stuff
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{
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"version" : 1,
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"replacementkey" : "twirl",
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"name" : "ui_editor_effect_twirl_title",
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"description" : "ui_editor_effect_twirl_description",
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"group" : "animate",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/twirl.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/twirl.json",
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"shaders/effects/twirl.frag",
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"shaders/effects/twirl.vert"
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],
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"gizmos" :
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[
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{
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"type" : "EffectSpinUV",
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"vars" :
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{
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"center" : "center",
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"ratio" : "ratio",
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"angle" : "angle",
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"size" : "size"
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}
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}
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]
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}
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{
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"passes" :
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[
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{
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"blending" : "translucent",
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"cullmode" : "nocull",
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"depthtest" : "disabled",
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"depthwrite" : "disabled",
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"shader" : "genericimage2",
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"textures" : [ "effectpreview" ]
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}
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]
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}
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{
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"clampuvs" : true,
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"format" : "rgba8888",
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"nomip" : true,
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"nonpoweroftwo" : true
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}
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{
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"passes": [{
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"shader": "effects/twirl",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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{
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"autosize" : true,
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"material" : "materials/effectpreview.json"
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}
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19
modules/wallpaper-engine/effects/twirl/preview/project.json
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19
modules/wallpaper-engine/effects/twirl/preview/project.json
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{
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"file" : "scene.json",
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"general" :
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{
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"properties" :
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{
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"schemecolor" :
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{
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"order" : 0,
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"text" : "ui_browse_properties_scheme_color",
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"type" : "color",
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"value" : "0 0 0"
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}
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}
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},
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"title" : "preview",
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"type" : "scene",
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"version" : 0
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}
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101
modules/wallpaper-engine/effects/twirl/preview/scene.json
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101
modules/wallpaper-engine/effects/twirl/preview/scene.json
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{
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"camera" :
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{
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"center" : "0.00000 0.00000 -1.00000",
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"eye" : "0.00000 0.00000 0.00000",
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"up" : "0.00000 1.00000 0.00000"
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},
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"general" :
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{
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"ambientcolor" : "0.30000 0.30000 0.30000",
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"bloom" : false,
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"bloomhdrfeather" : 0.1,
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"bloomhdriterations" : 8,
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"bloomhdrscatter" : 1.619,
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"bloomhdrstrength" : 2.0,
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"bloomhdrthreshold" : 1.0,
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"bloomstrength" : 2.0,
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"bloomthreshold" : 0.64999998,
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"camerafade" : true,
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"cameraparallax" : false,
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"cameraparallaxamount" : 0.5,
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"cameraparallaxdelay" : 0.1,
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"cameraparallaxmouseinfluence" : 0.0,
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"camerapreview" : true,
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"camerashake" : false,
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"camerashakeamplitude" : 0.5,
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"camerashakeroughness" : 1.0,
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"camerashakespeed" : 3.0,
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"clearcolor" : "0.70000 0.70000 0.70000",
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"clearenabled" : true,
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"farz" : 10000.0,
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"fov" : 50.0,
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"hdr" : false,
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"nearz" : 0.0099999998,
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"orthogonalprojection" :
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{
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"height" : 256,
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"width" : 256
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},
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"skylightcolor" : "0.30000 0.30000 0.30000",
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"zoom" : 1.0
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},
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"objects" :
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[
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{
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"alignment" : "center",
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"alpha" : 1.0,
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"angles" : "0.00000 0.00000 0.00000",
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"brightness" : 1.0,
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"color" : "1.00000 1.00000 1.00000",
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"colorBlendMode" : 0,
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"copybackground" : true,
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"depth" : 1,
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"effects" :
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[
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{
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"file" : "effects/twirl/effect.json",
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"id" : 18,
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"name" : "",
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"passes" :
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[
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{
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"combos" :
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{
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"ELLIPTICAL" : 0,
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"INNER" : 1,
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"NOISE" : 0,
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"REPEAT" : 0
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},
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"constantshadervalues" :
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{
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"amount" : 0.23,
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"angle" : 0.0,
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"center" : "0.50194 0.46310",
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"feather" : 0,
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"ratio" : 1.0,
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"size" : 0.83391356,
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"speed" : 1.0
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},
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"id" : 19
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}
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],
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"visible" : true
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}
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],
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"id" : 38,
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"image" : "models/effectpreview.json",
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"ledsource" : false,
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"locktransforms" : false,
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"name" : "",
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"origin" : "128.00000 128.00000 0.00000",
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"parallaxDepth" : "1.00000 1.00000",
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"perspective" : false,
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"scale" : "1.00000 1.00000 1.00000",
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"size" : "256.00000 256.00000",
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"solid" : true,
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"visible" : true
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}
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],
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"version" : 0
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}
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@@ -0,0 +1,85 @@
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// [COMBO] {"material":"ui_editor_properties_elliptical","combo":"ELLIPTICAL","type":"options","default":1}
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// [COMBO] {"material":"ui_editor_properties_noise","combo":"NOISE","type":"options","default":0}
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// [COMBO] {"material":"ui_editor_properties_repeat","combo":"REPEAT","type":"options","default":1}
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// [COMBO] {"material":"ui_editor_properties_inner","combo":"INNER","type":"options","default":0}
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#include "common.h"
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varying vec2 v_TexCoord;
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varying vec2 v_TexCoordMask;
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uniform vec4 g_Texture0Resolution;
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uniform sampler2D g_Texture0; // {"hidden":true}
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uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
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uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_noise","default":"util/noise"}
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uniform vec2 g_SpinCenter; // {"material":"center","label":"ui_editor_properties_center","default":"0.5 0.5","position":true}
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uniform float g_Size; // {"material":"size","label":"ui_editor_properties_size","default":0.5,"range":[0,1]}
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uniform float g_Feather; // {"material":"feather","label":"ui_editor_properties_feather","default":0.002,"range":[0,0.2]}
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uniform float g_Amount; // {"material":"amount","label":"ui_editor_properties_amount","default":1.0,"range":[0,2.0]}
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uniform float g_Speed; // {"material":"speed","label":"ui_editor_properties_speed","default":1.0,"range":[-5,5]}
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uniform float g_Ratio; // {"material":"ratio","label":"ui_editor_properties_ratio","default":1.0,"range":[0,10]}
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uniform float g_Axis; // {"material":"angle","label":"ui_editor_properties_angle","default":0.0,"range":[0,3.141]}
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uniform float g_Time;
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uniform float g_NoiseSpeed; // {"material":"noisespeed","label":"ui_editor_properties_noise_speed","default":0.15,"range":[0,0.2]}
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uniform float g_NoiseAmount; // {"material":"noiseamount","label":"ui_editor_properties_noise_amount","default":0.5,"range":[0,1]}
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void main() {
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float aspect = g_Texture0Resolution.z / g_Texture0Resolution.w;
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vec2 texCoord = v_TexCoord.xy;
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texCoord -= g_SpinCenter;
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texCoord.x *= aspect;
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#if ELLIPTICAL
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texCoord.xy = rotateVec2(texCoord.xy, g_Axis);
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texCoord.x *= g_Ratio;
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#endif
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float feather = smoothstep(g_Size + g_Feather + 0.00001, g_Size - g_Feather, length(texCoord.xy));
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#if INNER
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float dist = (1.0 / length(texCoord)) * g_Size;
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#else
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float dist = length(texCoord) / g_Size;
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#endif
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float anim = sin(g_Time * g_Speed) * dist * g_Amount;
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#if NOISE
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float noise = texSample2D(g_Texture2, vec2(g_Time * 0.08333333, g_Time * 0.02777777) * g_NoiseSpeed).r * 3.141 * 2.0;
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anim += sin(noise) * g_NoiseAmount;
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#endif
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texCoord = rotateVec2(texCoord, anim);
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#if ELLIPTICAL
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texCoord.x /= g_Ratio;
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texCoord.xy = rotateVec2(texCoord.xy, -g_Axis);
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#endif
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texCoord.x /= aspect;
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texCoord += g_SpinCenter;
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#if REPEAT
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texCoord = frac(texCoord);
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#endif
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texCoord = mix(v_TexCoord.xy, texCoord, feather);
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gl_FragColor = texSample2D(g_Texture0, texCoord);
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float mask = 1.0;
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#if MASK
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mask *= texSample2D(g_Texture1, v_TexCoordMask).r;
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#endif
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gl_FragColor = mix(texSample2D(g_Texture0, v_TexCoord.xy), gl_FragColor, mask);
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}
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uniform mat4 g_ModelViewProjectionMatrix;
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uniform vec4 g_Texture1Resolution;
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec2 v_TexCoord;
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#if MASK == 1
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varying vec2 v_TexCoordMask;
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#endif
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void main() {
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gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
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v_TexCoord.xy = a_TexCoord.xy;
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#if MASK == 1
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v_TexCoordMask = vec2(a_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
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a_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
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#endif
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}
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@@ -0,0 +1,4 @@
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{
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"name": "FX Preview",
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"type": "scene2d"
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}
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