This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

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// [COMBO] {"material":"Blend mode","combo":"BLENDMODE","type":"imageblending","default":2}
#include "common_blending.h"
varying vec2 v_TexCoord;
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
uniform float g_BlendAlpha; // {"material":"Alpha","default":1,"range":[0,1]}
uniform vec3 g_TintColor; // {"material":"Color", "type": "color", "default":"1 1 1"}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, g_TintColor, g_BlendAlpha);
gl_FragColor = albedo;
}