stuff
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
|
||||
varying vec2 v_TexCoord[4];
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
|
||||
float weight = 0.0;
|
||||
vec4 result = CAST4(0.0);
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
vec4 sample = texSample2D(g_Texture0, v_TexCoord[i]);
|
||||
result += sample * sample.a;
|
||||
weight += sample.a;
|
||||
}
|
||||
|
||||
gl_FragColor.rgb = result.rgb / max(0.001, weight);
|
||||
gl_FragColor.a = result.a / 4.0;
|
||||
}
|
||||
Reference in New Issue
Block a user