yes
This commit is contained in:
20
modules/wallpaper-engine/effects/blendgradient/effect.json
Normal file
20
modules/wallpaper-engine/effects/blendgradient/effect.json
Normal file
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "blendgradient",
|
||||
"name" : "ui_editor_effect_blend_gradient_title",
|
||||
"description" : "ui_editor_effect_blend_gradient_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blendgradient.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blendgradient.json",
|
||||
"shaders/effects/blendgradient.frag",
|
||||
"shaders/effects/blendgradient.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blendgradient",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "blendgradient",
|
||||
"name" : "ui_editor_effect_blend_gradient_title",
|
||||
"description" : "ui_editor_effect_blend_gradient_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/blendgradient.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/blendgradient.json",
|
||||
"shaders/effects/blendgradient.frag",
|
||||
"shaders/effects/blendgradient.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "tint",
|
||||
"name" : "ui_editor_effect_tint_title",
|
||||
"description" : "ui_editor_effect_tint_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/tint.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/tint.json",
|
||||
"shaders/effects/tint.frag",
|
||||
"shaders/effects/tint.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
{
|
||||
"version" : 1,
|
||||
"replacementkey" : "vhs",
|
||||
"name" : "ui_editor_effect_vhs_title",
|
||||
"description" : "ui_editor_effect_vhs_description",
|
||||
"group" : "colorize",
|
||||
"preview" : "previewvhs/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/vhs.json"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/vhs.json",
|
||||
"shaders/effects/vhs.frag",
|
||||
"shaders/effects/vhs.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"blending" : "translucent",
|
||||
"cullmode" : "nocull",
|
||||
"depthtest" : "disabled",
|
||||
"depthwrite" : "disabled",
|
||||
"shader" : "genericimage2",
|
||||
"textures" : [ "effectpreview" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"clampuvs" : true,
|
||||
"format" : "rgba8888",
|
||||
"nomip" : true,
|
||||
"nonpoweroftwo" : true
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/blendgradient",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/tint",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/vhs",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"autosize" : true,
|
||||
"material" : "materials/effectpreview.json"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"file" : "scene.json",
|
||||
"general" :
|
||||
{
|
||||
"properties" :
|
||||
{
|
||||
"schemecolor" :
|
||||
{
|
||||
"order" : 0,
|
||||
"text" : "ui_browse_properties_scheme_color",
|
||||
"type" : "color",
|
||||
"value" : "0 0 0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"title" : "preview",
|
||||
"type" : "scene",
|
||||
"version" : 0
|
||||
}
|
||||
@@ -0,0 +1,213 @@
|
||||
{
|
||||
"camera" :
|
||||
{
|
||||
"center" : "0.00000 0.00000 -1.00000",
|
||||
"eye" : "0.00000 0.00000 0.00000",
|
||||
"up" : "0.00000 1.00000 0.00000"
|
||||
},
|
||||
"general" :
|
||||
{
|
||||
"ambientcolor" : "0.30000 0.30000 0.30000",
|
||||
"bloom" : false,
|
||||
"bloomhdrfeather" : 0.1,
|
||||
"bloomhdriterations" : 8,
|
||||
"bloomhdrscatter" : 1.619,
|
||||
"bloomhdrstrength" : 2.0,
|
||||
"bloomhdrthreshold" : 1.0,
|
||||
"bloomstrength" : 2.0,
|
||||
"bloomthreshold" : 0.64999998,
|
||||
"camerafade" : true,
|
||||
"cameraparallax" : false,
|
||||
"cameraparallaxamount" : 0.5,
|
||||
"cameraparallaxdelay" : 0.1,
|
||||
"cameraparallaxmouseinfluence" : 0.0,
|
||||
"camerapreview" : true,
|
||||
"camerashake" : false,
|
||||
"camerashakeamplitude" : 0.5,
|
||||
"camerashakeroughness" : 1.0,
|
||||
"camerashakespeed" : 3.0,
|
||||
"clearcolor" : "0.70000 0.70000 0.70000",
|
||||
"clearenabled" : true,
|
||||
"farz" : 10000.0,
|
||||
"fov" : 50.0,
|
||||
"hdr" : false,
|
||||
"nearz" : 0.0099999998,
|
||||
"orthogonalprojection" :
|
||||
{
|
||||
"height" : 256,
|
||||
"width" : 256
|
||||
},
|
||||
"skylightcolor" : "0.30000 0.30000 0.30000",
|
||||
"zoom" : 1.0
|
||||
},
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"alignment" : "center",
|
||||
"alpha" : 1.0,
|
||||
"angles" : "0.00000 0.00000 0.00000",
|
||||
"brightness" : 1.0,
|
||||
"color" : "1.00000 1.00000 1.00000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/tint/effect.json",
|
||||
"id" : 28,
|
||||
"name" : "",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"alpha" : 1.0,
|
||||
"color" : "1 0 0"
|
||||
},
|
||||
"id" : 29
|
||||
}
|
||||
],
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"file" : "effects/vhs/effect.json",
|
||||
"id" : 35,
|
||||
"name" : "",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"artifacts" : 3,
|
||||
"chromatic" : 0,
|
||||
"distortionspeed" : 2,
|
||||
"distortionstrength" : 10,
|
||||
"distortionwidth" : 2,
|
||||
"scale" : 0.03,
|
||||
"strength" : 2
|
||||
},
|
||||
"id" : 36,
|
||||
"textures" : [ null, "util/noise" ]
|
||||
}
|
||||
],
|
||||
"visible" : true
|
||||
}
|
||||
],
|
||||
"id" : 26,
|
||||
"image" : "models/effectpreview.json",
|
||||
"ledsource" : false,
|
||||
"locktransforms" : false,
|
||||
"name" : "effectpreview",
|
||||
"origin" : "128.00000 128.00000 0.00000",
|
||||
"parallaxDepth" : "1.00000 1.00000",
|
||||
"perspective" : false,
|
||||
"scale" : "1.00000 1.00000 1.00000",
|
||||
"size" : "256.00000 256.00000",
|
||||
"solid" : true,
|
||||
"visible" : false
|
||||
},
|
||||
{
|
||||
"alignment" : "center",
|
||||
"alpha" : 1.0,
|
||||
"angles" : "0.00000 0.00000 0.00000",
|
||||
"brightness" : 1.0,
|
||||
"color" : "1.00000 1.00000 1.00000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"dependencies" : [ 26 ],
|
||||
"depth" : 1,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/blendgradient/effect.json",
|
||||
"id" : 18,
|
||||
"name" : "",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"EDGEGLOW" : 1
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"edgebrightness" : 1.0,
|
||||
"edgecolor" : "0 0 0",
|
||||
"gradientscale" : 0.05,
|
||||
"multiply" :
|
||||
{
|
||||
"animation" :
|
||||
{
|
||||
"c0" :
|
||||
[
|
||||
{
|
||||
"back" :
|
||||
{
|
||||
"enabled" : true,
|
||||
"x" : -1,
|
||||
"y" : 0
|
||||
},
|
||||
"frame" : 0,
|
||||
"front" :
|
||||
{
|
||||
"enabled" : true,
|
||||
"x" : 1,
|
||||
"y" : 0
|
||||
},
|
||||
"lockangle" : true,
|
||||
"locklength" : true,
|
||||
"value" : 1
|
||||
},
|
||||
{
|
||||
"back" :
|
||||
{
|
||||
"enabled" : true,
|
||||
"x" : -1,
|
||||
"y" : 0
|
||||
},
|
||||
"frame" : 30,
|
||||
"front" :
|
||||
{
|
||||
"enabled" : true,
|
||||
"x" : 1,
|
||||
"y" : 0
|
||||
},
|
||||
"lockangle" : true,
|
||||
"locklength" : true,
|
||||
"value" : 0
|
||||
}
|
||||
],
|
||||
"options" :
|
||||
{
|
||||
"fps" : 15,
|
||||
"length" : 30,
|
||||
"mode" : "mirror",
|
||||
"wraploop" : null
|
||||
}
|
||||
},
|
||||
"value" : 1
|
||||
}
|
||||
},
|
||||
"id" : 19,
|
||||
"textures" : [ null, "_rt_imageLayerComposite_26_a", "util/clouds_256" ]
|
||||
}
|
||||
],
|
||||
"visible" : true
|
||||
}
|
||||
],
|
||||
"id" : 38,
|
||||
"image" : "models/effectpreview.json",
|
||||
"ledsource" : false,
|
||||
"locktransforms" : false,
|
||||
"name" : "",
|
||||
"origin" : "128.00000 128.00000 0.00000",
|
||||
"parallaxDepth" : "1.00000 1.00000",
|
||||
"perspective" : false,
|
||||
"scale" : "1.00000 1.00000 1.00000",
|
||||
"size" : "256.00000 256.00000",
|
||||
"solid" : true,
|
||||
"visible" : true
|
||||
}
|
||||
],
|
||||
"version" : 0
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform","combo":"TRANSFORMUV","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform_repeat","combo":"TRANSFORMREPEAT","type":"options","default":0,"options":{"ui_editor_properties_clip":0,"ui_editor_properties_repeat":1,"ui_editor_properties_clamp_uvs":2}}
|
||||
// [COMBO] {"material":"ui_editor_properties_write_alpha","combo":"WRITEALPHA","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_edge_glow","combo":"EDGEGLOW","type":"options","default":0}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform float g_Multiply; // {"material":"multiply","label":"ui_editor_properties_blend_amount","default":1,"range":[0.0, 1.0]}
|
||||
uniform float g_GradientScale; // {"material":"gradientscale","label":"ui_editor_properties_gradient_scale","default":0.05,"range":[0.01, 0.25]}
|
||||
uniform float g_AlphaMultiply; // {"material":"alpha","label":"ui_editor_properties_alpha","default":1,"range":[0.0, 1.0]}
|
||||
|
||||
uniform float g_EdgeBrightness; // {"material":"edgebrightness","label":"ui_editor_properties_edge_brightness","default":1,"range":[0.0, 5.0]}
|
||||
uniform vec3 g_EdgeColor; // {"material":"edgecolor","label":"ui_editor_properties_edge_color","default":"1 0.75 0","type":"color"}
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_gradient_mask","mode":"opacitymask","default":"util/clouds_256","paintdefaultcolor":"0 0 0 1"}
|
||||
uniform sampler2D g_Texture3; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"OPACITYMASK","paintdefaultcolor":"0 0 0 1"}
|
||||
|
||||
float GetUVBlend(vec2 uv)
|
||||
{
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 0
|
||||
return step(0.99, dot(step(CAST2(0.0), uv) * step(uv, CAST2(1.0)), CAST2(0.5)));
|
||||
#endif
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
vec2 blendUV = v_TexCoord.zw;
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 1
|
||||
blendUV = frac(blendUV);
|
||||
#endif
|
||||
|
||||
vec4 blendColors = texSample2D(g_Texture1, blendUV);
|
||||
float blend = 1.0;
|
||||
|
||||
float gradient = texSample2D(g_Texture2, blendUV).r;
|
||||
blend = smoothstep(saturate(gradient - g_GradientScale), saturate(gradient + g_GradientScale), g_Multiply);
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
float mask = texSample2D(g_Texture3, v_TexCoordOpacity).r;
|
||||
blend *= mask;
|
||||
#endif
|
||||
|
||||
float blendAlpha = GetUVBlend(blendUV) * blend * blendColors.a;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, blendAlpha);
|
||||
|
||||
#if EDGEGLOW
|
||||
float burnWidth = g_GradientScale * 0.5;
|
||||
float burnAmount = step(gradient - burnWidth, g_Multiply) *
|
||||
step(g_Multiply, gradient + burnWidth) *
|
||||
step(0.01, g_Multiply) *
|
||||
step(g_Multiply, 0.999);
|
||||
#if OPACITYMASK == 1
|
||||
burnAmount *= mask;
|
||||
#endif
|
||||
albedo.rgb = max(CAST3(0.0), mix(albedo.rgb, g_EdgeColor, burnAmount * g_EdgeBrightness));
|
||||
#endif
|
||||
|
||||
#if WRITEALPHA
|
||||
albedo.a = blendColors.a * g_AlphaMultiply;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
uniform vec4 g_Texture3Resolution;
|
||||
uniform vec4 g_Texture4Resolution;
|
||||
uniform vec4 g_Texture5Resolution;
|
||||
uniform vec4 g_Texture6Resolution;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
uniform vec4 g_Texture7Resolution;
|
||||
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
#endif
|
||||
|
||||
uniform vec2 g_BlendOffset; // {"material":"blendoffset","label":"ui_editor_properties_offset","default":"0 0"}
|
||||
uniform float g_BlendAngle; // {"material":"blendangle","label":"ui_editor_properties_angle","default":0,"range":[0,6.28]}
|
||||
uniform float g_BlendScale; // {"material":"blendscale","label":"ui_editor_properties_scale","default":1,"range":[0.01,2]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
vec2 scaleA = g_Texture0Resolution.zw / g_Texture1Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= (g_BlendOffset - (g_Texture0Resolution.zw - g_Texture1Resolution.zw) * 0.5) / g_Texture0Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= CAST2(0.5);
|
||||
v_TexCoord.zw = rotateVec2(v_TexCoord.zw, g_BlendAngle);
|
||||
v_TexCoord.zw *= scaleA / g_BlendScale;
|
||||
v_TexCoord.zw += CAST2(0.5);
|
||||
#endif
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
v_TexCoordOpacity = vec2(v_TexCoord.x * g_Texture7Resolution.z / g_Texture7Resolution.x,
|
||||
v_TexCoord.y * g_Texture7Resolution.w / g_Texture7Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":30}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
|
||||
|
||||
uniform float g_BlendAlpha; // {"material":"alpha", "label":"ui_editor_properties_alpha","default":1,"range":[0,1]}
|
||||
uniform vec3 g_TintColor; // {"material":"color", "label":"ui_editor_properties_color", "type": "color", "default":"1 0 0"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
float mask = g_BlendAlpha;
|
||||
|
||||
#if MASK
|
||||
mask *= texSample2D(g_Texture1, v_TexCoord.zw).r;
|
||||
#endif
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, g_TintColor, mask);
|
||||
|
||||
#if BLENDMODE == 0
|
||||
albedo.a = 1.0;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
#if MASK
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
#endif
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
#if MASK
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":12}
|
||||
// [COMBO] {"material":"ui_editor_properties_greyscale","combo":"GREYSCALE","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_artifacts_negated","combo":"INVERTARTIFACTS","type":"options","default":1}
|
||||
|
||||
#include "common.h"
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec2 v_TexCoordGlitchBase;
|
||||
varying vec4 v_TexCoordGlitch;
|
||||
varying vec4 v_TexCoordNoise;
|
||||
varying vec4 v_TexCoordVHSNoise;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_noise","default":"util/noise"}
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","paintdefaultcolor":"0 0 0 1","combo":"MASK"}
|
||||
|
||||
uniform float g_Time;
|
||||
|
||||
uniform float g_NoiseScale; // {"material":"scale","label":"ui_editor_properties_scale","default":0.3,"range":[0.01, 1.0]}
|
||||
uniform float g_NoiseAlpha; // {"material":"strength","label":"ui_editor_properties_alpha","default":1.0,"range":[0.0, 2.0]}
|
||||
uniform float g_DistortionStrength; // {"material":"distortionstrength","label":"ui_editor_properties_distortion_strength","default":1.0,"range":[0.0, 2.0]}
|
||||
uniform float g_DistortionSpeed; // {"material":"distortionspeed","label":"ui_editor_properties_distortion_speed","default":1,"range":[0.0, 2.0]}
|
||||
uniform float g_DistortionWidth; // {"material":"distortionwidth","label":"ui_editor_properties_distortion_width","default":1.0,"range":[0.0, 2.0]}
|
||||
uniform float g_ArtifactsScale; // {"material":"artifacts","label":"ui_editor_properties_artifacts","default":1.5,"range":[0.0, 3.0]}
|
||||
|
||||
void main() {
|
||||
float dblend = sin(g_Time);
|
||||
dblend = sign(dblend) * pow(abs(max(0.00001, dblend)), 4.0);
|
||||
vec2 distortion = vec2(dblend *
|
||||
g_DistortionStrength * 0.02 *
|
||||
smoothstep(0.01 * g_DistortionWidth, 0.0, abs(frac(g_Time * g_DistortionSpeed) - v_TexCoord.y)),
|
||||
0.0);
|
||||
distortion *= g_NoiseAlpha;
|
||||
|
||||
vec4 albedo;
|
||||
float vhsBlend = 1.0;
|
||||
|
||||
#if MASK == 1
|
||||
vhsBlend *= texSample2D(g_Texture2, v_TexCoord.zw).r;
|
||||
vec4 orig = texSample2D(g_Texture0, v_TexCoord.xy + distortion * vhsBlend);
|
||||
albedo.ga = texSample2D(g_Texture0, v_TexCoordGlitchBase + distortion * vhsBlend).ga;
|
||||
#else
|
||||
vec4 orig = texSample2D(g_Texture0, v_TexCoord.xy + distortion);
|
||||
albedo.ga = orig.ga;
|
||||
#endif
|
||||
|
||||
albedo.r = texSample2D(g_Texture0, v_TexCoordGlitch.xy + distortion).r;
|
||||
albedo.b = texSample2D(g_Texture0, v_TexCoordGlitch.zw + distortion).b;
|
||||
|
||||
vec3 noise = texSample2D(g_Texture1, v_TexCoordNoise.xy).rgb;
|
||||
vec3 noise2 = texSample2D(g_Texture1, v_TexCoordNoise.zw).gbr;
|
||||
|
||||
#if GREYSCALE == 1
|
||||
noise = CAST3(greyscale(noise));
|
||||
noise2 = CAST3(greyscale(noise2));
|
||||
#endif
|
||||
|
||||
noise = saturate(noise * noise2);
|
||||
|
||||
float blend = 0.1;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, noise, blend);
|
||||
albedo.rgb = BlendOpacity(albedo.rgb, smoothstep(0.7, 1.0, noise), BlendLinearDodge, blend);
|
||||
|
||||
vec2 vhsNoise = texSample2D(g_Texture1, v_TexCoordVHSNoise.xy).rg;
|
||||
vec2 vhsNoise2 = texSample2D(g_Texture1, v_TexCoordVHSNoise.zw).rg;
|
||||
|
||||
float artifactLimiter = pow(max(g_ArtifactsScale, 0.0001), 0.2);
|
||||
float artifactsAlpha = step(0.001, g_NoiseScale) * step(0.9, vhsNoise.x * artifactLimiter) * step(0.9, vhsNoise2.x * artifactLimiter) * vhsNoise.y * vhsNoise2.y;
|
||||
#if INVERTARTIFACTS
|
||||
albedo.rgb = mix(albedo.rgb, CAST3(1.0 - albedo.rgb), artifactsAlpha);
|
||||
#else
|
||||
albedo.rgb += CAST3(artifactsAlpha);
|
||||
#endif
|
||||
|
||||
gl_FragColor = mix(orig, albedo, g_NoiseAlpha * vhsBlend);
|
||||
}
|
||||
@@ -0,0 +1,56 @@
|
||||
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
#if MASK == 1
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
#endif
|
||||
|
||||
uniform float g_Time;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec2 v_TexCoordGlitchBase;
|
||||
varying vec4 v_TexCoordGlitch;
|
||||
varying vec4 v_TexCoordNoise;
|
||||
varying vec4 v_TexCoordVHSNoise;
|
||||
|
||||
uniform float g_NoiseScale; // {"material":"scale","label":"ui_editor_properties_scale","default":0.3,"range":[0.01, 1.0]}
|
||||
uniform float g_Chromatic; // {"material":"chromatic","label":"ui_editor_properties_chromatic_aberration","default":0.1,"range":[0.0, 1.0]}
|
||||
uniform float g_ArtifactsScale; // {"material":"artifacts","label":"ui_editor_properties_artifacts","default":1.5,"range":[0.0, 3.0]}
|
||||
uniform float g_NoiseAlpha; // {"material":"strength","label":"ui_editor_properties_alpha","default":1.0,"range":[0.0, 2.0]}
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
float aspect = g_Texture0Resolution.z / g_Texture0Resolution.w;
|
||||
|
||||
float t = frac(g_Time);
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
v_TexCoordNoise.xy = (a_TexCoord.xy + t) * g_NoiseScale;
|
||||
v_TexCoordNoise.zw = (a_TexCoord.xy - t * 2.5) * g_NoiseScale * 0.52;
|
||||
v_TexCoordNoise *= vec4(aspect, 1.0, aspect, 1.0);
|
||||
|
||||
#if MASK == 1
|
||||
v_TexCoord.zw = vec2(a_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
|
||||
a_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
|
||||
#endif
|
||||
|
||||
v_TexCoordVHSNoise.xy = v_TexCoordNoise.xy * vec2(0.1, 10) * g_ArtifactsScale;
|
||||
v_TexCoordVHSNoise.zw = v_TexCoordNoise.zw * vec2(0.01, 2) * g_ArtifactsScale;
|
||||
|
||||
|
||||
v_TexCoordGlitch = v_TexCoord.xyxy;
|
||||
|
||||
vec3 glitchOffset = g_Chromatic * smoothstep(0, 2, 1 + 0.5 * sin(g_Time * vec3(11, 7, 13) * 2)) * vec3(0.0019, 0.0021, 0.0017);
|
||||
v_TexCoordGlitch.y += 0.004 * g_Chromatic + glitchOffset.x;
|
||||
v_TexCoordGlitch.xz += glitchOffset.xy + vec2(0.005, -0.0005) * g_Chromatic;
|
||||
v_TexCoordGlitch.z -= glitchOffset.z + 0.006 * g_Chromatic;
|
||||
v_TexCoordGlitch.w -= 0.0045 * g_Chromatic;
|
||||
v_TexCoordGlitchBase.x = v_TexCoord.x + glitchOffset.z * min(1.0, g_NoiseAlpha);
|
||||
v_TexCoordGlitchBase.y = v_TexCoord.y - glitchOffset.z * min(1.0, g_NoiseAlpha);
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"name": "FX Preview",
|
||||
"type": "scene2d"
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform","combo":"TRANSFORMUV","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_transform_repeat","combo":"TRANSFORMREPEAT","type":"options","default":0,"options":{"ui_editor_properties_clip":0,"ui_editor_properties_repeat":1,"ui_editor_properties_clamp_uvs":2},"require":{"TRANSFORMUV":1}}
|
||||
// [COMBO] {"material":"ui_editor_properties_write_alpha","combo":"WRITEALPHA","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_edge_glow","combo":"EDGEGLOW","type":"options","default":0}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform float g_Multiply; // {"material":"multiply","label":"ui_editor_properties_blend_amount","default":1,"range":[0.0, 1.0]}
|
||||
uniform float g_GradientScale; // {"material":"gradientscale","label":"ui_editor_properties_gradient_scale","default":0.05,"range":[0.01, 0.25]}
|
||||
uniform float g_AlphaMultiply; // {"material":"alpha","label":"ui_editor_properties_alpha","default":1,"range":[0.0, 1.0]}
|
||||
|
||||
uniform float g_EdgeBrightness; // {"material":"edgebrightness","label":"ui_editor_properties_edge_brightness","default":1,"range":[0.0, 5.0]}
|
||||
uniform vec3 g_EdgeColor; // {"material":"edgecolor","label":"ui_editor_properties_edge_color","default":"1 0.75 0","type":"color"}
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_blend_texture","mode":"rgbmask","default":"util/white"}
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_gradient_mask","mode":"opacitymask","default":"util/clouds_256","paintdefaultcolor":"0 0 0 1"}
|
||||
uniform sampler2D g_Texture3; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"OPACITYMASK","paintdefaultcolor":"0 0 0 1"}
|
||||
|
||||
float GetUVBlend(vec2 uv)
|
||||
{
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 0
|
||||
return step(0.99, dot(step(CAST2(0.0), uv) * step(uv, CAST2(1.0)), CAST2(0.5)));
|
||||
#endif
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
vec2 blendUV = v_TexCoord.zw;
|
||||
#if TRANSFORMUV == 1 && TRANSFORMREPEAT == 1
|
||||
blendUV = frac(blendUV);
|
||||
#endif
|
||||
|
||||
vec4 blendColors = texSample2D(g_Texture1, blendUV);
|
||||
float blend = 1.0;
|
||||
|
||||
float gradient = texSample2D(g_Texture2, blendUV).r;
|
||||
blend = smoothstep(saturate(gradient - g_GradientScale), saturate(gradient + g_GradientScale), g_Multiply);
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
float mask = texSample2D(g_Texture3, v_TexCoordOpacity).r;
|
||||
blend *= mask;
|
||||
#endif
|
||||
|
||||
float blendAlpha = GetUVBlend(blendUV) * blend * blendColors.a;
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, blendColors.rgb, blendAlpha);
|
||||
|
||||
#if EDGEGLOW
|
||||
float burnWidth = g_GradientScale * 0.5;
|
||||
float burnAmount = step(gradient - burnWidth, g_Multiply) *
|
||||
step(g_Multiply, gradient + burnWidth) *
|
||||
step(0.01, g_Multiply) *
|
||||
step(g_Multiply, 0.999);
|
||||
#if OPACITYMASK == 1
|
||||
burnAmount *= mask;
|
||||
#endif
|
||||
albedo.rgb = max(CAST3(0.0), mix(albedo.rgb, g_EdgeColor, burnAmount * g_EdgeBrightness));
|
||||
#endif
|
||||
|
||||
#if WRITEALPHA
|
||||
albedo.a = blendColors.a * g_AlphaMultiply;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
uniform vec4 g_Texture3Resolution;
|
||||
uniform vec4 g_Texture4Resolution;
|
||||
uniform vec4 g_Texture5Resolution;
|
||||
uniform vec4 g_Texture6Resolution;
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
uniform vec4 g_Texture7Resolution;
|
||||
|
||||
varying vec2 v_TexCoordOpacity;
|
||||
#endif
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
#endif
|
||||
|
||||
uniform vec2 g_BlendOffset; // {"material":"blendoffset","label":"ui_editor_properties_offset","default":"0 0"}
|
||||
uniform float g_BlendAngle; // {"material":"blendangle","label":"ui_editor_properties_angle","default":0,"range":[0,6.28]}
|
||||
uniform float g_BlendScale; // {"material":"blendscale","label":"ui_editor_properties_scale","default":1,"range":[0.01,2]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
|
||||
#if TRANSFORMUV == 1
|
||||
vec2 scaleA = g_Texture0Resolution.zw / g_Texture1Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= (g_BlendOffset - (g_Texture0Resolution.zw - g_Texture1Resolution.zw) * 0.5) / g_Texture0Resolution.zw;
|
||||
|
||||
v_TexCoord.zw -= CAST2(0.5);
|
||||
v_TexCoord.zw = rotateVec2(v_TexCoord.zw, g_BlendAngle);
|
||||
v_TexCoord.zw *= scaleA / g_BlendScale;
|
||||
v_TexCoord.zw += CAST2(0.5);
|
||||
#endif
|
||||
|
||||
#if OPACITYMASK == 1
|
||||
v_TexCoordOpacity = vec2(v_TexCoord.x * g_Texture7Resolution.z / g_Texture7Resolution.x,
|
||||
v_TexCoord.y * g_Texture7Resolution.w / g_Texture7Resolution.y);
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user