stuff
This commit is contained in:
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{
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"version" : 1,
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"name" : "ui_editor_effect_vhs_title",
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"description" : "ui_editor_effect_vhs_description",
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"group" : "colorize",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/vhs.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/vhs.json",
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"shaders/effects/vhs.frag",
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"shaders/effects/vhs.vert"
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]
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}
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{
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"passes" :
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[
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{
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"blending" : "translucent",
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"cullmode" : "nocull",
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"depthtest" : "disabled",
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"depthwrite" : "disabled",
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"shader" : "genericimage2",
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"textures" : [ "effectpreview" ]
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}
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]
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}
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{
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"passes": [{
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"shader": "effects/vhs",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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{
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"autosize" : true,
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"material" : "materials/effectpreview.json"
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}
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18
modules/wallpaper-engine/effects/vhs/previewvhs/project.json
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18
modules/wallpaper-engine/effects/vhs/previewvhs/project.json
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{
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"file" : "scene.json",
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"general" :
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{
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"properties" :
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{
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"schemecolor" :
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{
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"order" : 0,
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"text" : "ui_browse_properties_scheme_color",
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"type" : "color",
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"value" : "0 0 0"
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}
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}
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},
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"title" : "previewvhs",
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"type" : "scene"
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}
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83
modules/wallpaper-engine/effects/vhs/previewvhs/scene.json
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83
modules/wallpaper-engine/effects/vhs/previewvhs/scene.json
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{
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"camera" :
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{
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"center" : "0.000 0.000 -1.000",
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"eye" : "0.000 0.000 0.000",
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"up" : "0.000 1.000 0.000"
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},
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"general" :
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{
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"ambientcolor" : "0.300 0.300 0.300",
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"bloom" : false,
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"bloomstrength" : 2.0,
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"bloomthreshold" : 0.64999997615814209,
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"camerafade" : true,
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"cameraparallax" : false,
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"cameraparallaxamount" : 0.5,
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"cameraparallaxdelay" : 0.10000000149011612,
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"cameraparallaxmouseinfluence" : 0.0,
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"camerapreview" : true,
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"camerashake" : false,
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"camerashakeamplitude" : 0.5,
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"camerashakeroughness" : 1.0,
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"camerashakespeed" : 3.0,
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"clearcolor" : "0.700 0.700 0.700",
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"clearenabled" : true,
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"farz" : 10000.0,
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"fov" : 50.0,
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"nearz" : 0.0099999997764825821,
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"orthogonalprojection" :
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{
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"height" : 256,
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"width" : 256
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},
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"skylightcolor" : "0.300 0.300 0.300"
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},
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"objects" :
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[
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{
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"angles" : "0.000 0.000 0.000",
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"colorBlendMode" : 0,
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"copybackground" : true,
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"depth" : 1,
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"effects" :
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[
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{
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"file" : "effects/vhs/effect.json",
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"id" : 22,
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"name" : "",
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"passes" :
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[
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{
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"constantshadervalues" :
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{
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"artifacts" : 5,
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"chromatic" : 0.42999999999999999,
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"distortionspeed" : 1.4299999999999999,
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"distortionstrength" : 1.3500000000000001,
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"distortionwidth" : 1.21,
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"scale" : 0.11,
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"strength" : 1.29
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},
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"id" : 23,
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"textures" : [ null, "util/noise" ]
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}
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],
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"visible" : true
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}
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],
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"id" : 38,
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"image" : "models/effectpreview.json",
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"ledsource" : false,
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"locktransforms" : false,
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"name" : "",
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"origin" : "128.000 128.000 0.000",
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"parallaxDepth" : "1.000 1.000",
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"perspective" : false,
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"scale" : "1.000 1.000 1.000",
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"size" : "256.000 256.000",
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"solid" : true,
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"visible" : true
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}
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]
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}
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// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":12}
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// [COMBO] {"material":"ui_editor_properties_greyscale","combo":"GREYSCALE","type":"options","default":0}
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// [COMBO] {"material":"ui_editor_properties_artifacts_negated","combo":"INVERTARTIFACTS","type":"options","default":1}
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#include "common.h"
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#include "common_blending.h"
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varying vec4 v_TexCoord;
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varying vec4 v_TexCoordGlitch;
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varying vec4 v_TexCoordNoise;
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varying vec4 v_TexCoordVHSNoise;
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uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
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uniform sampler2D g_Texture1; // {"material":"ui_editor_properties_noise","default":"util/noise"}
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uniform sampler2D g_Texture2; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"MASK"}
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uniform float g_Time;
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uniform float g_NoiseAlpha; // {"material":"strength","label":"ui_editor_properties_alpha","default":1.0,"range":[0.0, 2.0]}
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uniform float g_DistortionStrength; // {"material":"distortionstrength","label":"ui_editor_properties_distortion_strength","default":1.0,"range":[0.0, 2.0]}
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uniform float g_DistortionSpeed; // {"material":"distortionspeed","label":"ui_editor_properties_distortion_speed","default":1,"range":[0.0, 2.0]}
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uniform float g_DistortionWidth; // {"material":"distortionwidth","label":"ui_editor_properties_distortion_width","default":1.0,"range":[0.0, 2.0]}
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uniform float g_ArtifactsScale; // {"material":"artifacts","label":"ui_editor_properties_artifacts","default":1.5,"range":[0.0, 3.0]}
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void main() {
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float dblend = sin(g_Time);
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dblend = sign(dblend) * pow(abs(max(0.00001, dblend)), 4.0);
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vec2 distortion = vec2(dblend *
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g_DistortionStrength * 0.02 *
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smoothstep(0.01 * g_DistortionWidth, 0.0, abs(frac(g_Time * g_DistortionSpeed) - v_TexCoord.y)),
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0.0);
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distortion *= g_NoiseAlpha;
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vec4 orig = texSample2D(g_Texture0, v_TexCoord.xy + distortion);
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vec4 albedo;
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albedo.ga = orig.ga;
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albedo.r = texSample2D(g_Texture0, v_TexCoordGlitch.xy + distortion).r;
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albedo.b = texSample2D(g_Texture0, v_TexCoordGlitch.zw + distortion).b;
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vec3 noise = texSample2D(g_Texture1, v_TexCoordNoise.xy).rgb;
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vec3 noise2 = texSample2D(g_Texture1, v_TexCoordNoise.zw).gbr;
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#if GREYSCALE == 1
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noise = CAST3(greyscale(noise));
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noise2 = CAST3(greyscale(noise2));
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#endif
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noise = saturate(noise * noise2);
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float blend = 0.1;
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#if MASK == 1
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blend *= texSample2D(g_Texture2, v_TexCoord.zw).r;
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#endif
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albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, noise, blend);
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albedo.rgb = BlendOpacity(albedo.rgb, smoothstep(0.7, 1.0, noise), BlendLinearDodge, blend);
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vec2 vhsNoise = texSample2D(g_Texture1, v_TexCoordVHSNoise.xy).rg;
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vec2 vhsNoise2 = texSample2D(g_Texture1, v_TexCoordVHSNoise.zw).rg;
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float artifactLimiter = pow(g_ArtifactsScale, 0.2);
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float artifactsAlpha = step(0.9, vhsNoise.x * artifactLimiter) * step(0.9, vhsNoise2.x * artifactLimiter) * vhsNoise.y * vhsNoise2.y;
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#if INVERTARTIFACTS
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albedo.rgb = mix(albedo.rgb, CAST3(1.0 - albedo.rgb), artifactsAlpha);
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#else
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albedo.rgb += CAST3(artifactsAlpha);
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#endif
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gl_FragColor = mix(orig, albedo, g_NoiseAlpha);
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}
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uniform mat4 g_ModelViewProjectionMatrix;
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uniform vec4 g_Texture0Resolution;
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#if MASK == 1
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uniform vec4 g_Texture2Resolution;
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#endif
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uniform float g_Time;
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec4 v_TexCoord;
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varying vec4 v_TexCoordGlitch;
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varying vec4 v_TexCoordNoise;
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varying vec4 v_TexCoordVHSNoise;
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uniform float g_NoiseScale; // {"material":"scale","label":"ui_editor_properties_scale","default":0.3,"range":[0.01, 1.0]}
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uniform float g_Chromatic; // {"material":"chromatic","label":"ui_editor_properties_chromatic_aberration","default":0.1,"range":[0.0, 1.0]}
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uniform float g_ArtifactsScale; // {"material":"artifacts","label":"ui_editor_properties_artifacts","default":1.5,"range":[0.0, 3.0]}
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uniform float g_NoiseAlpha; // {"material":"strength","label":"ui_editor_properties_alpha","default":1.0,"range":[0.0, 2.0]}
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void main() {
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gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
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float aspect = g_Texture0Resolution.z / g_Texture0Resolution.w;
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float t = frac(g_Time);
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v_TexCoord = a_TexCoord.xyxy;
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v_TexCoordNoise.xy = (a_TexCoord.xy + t) * g_NoiseScale;
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v_TexCoordNoise.zw = (a_TexCoord.xy - t * 2.5) * g_NoiseScale * 0.52;
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v_TexCoordNoise *= vec4(aspect, 1.0, aspect, 1.0);
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#if MASK == 1
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v_TexCoord.zw = vec2(a_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
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a_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
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#endif
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v_TexCoordVHSNoise.xy = v_TexCoordNoise.xy * vec2(0.1, 10) * g_ArtifactsScale;
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v_TexCoordVHSNoise.zw = v_TexCoordNoise.zw * vec2(0.01, 2) * g_ArtifactsScale;
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v_TexCoordGlitch = v_TexCoord.xyxy;
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vec3 glitchOffset = g_Chromatic * smoothstep(0, 2, 1 + 0.5 * sin(g_Time * vec3(11, 7, 13) * 2)) * vec3(0.007, 0.008, 0.0075);
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v_TexCoordGlitch.y += 0.004 * g_Chromatic + glitchOffset.x;
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v_TexCoordGlitch.xz += glitchOffset.xy + vec2(0.005, -0.0005) * g_Chromatic;
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v_TexCoordGlitch.z -= glitchOffset.z + 0.006 * g_Chromatic;
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v_TexCoordGlitch.w -= 0.0045 * g_Chromatic;
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v_TexCoord.x += glitchOffset.z * min(1.0, g_NoiseAlpha);
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v_TexCoord.y -= glitchOffset.z * min(1.0, g_NoiseAlpha);
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}
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@@ -0,0 +1,4 @@
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{
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"name": "FX Preview",
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"type": "scene2d"
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}
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