stuff
This commit is contained in:
@@ -0,0 +1,82 @@
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{
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"name" : "Local Contrast",
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"description" : "Apply a local contrast enhancement to the image.",
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"group" : "composite",
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//"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/localcontrast_downsample4.json",
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"target" : "_rt_QuarterCompoBuffer1",
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"bind" :
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[
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{
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"name" : "previous",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/localcontrast_gaussian_x.json",
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"target" : "_rt_QuarterCompoBuffer2",
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"bind" :
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[
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{
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"name" : "_rt_QuarterCompoBuffer1",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/localcontrast_gaussian_y.json",
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"target" : "_rt_QuarterCompoBuffer1",
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"bind" :
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[
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{
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"name" : "_rt_QuarterCompoBuffer2",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/localcontrast_combine.json",
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"bind" :
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[
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{
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"name" : "_rt_QuarterCompoBuffer1",
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"index" : 0
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},
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{
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"name" : "previous",
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"index" : 2
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}
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]
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}
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],
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"fbos" :
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[
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{
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"name" : "_rt_QuarterCompoBuffer1",
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"scale" : 4,
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"format" : "rgba8888"
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},
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{
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"name" : "_rt_QuarterCompoBuffer2",
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"scale" : 4,
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"format" : "rgba8888"
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}
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],
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"dependencies" :
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[
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"materials/effects/localcontrast_downsample4.json",
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"materials/effects/localcontrast_gaussian_x.json",
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"materials/effects/localcontrast_gaussian_y.json",
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"materials/effects/localcontrast_combine.json",
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"shaders/effects/localcontrast_downsample4.frag",
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"shaders/effects/localcontrast_downsample4.vert",
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"shaders/effects/localcontrast_gaussian.frag",
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"shaders/effects/localcontrast_gaussian.vert",
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"shaders/effects/localcontrast_combine.frag",
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"shaders/effects/localcontrast_combine.vert"
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]
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}
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@@ -0,0 +1,13 @@
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{
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"passes" :
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[
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{
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"blending" : "translucent",
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"cullmode" : "nocull",
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"depthtest" : "disabled",
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"depthwrite" : "disabled",
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"shader" : "genericimage2",
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"textures" : [ "effectpreview" ]
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}
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]
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}
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Binary file not shown.
@@ -0,0 +1,6 @@
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{
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"clampuvs" : true,
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"format" : "rgba8888",
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"nomip" : true,
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"nonpoweroftwo" : true
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/localcontrast_combine",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/localcontrast_downsample4",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/localcontrast_gaussian",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,12 @@
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{
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"passes": [{
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"shader": "effects/localcontrast_gaussian",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull",
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"combos": {
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"VERTICAL" : 1
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}
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}]
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}
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@@ -0,0 +1,4 @@
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{
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"autosize" : true,
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"material" : "materials/effectpreview.json"
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}
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@@ -0,0 +1,18 @@
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{
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"file" : "scene.json",
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"general" :
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{
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"properties" :
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{
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"schemecolor" :
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{
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"order" : 0,
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"text" : "ui_browse_properties_scheme_color",
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"type" : "color",
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"value" : "0 0 0"
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}
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}
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},
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"title" : "preview",
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"type" : "scene"
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}
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@@ -0,0 +1,104 @@
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{
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"camera" :
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{
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"center" : "0.000 0.000 -1.000",
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"eye" : "0.000 0.000 0.000",
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"up" : "0.000 1.000 0.000"
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},
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"general" :
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{
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"ambientcolor" : "0.3 0.3 0.3",
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"bloom" : false,
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"bloomstrength" : 2,
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"bloomthreshold" : 0.64999997615814209,
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"cameraparallax" : false,
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"cameraparallaxamount" : 0.5,
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"cameraparallaxdelay" : 0.10000000149011612,
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"cameraparallaxmouseinfluence" : 0,
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"camerapreview" : true,
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"camerashake" : false,
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"camerashakeamplitude" : 0.5,
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"camerashakeroughness" : 1,
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"camerashakespeed" : 3,
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"clearcolor" : "0.7 0.7 0.7",
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"orthogonalprojection" :
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{
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"height" : 256,
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"width" : 256
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},
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"skylightcolor" : "0.3 0.3 0.3"
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},
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"objects" :
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[
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{
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"angles" : "0.000 0.000 0.000",
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"colorBlendMode" : 0,
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"copybackground" : true,
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"depth" : 1,
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"id" : 38,
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"image" : "models/effectpreview.json",
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"name" : "",
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"origin" : "128.000 128.000 0.000",
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"parallaxDepth" : "1.000 1.000",
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"scale" : "1.000 1.000 1.000",
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"size" : "256.000 256.000",
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"visible" : true
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},
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{
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"angles" : "0.000 0.000 0.000",
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"colorBlendMode" : 0,
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"copybackground" : true,
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"dependencies" : [ 33 ],
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"effects" :
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[
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{
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"file" : "effects/localcontrast/effect.json",
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"passes" :
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[
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{},
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{
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"combos" :
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{
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"KERNEL" : 1
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},
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"constantshadervalues" :
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{
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"Scale" : "0.76 0.76"
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}
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},
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{
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"combos" :
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{
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"KERNEL" : 1,
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"VERTICAL" : 1
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},
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"constantshadervalues" :
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{
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"Scale" : "0.76 0.76"
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}
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},
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{
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"combos" :
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{
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"GREYSCALE" : 0
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},
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"constantshadervalues" :
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{
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"Strength" : 1.0700000524520874
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},
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"textures" : [ null, "util/white", "_rt_imageLayerComposite_33_a" ]
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}
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]
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}
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],
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"id" : 33,
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"image" : "models/util/fullscreenlayer.json",
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"name" : "Fullscreen",
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"origin" : "0.000 0.000 0.000",
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"parallaxDepth" : "1.000 1.000",
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"scale" : "1.000 1.000 1.000",
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"size" : "714.000 521.000",
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"visible" : true
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}
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]
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}
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@@ -0,0 +1,26 @@
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// [COMBO] {"material":"Greyscale","combo":"GREYSCALE","type":"options","default":0}
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varying vec4 v_TexCoord;
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uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
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uniform sampler2D g_Texture1; // {"material":"Mask","mode":"opacitymask","default":"util/white"}
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uniform sampler2D g_Texture2; // {"material":"Prev","hidden":true}
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uniform float g_Amount; // {"material":"Strength","default":1.0,"range":[0.01, 5]}
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void main() {
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vec4 blurred = texSample2D(g_Texture0, v_TexCoord.xy);
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vec4 albedo = texSample2D(g_Texture2, v_TexCoord.xy);
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vec3 delta = albedo.rgb - blurred.rgb;
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#if GREYSCALE == 1
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delta = CAST3(dot(vec3(0.11, 0.59, 0.3), delta));
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#endif
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vec3 enhanced = albedo.rgb + delta * g_Amount;
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float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
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albedo.rgb = mix(albedo.rgb, enhanced.rgb, mask);
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gl_FragColor = albedo;
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}
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@@ -0,0 +1,16 @@
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uniform mat4 g_ModelViewProjectionMatrix;
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uniform vec4 g_Texture1Resolution;
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec4 v_TexCoord;
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void main() {
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gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
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v_TexCoord.xy = a_TexCoord;
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v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
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v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
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}
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@@ -0,0 +1,12 @@
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varying vec4 v_TexCoord01;
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varying vec4 v_TexCoord23;
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uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
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void main() {
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gl_FragColor = (texSample2D(g_Texture0, v_TexCoord01.xy) +
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texSample2D(g_Texture0, v_TexCoord01.zw) +
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texSample2D(g_Texture0, v_TexCoord23.xy) +
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texSample2D(g_Texture0, v_TexCoord23.zw)) * 0.25;
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}
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@@ -0,0 +1,18 @@
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec4 v_TexCoord01;
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varying vec4 v_TexCoord23;
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uniform vec4 g_Texture0Resolution;
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void main() {
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gl_Position = vec4(a_Position, 1.0);
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vec2 offsets = 1.0 / g_Texture0Resolution.zw;
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v_TexCoord01.xy = a_TexCoord - offsets;
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v_TexCoord01.zw = a_TexCoord + vec2(offsets.x, -offsets.y);
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v_TexCoord23.xy = a_TexCoord + vec2(-offsets.x, offsets.y);
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v_TexCoord23.zw = a_TexCoord + offsets;
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}
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@@ -0,0 +1,46 @@
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#if KERNEL == 0
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varying vec2 v_TexCoord[13];
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#endif
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#if KERNEL == 1
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varying vec2 v_TexCoord[7];
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#endif
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#if KERNEL == 2
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varying vec2 v_TexCoord[3];
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#endif
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uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
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void main() {
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#if KERNEL == 0
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vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.006299 +
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texSample2D(g_Texture0, v_TexCoord[1]) * 0.017298 +
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texSample2D(g_Texture0, v_TexCoord[2]) * 0.039533 +
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texSample2D(g_Texture0, v_TexCoord[3]) * 0.075189 +
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texSample2D(g_Texture0, v_TexCoord[4]) * 0.119007 +
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texSample2D(g_Texture0, v_TexCoord[5]) * 0.156756 +
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texSample2D(g_Texture0, v_TexCoord[6]) * 0.171834 +
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texSample2D(g_Texture0, v_TexCoord[7]) * 0.156756 +
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texSample2D(g_Texture0, v_TexCoord[8]) * 0.119007 +
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texSample2D(g_Texture0, v_TexCoord[9]) * 0.075189 +
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texSample2D(g_Texture0, v_TexCoord[10]) * 0.039533 +
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texSample2D(g_Texture0, v_TexCoord[11]) * 0.017298 +
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texSample2D(g_Texture0, v_TexCoord[12]) * 0.006299;
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#endif
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#if KERNEL == 1
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vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.071303 +
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texSample2D(g_Texture0, v_TexCoord[1]) * 0.131514 +
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texSample2D(g_Texture0, v_TexCoord[2]) * 0.189879 +
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texSample2D(g_Texture0, v_TexCoord[3]) * 0.214607 +
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texSample2D(g_Texture0, v_TexCoord[4]) * 0.189879 +
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texSample2D(g_Texture0, v_TexCoord[5]) * 0.131514 +
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texSample2D(g_Texture0, v_TexCoord[6]) * 0.071303;
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#endif
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||||
#if KERNEL == 2
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||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.25 +
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||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.5 +
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||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.25;
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||||
#endif
|
||||
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||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
// [COMBO] {"material":"Kernel size","combo":"KERNEL","type":"options","default":0,"options":{"13x13":0,"7x7":1,"3x3":2}}
|
||||
|
||||
uniform vec2 g_Scale; // {"material":"Scale","default":"1 1","linked":true,"range":[0.01, 2.0]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
#if KERNEL == 0
|
||||
varying vec2 v_TexCoord[13];
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
varying vec2 v_TexCoord[7];
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
varying vec2 v_TexCoord[3];
|
||||
#endif
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
|
||||
#if VERTICAL
|
||||
float offsetX = 0.0f;
|
||||
float offsetY = g_Scale.y / g_Texture0Resolution.w;
|
||||
#else
|
||||
float offsetX = g_Scale.x / g_Texture0Resolution.z;
|
||||
float offsetY = 0.0f;
|
||||
#endif
|
||||
|
||||
#if KERNEL == 0
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX * 6.0, a_TexCoord.y - offsetY * 6.0);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x - offsetX * 5.0, a_TexCoord.y - offsetY * 5.0);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x - offsetX * 4.0, a_TexCoord.y - offsetY * 4.0);
|
||||
v_TexCoord[3] = vec2(a_TexCoord.x - offsetX * 3.0, a_TexCoord.y - offsetY * 3.0);
|
||||
v_TexCoord[4] = vec2(a_TexCoord.x - offsetX * 2.0, a_TexCoord.y - offsetY * 2.0);
|
||||
v_TexCoord[5] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
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||||
v_TexCoord[6] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[7] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
v_TexCoord[8] = vec2(a_TexCoord.x + offsetX * 2.0, a_TexCoord.y + offsetY * 2.0);
|
||||
v_TexCoord[9] = vec2(a_TexCoord.x + offsetX * 3.0, a_TexCoord.y + offsetY * 3.0);
|
||||
v_TexCoord[10] = vec2(a_TexCoord.x + offsetX * 4.0, a_TexCoord.y + offsetY * 4.0);
|
||||
v_TexCoord[11] = vec2(a_TexCoord.x + offsetX * 5.0, a_TexCoord.y + offsetY * 5.0);
|
||||
v_TexCoord[12] = vec2(a_TexCoord.x + offsetX * 6.0, a_TexCoord.y + offsetY * 6.0);
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX * 3.0, a_TexCoord.y - offsetY * 3.0);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x - offsetX * 2.0, a_TexCoord.y - offsetY * 2.0);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[3] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[4] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
v_TexCoord[5] = vec2(a_TexCoord.x + offsetX * 2.0, a_TexCoord.y + offsetY * 2.0);
|
||||
v_TexCoord[6] = vec2(a_TexCoord.x + offsetX * 3.0, a_TexCoord.y + offsetY * 3.0);
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"name": "FX Preview",
|
||||
"type": "scene2d"
|
||||
}
|
||||
Reference in New Issue
Block a user