This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

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{
"name" : "ui_editor_effect_xray_title",
"description" : "ui_editor_effect_xray_description",
"group" : "colorize",
"preview" : "preview/project.json",
"passes" :
[
{
"material" : "materials/effects/xray.json"
}
],
"dependencies" :
[
"materials/effects/xray.json",
"shaders/effects/xray.frag",
"shaders/effects/xray.vert"
]
}

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{
"passes" :
[
{
"blending" : "translucent",
"cullmode" : "nocull",
"depthtest" : "disabled",
"depthwrite" : "disabled",
"shader" : "genericimage2",
"textures" : [ "effectpreview" ]
}
]
}

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{
"clampuvs" : true,
"format" : "rgba8888",
"nomip" : true,
"nonpoweroftwo" : true
}

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{
"passes": [{
"shader": "effects/xray",
"blending": "normal",
"depthtest": "disabled",
"depthwrite": "disabled",
"cullmode": "nocull"
}]
}

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{
"bleedtransparentcolors" : true,
"clampuvs" : true,
"format" : "rgba8888",
"nonpoweroftwo" : true
}

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{
"autosize" : true,
"material" : "materials/effectpreview.json"
}

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{
"file" : "scene.json",
"general" :
{
"properties" :
{
"schemecolor" :
{
"order" : 0,
"text" : "ui_browse_properties_scheme_color",
"type" : "color",
"value" : "0 0 0"
}
}
},
"title" : "preview"
}

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{
"camera" :
{
"center" : "0.000 0.000 -1.000",
"eye" : "0.000 0.000 0.000",
"up" : "0.000 1.000 0.000"
},
"general" :
{
"ambientcolor" : "0.3 0.3 0.3",
"bloom" : false,
"bloomstrength" : 2,
"bloomthreshold" : 0.64999997615814209,
"cameraparallax" : false,
"cameraparallaxamount" : 0.5,
"cameraparallaxdelay" : 0.10000000149011612,
"cameraparallaxmouseinfluence" : 0,
"camerapreview" : true,
"camerashake" : false,
"camerashakeamplitude" : 0.5,
"camerashakeroughness" : 1,
"camerashakespeed" : 3,
"clearcolor" : "0.7 0.7 0.7",
"clearenabled" : null,
"orthogonalprojection" :
{
"height" : 256,
"width" : 256
},
"skylightcolor" : "0.3 0.3 0.3"
},
"objects" :
[
{
"angles" : "0.000 0.000 0.000",
"colorBlendMode" : 0,
"copybackground" : true,
"depth" : 1,
"effects" :
[
{
"file" : "effects/xray/effect.json",
"passes" :
[
{
"constantshadervalues" :
{
"ui_editor_particle_element_exponent" : 1.0,
"ui_editor_properties_multiply" : 1.0
},
"textures" : [ null, "x-ray-1704855_960_720", "particle/halo" ]
}
],
"username" : "",
"visible" : true
}
],
"id" : 38,
"image" : "models/effectpreview.json",
"name" : "",
"origin" : "128.000 128.000 0.000",
"parallaxDepth" : "1.000 1.000",
"scale" : "1.000 1.000 1.000",
"size" : "256.000 256.000",
"visible" : true
}
]
}

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// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":0}
#include "common_blending.h"
varying vec4 v_TexCoord;
varying vec3 v_PointerUV;
uniform float g_Multiply; // {"material":"ui_editor_properties_multiply","default":1,"range":[0.0, 10.0]}
uniform float g_PointerScale; // {"material":"ui_editor_particle_element_exponent","default":5,"range":[0.01, 20.0]}
#if OPACITYMASK == 1
varying vec2 v_TexCoordOpacity;
#endif
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
uniform sampler2D g_Texture1; // {"material":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
uniform sampler2D g_Texture2; // {"material":"ui_editor_properties_sprite","default":"particle/halo"}
uniform sampler2D g_Texture3; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"OPACITYMASK"}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
vec4 mask = texSample2D(g_Texture1, v_TexCoord.zw);
float blend = mask.a * g_Multiply;
#if OPACITYMASK == 1
blend *= texSample2D(g_Texture3, v_TexCoordOpacity).r;
#endif
// Complete unproject per pixel
vec2 unprojectedUVs = v_PointerUV.xy / v_PointerUV.z;
vec2 texS = v_TexCoord.xy;
texS.y = 1.0 - texS.y;
unprojectedUVs = (texS - unprojectedUVs);
unprojectedUVs = saturate(unprojectedUVs);
// Scale sprite image around center
unprojectedUVs -= 0.5;
unprojectedUVs *= g_PointerScale;
unprojectedUVs += 0.5;
vec2 blendSample = texSample2D(g_Texture2, unprojectedUVs).ra;
blend *= blendSample.x * blendSample.y;
//blend = 0;
//albedo.rgb = vec3(unprojectedUVs.xy, 0);
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, mask.rgb, blend);
gl_FragColor = albedo;
}

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uniform mat4 g_ModelViewProjectionMatrix;
uniform vec4 g_Texture1Resolution;
#if OPACITYMASK == 1
uniform vec4 g_Texture3Resolution;
varying vec2 v_TexCoordOpacity;
#endif
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_TexCoord;
uniform mat4 g_ModelViewProjectionMatrixInverse;
uniform vec4 g_Texture0Resolution;
uniform vec2 g_PointerPosition;
varying vec3 v_PointerUV;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
#if OPACITYMASK == 1
v_TexCoordOpacity = vec2(v_TexCoord.x * g_Texture3Resolution.z / g_Texture3Resolution.x,
v_TexCoord.y * g_Texture3Resolution.w / g_Texture3Resolution.y);
#endif
vec2 pointer = g_PointerPosition;
pointer.y = 1.0 - pointer.y; // Flip pointer screen space Y to match texture space Y
v_PointerUV = mul(vec4(pointer * 2 - 1, 0.0, 1.0), g_ModelViewProjectionMatrixInverse).xyw;
v_PointerUV.xy *= 1.0 / g_Texture0Resolution.xy;
}

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{
"name": "FX Preview",
"type": "scene2d"
}