzziness","default":0,"range":[0,3]}
|
||||
uniform float g_KeyTolerance; // {"material":"Tolerance","default":0.1,"range":[0,3]}
|
||||
uniform vec3 g_KeyColor; // {"material":"Color", "type": "color", "default":"1 1 1"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
float delta = dot(abs(g_KeyColor - albedo.rgb), vec3(1, 1, 1));
|
||||
float blend = smoothstep(0.001, 0.002 + g_KeyFuzz, delta - g_KeyTolerance);
|
||||
|
||||
#if INVERT == 1
|
||||
blend = 1.0 - blend;
|
||||
#endif
|
||||
|
||||
albedo.a *= mix(g_KeyAlpha, 1.0, blend);
|
||||
|
||||
#if FLATTEN == 1
|
||||
albedo.rgb *= albedo.a;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
|
||||
// [COMBO] {"material":"Background","combo":"BACKGROUND","type":"options","default":1}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
uniform float g_Size; // {"material":"Size","default":1,"range":[0.01, 1]}
|
||||
uniform float g_Scale; // {"material":"Distortion","default":1,"range":[0, 2.5]}
|
||||
uniform vec2 g_Center; // {"material":"Center","default":"0.5 0.5"}
|
||||
|
||||
void main() {
|
||||
//vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
float aperture = 178.0;
|
||||
float apertureHalf = 0.5 * aperture * (M_PI / 180.0);
|
||||
float maxFactor = sin(apertureHalf);
|
||||
|
||||
vec2 uv;
|
||||
vec2 xy = (v_TexCoord.xy - g_Center) * 2.0 / g_Size;
|
||||
float d = length(xy);
|
||||
float alpha = 1.0;
|
||||
if (d < (2.0 - maxFactor))
|
||||
{
|
||||
d = length(xy * maxFactor);
|
||||
float z = sqrt(1.0 - d * d);
|
||||
float r = atan2(d, z) / M_PI;
|
||||
float phi = atan2(xy.y, xy.x);
|
||||
|
||||
uv.x = r * cos(phi) * g_Size + g_Center.x;
|
||||
uv.y = r * sin(phi) * g_Size + g_Center.y;
|
||||
}
|
||||
else
|
||||
{
|
||||
uv = v_TexCoord.xy;
|
||||
#if BACKGROUND == 0
|
||||
alpha = 0.0;
|
||||
#endif
|
||||
}
|
||||
|
||||
vec4 albedo = texSample2D(g_Texture0, mix(v_TexCoord.xy, uv, g_Scale));
|
||||
albedo.a *= alpha;
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
|
||||
// [COMBO] {"material":"Caster","combo":"CASTER","type":"options","default":0,"options":{"Radial":0,"Directional":1}}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
uniform float g_Length; // {"material":"Ray length","default":0.5,"range":[0.01, 1]}
|
||||
uniform float g_Intensity; // {"material":"Ray intensity","default":1,"range":[0.01, 2.0]}
|
||||
uniform vec3 g_Color1; // {"material":"Color start","default":"1 1 1","type":"color"}
|
||||
uniform vec3 g_Color2; // {"material":"Color end","default":"1 1 1","type":"color"}
|
||||
|
||||
#if CASTER == 0
|
||||
uniform vec2 g_Center; // {"material":"Center","default":"0.5 0.5"}
|
||||
#else
|
||||
uniform float g_Direction; // {"material":"Direction","default":0,"range":[0,6.28]}
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
|
||||
vec2 texCoords = v_TexCoord;
|
||||
vec4 albedo = CAST4(0.0);
|
||||
|
||||
#if CASTER == 0
|
||||
vec2 direction = g_Center - texCoords;
|
||||
#else
|
||||
vec2 direction = rotateVec2(vec2(0, -0.5), g_Direction);
|
||||
#endif
|
||||
|
||||
float dist = length(direction);
|
||||
direction /= dist;
|
||||
|
||||
dist = min(dist, dist * g_Length);
|
||||
texCoords += direction * dist;
|
||||
direction = direction * dist / 29.0;
|
||||
|
||||
for (int i = 0; i < 30; ++i)
|
||||
{
|
||||
vec4 sample = texSample2D(g_Texture0, texCoords);
|
||||
texCoords -= direction;
|
||||
sample.rgb *= mix(g_Color2, g_Color1, i/29.0);
|
||||
albedo += sample * (i / 29.0);
|
||||
}
|
||||
|
||||
gl_FragColor = albedo * g_Intensity * 0.1;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
|
||||
v_TexCoord = a_TexCoord;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
// [COMBO] {"material":"Blend mode","combo":"BLENDMODE","type":"imageblending","default":9}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Prev","hidden":true}
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 rays = texSample2D(g_Texture0, v_TexCoord.zw);
|
||||
vec4 albedo = texSample2D(g_Texture1, v_TexCoord.xy);
|
||||
|
||||
#if BLENDMODE == 0
|
||||
albedo = rays;
|
||||
#else
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, rays.rgb, rays.a);
|
||||
albedo.a += rays.a;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
v_TexCoord.zw += 0.5 / g_Texture0Resolution.xy;
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Mask","mode":"opacitymask","default":"util/white"}
|
||||
|
||||
uniform float g_Threshold; // {"material":"Ray threshold","default":0.5,"range":[0, 1]}
|
||||
|
||||
void main() {
|
||||
float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
|
||||
vec4 sample = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
sample.rgb *= sample.a;
|
||||
sample.a = 1.0;
|
||||
gl_FragColor = sample * mask * step(g_Threshold, dot(vec3(0.11, 0.59, 0.3), sample.rgb));
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture0Resolution.z / g_Texture0Resolution.x,
|
||||
v_TexCoord.y * g_Texture0Resolution.w / g_Texture0Resolution.y);
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
vec2 offsets = 0.5 / g_Texture0Resolution.xy;
|
||||
v_TexCoord.xy += offsets;
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
|
||||
#if KERNEL == 0
|
||||
varying vec2 v_TexCoord[13];
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
varying vec2 v_TexCoord[7];
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
varying vec2 v_TexCoord[3];
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
#if KERNEL == 0
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.006299 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.017298 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.039533 +
|
||||
texSample2D(g_Texture0, v_TexCoord[3]) * 0.075189 +
|
||||
texSample2D(g_Texture0, v_TexCoord[4]) * 0.119007 +
|
||||
texSample2D(g_Texture0, v_TexCoord[5]) * 0.156756 +
|
||||
texSample2D(g_Texture0, v_TexCoord[6]) * 0.171834 +
|
||||
texSample2D(g_Texture0, v_TexCoord[7]) * 0.156756 +
|
||||
texSample2D(g_Texture0, v_TexCoord[8]) * 0.119007 +
|
||||
texSample2D(g_Texture0, v_TexCoord[9]) * 0.075189 +
|
||||
texSample2D(g_Texture0, v_TexCoord[10]) * 0.039533 +
|
||||
texSample2D(g_Texture0, v_TexCoord[11]) * 0.017298 +
|
||||
texSample2D(g_Texture0, v_TexCoord[12]) * 0.006299;
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.071303 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.131514 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.189879 +
|
||||
texSample2D(g_Texture0, v_TexCoord[3]) * 0.214607 +
|
||||
texSample2D(g_Texture0, v_TexCoord[4]) * 0.189879 +
|
||||
texSample2D(g_Texture0, v_TexCoord[5]) * 0.131514 +
|
||||
texSample2D(g_Texture0, v_TexCoord[6]) * 0.071303;
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.25 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.5 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.25;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
// [COMBO] {"material":"Kernel size","combo":"KERNEL","type":"options","default":1,"options":{"13x13":0,"7x7":1,"3x3":2}}
|
||||
|
||||
uniform vec2 g_Scale; // {"material":"Blur scale","default":"1 1","linked":true,"range":[0.01, 2.0]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
#if KERNEL == 0
|
||||
varying vec2 v_TexCoord[13];
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
varying vec2 v_TexCoord[7];
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
varying vec2 v_TexCoord[3];
|
||||
#endif
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
|
||||
#if VERTICAL
|
||||
float offsetX = 0.0f;
|
||||
float offsetY = g_Scale.y / g_Texture0Resolution.w;
|
||||
#else
|
||||
float offsetX = g_Scale.x / g_Texture0Resolution.z;
|
||||
float offsetY = 0.0f;
|
||||
#endif
|
||||
|
||||
#if KERNEL == 0
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX * 6.0, a_TexCoord.y - offsetY * 6.0);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x - offsetX * 5.0, a_TexCoord.y - offsetY * 5.0);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x - offsetX * 4.0, a_TexCoord.y - offsetY * 4.0);
|
||||
v_TexCoord[3] = vec2(a_TexCoord.x - offsetX * 3.0, a_TexCoord.y - offsetY * 3.0);
|
||||
v_TexCoord[4] = vec2(a_TexCoord.x - offsetX * 2.0, a_TexCoord.y - offsetY * 2.0);
|
||||
v_TexCoord[5] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[6] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[7] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
v_TexCoord[8] = vec2(a_TexCoord.x + offsetX * 2.0, a_TexCoord.y + offsetY * 2.0);
|
||||
v_TexCoord[9] = vec2(a_TexCoord.x + offsetX * 3.0, a_TexCoord.y + offsetY * 3.0);
|
||||
v_TexCoord[10] = vec2(a_TexCoord.x + offsetX * 4.0, a_TexCoord.y + offsetY * 4.0);
|
||||
v_TexCoord[11] = vec2(a_TexCoord.x + offsetX * 5.0, a_TexCoord.y + offsetY * 5.0);
|
||||
v_TexCoord[12] = vec2(a_TexCoord.x + offsetX * 6.0, a_TexCoord.y + offsetY * 6.0);
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX * 3.0, a_TexCoord.y - offsetY * 3.0);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x - offsetX * 2.0, a_TexCoord.y - offsetY * 2.0);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[3] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[4] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
v_TexCoord[5] = vec2(a_TexCoord.x + offsetX * 2.0, a_TexCoord.y + offsetY * 2.0);
|
||||
v_TexCoord[6] = vec2(a_TexCoord.x + offsetX * 3.0, a_TexCoord.y + offsetY * 3.0);
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
varying vec2 v_Scroll;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
vec2 texCoord = frac(v_TexCoord + v_Scroll);
|
||||
gl_FragColor = texSample2D(g_Texture0, texCoord);
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform float g_Time;
|
||||
|
||||
uniform float g_ScrollX; // {"material":"Speed X","default":0.2,"range":[-2,2]}
|
||||
uniform float g_ScrollY; // {"material":"Speed Y","default":0.2,"range":[-2,2]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
varying vec2 v_Scroll;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord = a_TexCoord;
|
||||
|
||||
vec2 scroll = vec2(g_ScrollX, g_ScrollY);
|
||||
scroll = sign(scroll) * pow(vec2(g_ScrollX, g_ScrollY), CAST2(2.0));
|
||||
v_Scroll = scroll * g_Time;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
|
||||
// [COMBO] {"material":"Blend mode","combo":"BLENDMODE","type":"imageblending","default":2}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
uniform float g_BlendAlpha; // {"material":"Alpha","default":1,"range":[0,1]}
|
||||
uniform vec3 g_TintColor; // {"material":"Color", "type": "color", "default":"1 1 1"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, g_TintColor, g_BlendAlpha);
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
|
||||
// [COMBO] {"material":"Repeat","combo":"CLAMP","type":"options","default":1}
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
vec2 texCoord = v_TexCoord;
|
||||
#if CLAMP
|
||||
texCoord = frac(texCoord);
|
||||
#endif
|
||||
gl_FragColor = texSample2D(g_Texture0, texCoord);
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
|
||||
// [COMBO] {"material":"Mode","combo":"MODE","type":"options","default":0,"options":{"Vertex":1,"UV":0}}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
uniform vec2 g_Offset; // {"material":"Offset","default":"0 0"}
|
||||
uniform vec2 g_Scale; // {"material":"Scale","default":"1 1"}
|
||||
uniform float g_Direction; // {"material":"Angle","default":0,"range":[0,6.28]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
vec2 applyFx(vec2 v) {
|
||||
v = rotateVec2(v - CAST2(0.5), g_Direction);
|
||||
return (v + g_Offset) * g_Scale + CAST2(0.5);
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec3 position = a_Position;
|
||||
#if MODE == 1
|
||||
position.xy = applyFx(position.xy);
|
||||
#endif
|
||||
gl_Position = mul(vec4(position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
v_TexCoord = a_TexCoord;
|
||||
|
||||
#if MODE == 0
|
||||
v_TexCoord = applyFx(v_TexCoord);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"name": "FX Preview",
|
||||
"type": "scene2d"
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_cast_type","combo":"CASTER","type":"options","default":0,"options":{"Radial":0,"Directional":1}}
|
||||
// [COMBO] {"material":"ui_editor_properties_quality","combo":"SAMPLES","type":"options","default":0,"options":{"30":0,"50":1}}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
|
||||
uniform float g_Length; // {"material":"raylength","label":"ui_editor_properties_ray_length","default":0.5,"range":[0.01, 1]}
|
||||
uniform float g_Intensity; // {"material":"rayintensity","label":"ui_editor_properties_ray_intensity","default":1,"range":[0.01, 2.0]}
|
||||
uniform vec3 g_ColorRays; // {"material":"color","label":"ui_editor_properties_color","default":"1 1 1","type":"color"}
|
||||
|
||||
#if CASTER == 0
|
||||
uniform vec2 g_Center; // {"material":"center","label":"ui_editor_properties_center","default":"0.5 0.5","position":true}
|
||||
#else
|
||||
uniform float g_Direction; // {"material":"direction","label":"ui_editor_properties_direction","default":3.14159265358,"direction":true,"conversion":"rad2deg"}
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
|
||||
vec2 texCoords = v_TexCoord;
|
||||
vec4 albedo = CAST4(0.0);
|
||||
|
||||
#if CASTER == 0
|
||||
vec2 direction = g_Center - texCoords;
|
||||
#else
|
||||
vec2 direction = rotateVec2(vec2(0, -0.5), g_Direction - M_PI);
|
||||
#endif
|
||||
|
||||
float dist = length(direction);
|
||||
direction /= dist;
|
||||
|
||||
dist *= g_Length;
|
||||
texCoords += direction * dist;
|
||||
|
||||
#if SAMPLES == 0
|
||||
const int sampleCount = 30;
|
||||
const float sampleIntensity = 0.1;
|
||||
#endif
|
||||
#if SAMPLES == 1
|
||||
const int sampleCount = 50;
|
||||
const float sampleIntensity = 0.1 * (30 / 50.0);
|
||||
#endif
|
||||
const float sampleDrop = sampleCount - 1;
|
||||
|
||||
direction = direction * dist / sampleDrop;
|
||||
for (int i = 0; i < sampleCount; ++i)
|
||||
{
|
||||
vec4 sample = texSample2D(g_Texture0, texCoords);
|
||||
texCoords -= direction;
|
||||
albedo += sample * (i / sampleDrop);
|
||||
}
|
||||
|
||||
albedo.rgb *= g_ColorRays;
|
||||
gl_FragColor = vec4(g_Intensity * sampleIntensity * albedo.rgb, saturate(g_Intensity * sampleIntensity * albedo.a));
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
|
||||
v_TexCoord = a_TexCoord;
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":9}
|
||||
// [COMBO] {"material":"ui_editor_properties_copy_background","combo":"COPYBG","type":"options"}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
#if COPYBG
|
||||
varying vec3 v_ScreenCoord;
|
||||
|
||||
uniform sampler2D g_Texture2; // {"hidden":true,"default":"_rt_FullFrameBuffer"}
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"hidden":true}
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 rays = texSample2D(g_Texture0, v_TexCoord.zw);
|
||||
vec4 albedo = texSample2D(g_Texture1, v_TexCoord.xy);
|
||||
|
||||
#if COPYBG
|
||||
vec2 screenCoord = v_ScreenCoord.xy / v_ScreenCoord.z * vec2(0.5, 0.5) + 0.5;
|
||||
vec4 bg = texSample2D(g_Texture2, screenCoord.xy);
|
||||
albedo.rgb = mix(bg.rgb, albedo.rgb, albedo.a);
|
||||
#endif
|
||||
|
||||
#if BLENDMODE == 0
|
||||
albedo = rays;
|
||||
#else
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, rays.rgb, rays.a);
|
||||
albedo.a = saturate(albedo.a + rays.a);
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
#if COPYBG
|
||||
uniform mat4 g_EffectModelViewProjectionMatrix;
|
||||
|
||||
varying vec3 v_ScreenCoord;
|
||||
#endif
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
v_TexCoord.zw += 0.5 / g_Texture0Resolution.xy;
|
||||
#endif
|
||||
|
||||
#if COPYBG
|
||||
v_ScreenCoord = mul(vec4((a_Position), 1.0), g_EffectModelViewProjectionMatrix).xyw;
|
||||
#if HLSL
|
||||
v_ScreenCoord.y = -v_ScreenCoord.y;
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_noise","combo":"NOISE","type":"options","default":1}
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
|
||||
|
||||
uniform float g_Threshold; // {"material":"raythreshold","label":"ui_editor_properties_ray_threshold","default":0.5,"range":[0, 1]}
|
||||
|
||||
#if NOISE == 1
|
||||
varying vec4 v_NoiseTexCoord;
|
||||
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_noise","default":"util/clouds_256"}
|
||||
uniform float g_NoiseAmount; // {"material":"noiseamount","label":"ui_editor_properties_noise_amount","default":0.4,"range":[0.01, 1]}
|
||||
uniform float g_NoiseSmoothness; // {"material":"noisesmoothness","label":"ui_editor_properties_noise_smoothness","default":0.2,"range":[0.01, 0.5]}
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
#if MASK
|
||||
float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
|
||||
#else
|
||||
float mask = 1.0;
|
||||
#endif
|
||||
vec4 sample = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
#if NOISE
|
||||
float noiseSample = texSample2D(g_Texture2, v_NoiseTexCoord.xy).r * texSample2D(g_Texture2, v_NoiseTexCoord.zw).r;
|
||||
noiseSample = mix(sample.a, sample.a * noiseSample, g_NoiseAmount);
|
||||
#endif
|
||||
|
||||
sample.rgb *= sample.a;
|
||||
sample.a = 1.0;
|
||||
|
||||
gl_FragColor = sample * mask * step(g_Threshold, dot(vec3(0.11, 0.59, 0.3), sample.rgb));
|
||||
|
||||
#if NOISE
|
||||
gl_FragColor.a *= smoothstep(0.5 - g_NoiseSmoothness, 0.5 + g_NoiseSmoothness, noiseSample);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
#if NOISE == 1
|
||||
varying vec4 v_NoiseTexCoord;
|
||||
#endif
|
||||
|
||||
uniform float g_Time;
|
||||
uniform float g_NoiseSpeed; // {"material":"noisespeed","label":"ui_editor_properties_noise_speed","default":0.15,"range":[0.01, 1]}
|
||||
uniform float g_NoiseScale; // {"material":"noisescale","label":"ui_editor_properties_noise_scale","default":3,"range":[0.01, 10]}
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
#if MASK
|
||||
v_TexCoord.z *= g_Texture1Resolution.z / g_Texture1Resolution.x;
|
||||
v_TexCoord.w *= g_Texture1Resolution.w / g_Texture1Resolution.y;
|
||||
#endif
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
vec2 offsets = 0.5 / g_Texture0Resolution.xy;
|
||||
v_TexCoord.xy += offsets;
|
||||
#endif
|
||||
|
||||
#if NOISE == 1
|
||||
v_NoiseTexCoord.xy = a_TexCoord + g_Time * g_NoiseSpeed;
|
||||
v_NoiseTexCoord.wz = vec2(a_TexCoord.y, -a_TexCoord.x) * 0.633 + vec2(-g_Time, g_Time) * 0.5 * g_NoiseSpeed;
|
||||
v_NoiseTexCoord *= g_NoiseScale;
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
|
||||
#include "common_blur.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
#if KERNEL == 0
|
||||
gl_FragColor = blur13a(v_TexCoord.xy, v_TexCoord.zw);
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
gl_FragColor = blur7a(v_TexCoord.xy, v_TexCoord.zw);
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
gl_FragColor = blur3a(v_TexCoord.xy, v_TexCoord.zw);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_kernel_size","combo":"KERNEL","type":"options","default":1,"options":{"13x13":0,"7x7":1,"3x3":2}}
|
||||
|
||||
uniform vec2 g_Scale; // {"material":"blurscale","label":"ui_editor_properties_blur_scale","default":"1 1","linked":true,"range":[0.01, 2.0]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
|
||||
#if VERTICAL
|
||||
v_TexCoord.z = 0;
|
||||
v_TexCoord.w = g_Scale.y / g_Texture0Resolution.w;
|
||||
#else
|
||||
v_TexCoord.z = g_Scale.x / g_Texture0Resolution.z;
|
||||
v_TexCoord.w = 0;
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user