stuff
This commit is contained in:
@@ -0,0 +1,17 @@
|
||||
|
||||
uniform mat4 g_ModelViewMatrix;
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec4 a_Color;
|
||||
|
||||
varying vec4 v_ScreenPos;
|
||||
varying vec4 v_ScreenNorm;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
vec3 normal = normalize(a_Color.rgb * 2.0 - 1.0);
|
||||
v_ScreenPos = gl_Position;
|
||||
v_ScreenNorm = mul(vec4(normal, 0.0), g_ModelViewProjectionMatrix);
|
||||
}
|
||||
Reference in New Issue
Block a user