This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

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varying vec4 v_TexCoord;
uniform sampler2D g_Texture0; // {"hidden":true}
uniform sampler2D g_Texture1; // {"hidden":true}
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
uniform float g_Amount; // {"material":"rate","label":"ui_editor_properties_accumulation_rate","default":0.8,"range":[0.01, 1]}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
vec4 pastAlbedo = texSample2D(g_Texture1, v_TexCoord.xy);
float rate = g_Amount;
#if MASK
float mask = texSample2D(g_Texture2, v_TexCoord.zw).r;
rate = g_Amount + (1.0 - g_Amount) * (1.0 - mask);
#endif
gl_FragColor = mix(pastAlbedo, albedo, rate);
}

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#if MASK == 1
uniform vec4 g_Texture2Resolution;
#endif
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_TexCoord;
void main() {
gl_Position = vec4(a_Position, 1.0);
v_TexCoord.xyzw = a_TexCoord.xyxy;
#if MASK == 1
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
#endif
}

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varying vec2 v_TexCoord;
uniform sampler2D g_Texture0; // {"hidden":true}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord);
gl_FragColor = albedo;
}

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uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord = a_TexCoord;
}