This commit is contained in:
2025-02-07 17:04:43 -06:00
parent 33fd7ddf72
commit 8eec81c7f4
2249 changed files with 75331 additions and 685 deletions

View File

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uniform mat4 g_ModelViewProjectionMatrix;
uniform vec4 g_Texture0Resolution;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
// The coordinates of the current pixel within the space spanning (0, 0) to (new x, new y).
varying vec2 v_PixelCoord;
// x and y are the width and height of a 'new' pixel in 0 to 1 coordinate space. z and w are the same for an old pixel
varying vec4 v_PixelSize;
uniform float u_ResolutionScale; // {"material":"resolution_scale","label":"Resolution Scale","default":0.125,"range":[0.01, 1.0]}
uniform vec2 u_NewResolution; // {"material":"new_resolution","label":"New Resolution","default":"960 540"}
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
#if MULTIPLY
v_PixelCoord = a_TexCoord * g_Texture0Resolution.xy * u_ResolutionScale;
v_PixelSize.xy = 1.0 / (g_Texture0Resolution.xy * u_ResolutionScale);
#else
v_PixelCoord = a_TexCoord * u_NewResolution;
v_PixelSize.xy = 1.0 / (u_NewResolution);
#endif
v_PixelSize.zw = 1.0 / g_Texture0Resolution.xy;
}