This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

View File

@@ -0,0 +1,40 @@
struct PS_OUTPUT
{
float4 gl_FragColor : SV_TARGET;
};
struct VS_OUTPUT
{
float4 gl_Position : SV_POSITION;
float2 v_TexCoord : TEXCOORD0;
};
Texture2D g_Texture0:register(t0);
SamplerState g_Texture0SamplerState:register(s0);
static float weight[3][3] = {{21.0 / 256.0, 31.0 / 256.0, 21.0 / 256.0},
{31.0 / 256.0, 48.0 / 256.0, 31.0 / 256.0},
{21.0 / 256.0, 31.0 / 256.0, 21.0 / 256.0}};
PS_OUTPUT main(VS_OUTPUT IN)
{
float3 color = (float3)0.0;
float w;
float h;
g_Texture0.GetDimensions(w, h);
float2 uvd = 3.333 / float2(w, h);
for (int x = 0; x < 3; ++x)
{
for (int y = 0; y < 3; ++y)
{
color += g_Texture0.SampleLevel(g_Texture0SamplerState, IN.v_TexCoord + float2(x - 1, y - 1) * uvd, 0.0).rgb * weight[x][y];
}
}
PS_OUTPUT OUT;
OUT.gl_FragColor.rgb = color;
OUT.gl_FragColor.a = 1.0;
return OUT;
}