This commit is contained in:
2025-04-29 13:39:02 -05:00
commit 9cbb583982
2257 changed files with 77258 additions and 0 deletions

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varying vec2 v_TexCoord[4];
uniform sampler2D g_Texture0; // {"hidden":true}
void main() {
float weight = 0.0;
vec4 result = CAST4(0.0);
for (int i = 0; i < 4; ++i)
{
vec4 sample = texSample2D(g_Texture0, v_TexCoord[i]);
result += sample * sample.a;
weight += sample.a;
}
gl_FragColor.rgb = result.rgb / max(0.001, weight);
gl_FragColor.a = result.a / 4.0;
}