stuff
This commit is contained in:
35
modules/wallpaper-engine/shaders/puppettexturechannels.frag
Normal file
35
modules/wallpaper-engine/shaders/puppettexturechannels.frag
Normal file
@@ -0,0 +1,35 @@
|
||||
|
||||
uniform vec4 g_Color4;
|
||||
|
||||
uniform sampler2D g_Texture0;
|
||||
uniform sampler2D g_Texture1; // {"combo":"DOUBLEBUFFERED","hidden":true}
|
||||
|
||||
varying vec3 v_TexCoordBlend;
|
||||
varying vec2 v_TexCoordBase;
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoordBlend.xy);
|
||||
|
||||
#if DOUBLEBUFFERED
|
||||
#ifdef HLSL
|
||||
clip(v_TexCoordBlend.z - 0.001);
|
||||
#else
|
||||
if (v_TexCoordBlend.z <= 0.001)
|
||||
{
|
||||
discard;
|
||||
}
|
||||
#endif
|
||||
vec4 base = texSample2D(g_Texture1, v_TexCoordBase.xy);
|
||||
base.rgb = mix(albedo.rgb, base.rgb, step(saturate(v_TexCoordBlend.z), base.a));
|
||||
|
||||
albedo = mix(base, albedo, v_TexCoordBlend.z);
|
||||
albedo *= g_Color4;
|
||||
|
||||
gl_FragColor = albedo;
|
||||
#else
|
||||
albedo.a *= saturate(v_TexCoordBlend.z);
|
||||
albedo.rgb *= g_Color4 * max(1.0, v_TexCoordBlend.z);
|
||||
|
||||
gl_FragColor = albedo;
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user