This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

View File

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attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_TexCoord;
uniform vec4 g_Texture0Resolution;
uniform vec4 g_Texture1Resolution;
#if NOISE == 1
varying vec4 v_NoiseTexCoord;
#endif
uniform float g_Time;
uniform float g_NoiseSpeed; // {"material":"noisespeed","label":"ui_editor_properties_noise_speed","default":0.15,"range":[0.01, 1]}
uniform float g_NoiseScale; // {"material":"noisescale","label":"ui_editor_properties_noise_scale","default":3,"range":[0.01, 10]}
void main() {
gl_Position = vec4(a_Position, 1.0);
v_TexCoord = a_TexCoord.xyxy;
#if MASK
v_TexCoord.z *= g_Texture1Resolution.z / g_Texture1Resolution.x;
v_TexCoord.w *= g_Texture1Resolution.w / g_Texture1Resolution.y;
#endif
#ifdef HLSL_SM30
vec2 offsets = 0.5 / g_Texture0Resolution.xy;
v_TexCoord.xy += offsets;
#endif
#if NOISE == 1
v_NoiseTexCoord.xy = a_TexCoord + g_Time * g_NoiseSpeed;
v_NoiseTexCoord.wz = vec2(a_TexCoord.y, -a_TexCoord.x) * 0.633 + vec2(-g_Time, g_Time) * 0.5 * g_NoiseSpeed;
v_NoiseTexCoord *= g_NoiseScale;
#endif
}