yes
This commit is contained in:
37
modules/wallpaper-engine/effects/clouds/effect.json
Normal file
37
modules/wallpaper-engine/effects/clouds/effect.json
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@@ -0,0 +1,37 @@
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{
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"version" : 2,
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"replacementkey" : "clouds",
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"name" : "ui_editor_effect_clouds_title",
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"description" : "ui_editor_effect_clouds_description",
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"group" : "colorize",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/clouds.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/clouds.json",
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"shaders/effects/clouds.frag",
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"shaders/effects/clouds.vert"
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],
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"gizmos" :
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[
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{
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"type" : "EffectPerspectiveUV",
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"condition" :
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{
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"PERSPECTIVE" : 1
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},
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"vars" :
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{
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"p0" : "point0",
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"p1" : "point1",
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"p2" : "point2",
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"p3" : "point3"
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}
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}
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]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/clouds",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,45 @@
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{
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"name" : "ui_editor_effect_blur_precise_title",
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"description" : "ui_editor_effect_blur_precise_description",
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"group" : "blur",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/blur_precise_gaussian_x.json",
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"target" : "_rt_FullCompoBuffer1",
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"bind" :
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[
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{
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"name" : "previous",
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"index" : 0
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}
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]
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},
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{
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"material" : "materials/effects/blur_precise_gaussian_y.json",
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"bind" :
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[
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{
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"name" : "_rt_FullCompoBuffer1",
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"index" : 0
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}
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]
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}
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],
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"fbos" :
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[
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{
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"name" : "_rt_FullCompoBuffer1",
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"scale" : 1,
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"format" : "rgba8888"
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}
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],
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"dependencies" :
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[
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"materials/effects/blur_precise_gaussian_x.json",
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"materials/effects/blur_precise_gaussian_y.json",
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"shaders/effects/blur_precise_gaussian.frag",
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"shaders/effects/blur_precise_gaussian.vert"
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]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "ui_editor_effect_clouds_title",
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"description" : "ui_editor_effect_clouds_description",
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"group" : "colorize",
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//"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/clouds.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/clouds.json",
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"shaders/effects/clouds.frag",
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"shaders/effects/clouds.vert"
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]
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}
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@@ -0,0 +1,62 @@
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{
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"name" : "ui_editor_effect_motion_blur_title",
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"description" : "ui_editor_effect_motion_blur_description",
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"group" : "blur",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/motionblur_accumulation.json",
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"target" : "_rt_FullCompoBuffer2",
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"bind" :
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[
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{
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"name" : "previous",
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"index" : 0
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},
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{
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"name" : "_rt_FullCompoBuffer1",
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"index" : 1
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}
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]
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},
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{
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"command" : "copy",
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"target" : "_rt_FullCompoBuffer1",
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"source" : "_rt_FullCompoBuffer2"
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},
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{
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"material" : "materials/effects/motionblur_combine.json",
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"bind" :
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[
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{
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"name" : "_rt_FullCompoBuffer2",
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"index" : 0
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}
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]
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}
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],
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"fbos" :
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[
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{
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"name" : "_rt_FullCompoBuffer1",
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"scale" : 1,
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"format" : "rgba8888",
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"unique" : true
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},
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{
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"name" : "_rt_FullCompoBuffer2",
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"scale" : 1,
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"format" : "rgba8888"
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}
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],
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"dependencies" :
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[
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"materials/effects/motionblur_accumulation.json",
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"materials/effects/motionblur_combine.json",
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"shaders/effects/motionblur_accumulation.frag",
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"shaders/effects/motionblur_accumulation.vert",
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"shaders/effects/motionblur_combine.frag",
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"shaders/effects/motionblur_combine.vert"
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]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "ui_editor_effect_perspective_title",
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"description" : "ui_editor_effect_perspective_description",
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"group" : "distort",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/perspective.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/perspective.json",
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"shaders/effects/perspective.frag",
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"shaders/effects/perspective.vert"
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]
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}
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@@ -0,0 +1,18 @@
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{
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"name" : "ui_editor_effect_tint_title",
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"description" : "ui_editor_effect_tint_description",
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"group" : "colorize",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/tint.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/tint.json",
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"shaders/effects/tint.frag",
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"shaders/effects/tint.vert"
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]
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}
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@@ -0,0 +1,13 @@
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{
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"passes" :
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[
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{
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"blending" : "translucent",
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"cullmode" : "nocull",
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"depthtest" : "disabled",
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"depthwrite" : "disabled",
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"shader" : "genericimage2",
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"textures" : [ "effectpreview" ]
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}
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]
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}
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Binary file not shown.
@@ -0,0 +1,6 @@
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{
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"clampuvs" : true,
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"format" : "rgba8888",
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"nomip" : true,
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"nonpoweroftwo" : true
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/blur_precise_gaussian",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,12 @@
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{
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"passes": [{
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"shader": "effects/blur_precise_gaussian",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull",
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"combos": {
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"VERTICAL" : 1
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}
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/clouds",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/motionblur_accumulation",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/motionblur_combine",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/perspective",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,9 @@
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{
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"passes": [{
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"shader": "effects/tint",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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@@ -0,0 +1,4 @@
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{
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"autosize" : true,
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"material" : "materials/effectpreview.json"
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}
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18
modules/wallpaper-engine/effects/clouds/preview/project.json
Normal file
18
modules/wallpaper-engine/effects/clouds/preview/project.json
Normal file
@@ -0,0 +1,18 @@
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{
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"file" : "scene.json",
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"general" :
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{
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"properties" :
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{
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"schemecolor" :
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{
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"order" : 0,
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"text" : "ui_browse_properties_scheme_color",
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"type" : "color",
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"value" : "0 0 0"
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}
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}
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},
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"title" : "preview",
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"type" : "scene"
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}
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152
modules/wallpaper-engine/effects/clouds/preview/scene.json
Normal file
152
modules/wallpaper-engine/effects/clouds/preview/scene.json
Normal file
@@ -0,0 +1,152 @@
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{
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"camera" :
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{
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"center" : "-1.873 4.397 -1.000",
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"eye" : "-1.873 4.397 0.000",
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"up" : "0.000 1.000 0.000"
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},
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"general" :
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{
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"ambientcolor" : "0.3 0.3 0.3",
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"bloom" : false,
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"bloomstrength" : 2,
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"bloomthreshold" : 0.64999997615814209,
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"cameraparallax" : false,
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"cameraparallaxamount" : 0.5,
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"cameraparallaxdelay" : 0.10000000149011612,
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"cameraparallaxmouseinfluence" : 0,
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"camerapreview" : true,
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"camerashake" : false,
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"camerashakeamplitude" : 0.5,
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"camerashakeroughness" : 1,
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"camerashakespeed" : 3,
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"clearcolor" : "0.7 0.7 0.7",
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"orthogonalprojection" :
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{
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"height" : 256,
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||||
"width" : 256
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},
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"skylightcolor" : "0.3 0.3 0.3"
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},
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"objects" :
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[
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{
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"angles" : "0.000 0.000 0.000",
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"colorBlendMode" : 0,
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"copybackground" : true,
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"depth" : 1,
|
||||
"id" : 38,
|
||||
"image" : "models/effectpreview.json",
|
||||
"name" : "",
|
||||
"origin" : "128.000 128.000 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "256.000 256.000",
|
||||
"visible" : true
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"config" :
|
||||
{
|
||||
"passthrough" : true
|
||||
},
|
||||
"copybackground" : false,
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/tint/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"BLENDMODE" : 0
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"ui_editor_properties_alpha" : 1,
|
||||
"ui_editor_properties_color" : "1 1 1"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"file" : "effects/clouds/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"BLENDMODE" : 2,
|
||||
"SHADING" : 1
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"ui_editor_properties_alpha" : 1,
|
||||
"ui_editor_properties_color_end" : "0.7647058823529411 0.8235294117647058 1",
|
||||
"ui_editor_properties_color_start" : "1 1 1",
|
||||
"ui_editor_properties_direction" : 4.0199999809265137,
|
||||
"ui_editor_properties_feather" : 0.079999998211860657,
|
||||
"ui_editor_properties_scale" : "2 1.3",
|
||||
"ui_editor_properties_shading" : 1,
|
||||
"ui_editor_properties_shading_direction" : 3.2699999809265137,
|
||||
"ui_editor_properties_threshold" : 0.27000001072883606
|
||||
},
|
||||
"textures" : [ null, "util/clouds_256" ]
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"file" : "effects/blurprecise/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"KERNEL" : 1
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"ui_editor_properties_scale" : "1.16 1.16"
|
||||
}
|
||||
},
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"KERNEL" : 1,
|
||||
"VERTICAL" : 1
|
||||
},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"ui_editor_properties_scale" : "1.16 1.16"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"file" : "effects/motionblur/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"Accumulation rate" : 0.059999998658895493
|
||||
},
|
||||
"textures" : [ null, "_rt_FullCompoBuffer1_23_40" ]
|
||||
},
|
||||
{}
|
||||
]
|
||||
}
|
||||
],
|
||||
"id" : 23,
|
||||
"image" : "models/util/composelayer.json",
|
||||
"name" : "Compose",
|
||||
"origin" : "128.000 127.535 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "256.000 256.000",
|
||||
"visible" : true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
|
||||
#if KERNEL == 0
|
||||
varying vec2 v_TexCoord[13];
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
varying vec2 v_TexCoord[7];
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
varying vec2 v_TexCoord[3];
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
#if KERNEL == 0
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.006299 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.017298 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.039533 +
|
||||
texSample2D(g_Texture0, v_TexCoord[3]) * 0.075189 +
|
||||
texSample2D(g_Texture0, v_TexCoord[4]) * 0.119007 +
|
||||
texSample2D(g_Texture0, v_TexCoord[5]) * 0.156756 +
|
||||
texSample2D(g_Texture0, v_TexCoord[6]) * 0.171834 +
|
||||
texSample2D(g_Texture0, v_TexCoord[7]) * 0.156756 +
|
||||
texSample2D(g_Texture0, v_TexCoord[8]) * 0.119007 +
|
||||
texSample2D(g_Texture0, v_TexCoord[9]) * 0.075189 +
|
||||
texSample2D(g_Texture0, v_TexCoord[10]) * 0.039533 +
|
||||
texSample2D(g_Texture0, v_TexCoord[11]) * 0.017298 +
|
||||
texSample2D(g_Texture0, v_TexCoord[12]) * 0.006299;
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.071303 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.131514 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.189879 +
|
||||
texSample2D(g_Texture0, v_TexCoord[3]) * 0.214607 +
|
||||
texSample2D(g_Texture0, v_TexCoord[4]) * 0.189879 +
|
||||
texSample2D(g_Texture0, v_TexCoord[5]) * 0.131514 +
|
||||
texSample2D(g_Texture0, v_TexCoord[6]) * 0.071303;
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.27901 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.44198 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.27901;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,66 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_kernel_size","combo":"KERNEL","type":"options","default":2,"options":{"13x13":0,"7x7":1,"3x3":2}}
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec2 g_Scale; // {"material":"ui_editor_properties_scale","default":"1 1","linked":true,"range":[0.01, 2.0]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
#if KERNEL == 0
|
||||
varying vec2 v_TexCoord[13];
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
varying vec2 v_TexCoord[7];
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
varying vec2 v_TexCoord[3];
|
||||
#endif
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
void main() {
|
||||
#if VERTICAL
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
#else
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
#endif
|
||||
|
||||
#if VERTICAL
|
||||
float offsetX = 0.0f;
|
||||
float offsetY = g_Scale.y / g_Texture0Resolution.w;
|
||||
#else
|
||||
float offsetX = g_Scale.x / g_Texture0Resolution.z;
|
||||
float offsetY = 0.0f;
|
||||
#endif
|
||||
|
||||
#if KERNEL == 0
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX * 6.0, a_TexCoord.y - offsetY * 6.0);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x - offsetX * 5.0, a_TexCoord.y - offsetY * 5.0);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x - offsetX * 4.0, a_TexCoord.y - offsetY * 4.0);
|
||||
v_TexCoord[3] = vec2(a_TexCoord.x - offsetX * 3.0, a_TexCoord.y - offsetY * 3.0);
|
||||
v_TexCoord[4] = vec2(a_TexCoord.x - offsetX * 2.0, a_TexCoord.y - offsetY * 2.0);
|
||||
v_TexCoord[5] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[6] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[7] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
v_TexCoord[8] = vec2(a_TexCoord.x + offsetX * 2.0, a_TexCoord.y + offsetY * 2.0);
|
||||
v_TexCoord[9] = vec2(a_TexCoord.x + offsetX * 3.0, a_TexCoord.y + offsetY * 3.0);
|
||||
v_TexCoord[10] = vec2(a_TexCoord.x + offsetX * 4.0, a_TexCoord.y + offsetY * 4.0);
|
||||
v_TexCoord[11] = vec2(a_TexCoord.x + offsetX * 5.0, a_TexCoord.y + offsetY * 5.0);
|
||||
v_TexCoord[12] = vec2(a_TexCoord.x + offsetX * 6.0, a_TexCoord.y + offsetY * 6.0);
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX * 3.0, a_TexCoord.y - offsetY * 3.0);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x - offsetX * 2.0, a_TexCoord.y - offsetY * 2.0);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[3] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[4] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
v_TexCoord[5] = vec2(a_TexCoord.x + offsetX * 2.0, a_TexCoord.y + offsetY * 2.0);
|
||||
v_TexCoord[6] = vec2(a_TexCoord.x + offsetX * 3.0, a_TexCoord.y + offsetY * 3.0);
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_shading","combo":"SHADING","type":"options","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":0}
|
||||
|
||||
#include "common.h"
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec4 v_TexCoordClouds;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"ui_editor_properties_albedo","default":"util/clouds_256"}
|
||||
uniform sampler2D g_Texture2; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"MASK"}
|
||||
|
||||
uniform float g_CloudsAlpha; // {"material":"ui_editor_properties_alpha","default":1.0,"range":[0.01, 1]}
|
||||
uniform float g_CloudThreshold; // {"material":"ui_editor_properties_threshold","default":0.2,"range:":[0,1]}
|
||||
uniform float g_CloudFeather; // {"material":"ui_editor_properties_feather","default":0.1,"range":[0,1]}
|
||||
uniform float g_CloudShading; // {"material":"ui_editor_properties_shading","default":0.5,"range":[0,1]}
|
||||
uniform float g_ShadingDirection; // {"material":"ui_editor_properties_shading_direction","default":0,"range":[0,6.28]}
|
||||
uniform vec3 g_Color1; // {"material":"ui_editor_properties_color_start","default":"1 1 1","type":"color"}
|
||||
uniform vec3 g_Color2; // {"material":"ui_editor_properties_color_end","default":"0 0 0","type":"color"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
float cloud0 = texSample2D(g_Texture1, v_TexCoordClouds.xy).r;
|
||||
float cloud1 = texSample2D(g_Texture1, v_TexCoordClouds.zw).r;
|
||||
|
||||
float cloudBlend = cloud0 * cloud1;
|
||||
vec3 cloudColor = CAST3(1.0);
|
||||
|
||||
#if SHADING == 1
|
||||
float light = 0.0;
|
||||
vec2 cloudDeltas = vec2(ddx(cloudBlend), ddy(cloudBlend));
|
||||
float shadingLength = length(cloudDeltas);
|
||||
if (shadingLength > 0.001)
|
||||
{
|
||||
cloudDeltas /= shadingLength;
|
||||
vec2 direction = rotateVec2(vec2(0, -1.0), g_ShadingDirection);
|
||||
light = dot(direction, cloudDeltas) * 0.5 + 0.5;
|
||||
}
|
||||
light = mix(0.5, light, g_CloudShading);
|
||||
cloudColor = mix(g_Color2, g_Color1, light);
|
||||
#endif
|
||||
|
||||
cloudBlend = smoothstep(g_CloudThreshold, g_CloudThreshold + g_CloudFeather, cloudBlend);
|
||||
|
||||
float blend = cloudBlend * g_CloudsAlpha;
|
||||
#if MASK == 1
|
||||
blend *= texSample2D(g_Texture2, v_TexCoord.zw).r;
|
||||
#endif
|
||||
albedo.a = blend;
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, cloudColor, blend);
|
||||
|
||||
#if BLENDMODE == 0
|
||||
albedo.a = 1.0;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
#if MASK == 1
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
#endif
|
||||
|
||||
uniform float g_Time;
|
||||
uniform vec2 g_CloudSpeeds; // {"material":"ui_editor_properties_speed","default":"0.01 -0.02"}
|
||||
uniform vec2 g_CloudScales; // {"material":"ui_editor_properties_scale","default":"1.3 0.5"}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
varying vec4 v_TexCoordClouds;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
float aspect = g_Texture0Resolution.z / g_Texture0Resolution.w;
|
||||
v_TexCoordClouds.xy = (a_TexCoord + g_Time * g_CloudSpeeds.x) * g_CloudScales.x;
|
||||
v_TexCoordClouds.zw = (a_TexCoord + g_Time * g_CloudSpeeds.y) * g_CloudScales.y;
|
||||
|
||||
v_TexCoordClouds.zw = vec2(-v_TexCoordClouds.w, v_TexCoordClouds.z);
|
||||
|
||||
#if MASK == 1
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
|
||||
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Previous framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture2; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"MASK"}
|
||||
|
||||
uniform float g_Amount; // {"material":"Accumulation rate","default":0.8,"range":[0.01, 1]}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
vec4 pastAlbedo = texSample2D(g_Texture1, v_TexCoord.xy);
|
||||
|
||||
float rate = g_Amount;
|
||||
#if MASK == 1
|
||||
float mask = texSample2D(g_Texture2, v_TexCoord.zw).r;
|
||||
rate = g_Amount + (1.0 - g_Amount) * (1.0 - mask);
|
||||
#endif
|
||||
|
||||
gl_FragColor = mix(pastAlbedo, albedo, rate);
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
|
||||
#if MASK == 1
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
#endif
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
v_TexCoord.xyzw = a_TexCoord.xyxy;
|
||||
|
||||
#if MASK == 1
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
|
||||
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord);
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord = a_TexCoord;
|
||||
}
|
||||
@@ -0,0 +1,15 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_repeat","combo":"REPEAT","type":"options","default":1}
|
||||
|
||||
varying vec3 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
vec2 texCoord = v_TexCoord.xy / v_TexCoord.z;
|
||||
|
||||
#if REPEAT
|
||||
texCoord = frac(texCoord);
|
||||
#endif
|
||||
gl_FragColor = texSample2D(g_Texture0, texCoord);
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_mode","combo":"MODE","type":"options","default":0,"options":{"Vertex":1,"UV":0}}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
uniform float g_Top; // {"material":"ui_editor_properties_top","default":0,"range":[-0.49,0.49]}
|
||||
uniform float g_Bottom; // {"material":"ui_editor_properties_bottom","default":0,"range":[-0.49,0.49]}
|
||||
uniform float g_Left; // {"material":"ui_editor_properties_left","default":0,"range":[-0.49,0.49]}
|
||||
uniform float g_Right; // {"material":"ui_editor_properties_right","default":0,"range":[-0.49,0.49]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec3 v_TexCoord;
|
||||
|
||||
|
||||
void main() {
|
||||
|
||||
vec3 position = a_Position;
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
v_TexCoord.z = 1.0;
|
||||
|
||||
#if MODE == 1
|
||||
position.x += mix(g_Texture0Resolution.z * g_Top * mix(-1.0, 1.0, step(a_TexCoord.x, 0.5)),
|
||||
g_Texture0Resolution.z * g_Bottom * mix(-1.0, 1.0, step(a_TexCoord.x, 0.5)),
|
||||
step(0.5, a_TexCoord.y));
|
||||
|
||||
position.y += mix(g_Texture0Resolution.w * -g_Left * mix(-1.0, 1.0, step(a_TexCoord.y, 0.5)),
|
||||
g_Texture0Resolution.w * -g_Right * mix(-1.0, 1.0, step(a_TexCoord.y, 0.5)),
|
||||
step(0.5, a_TexCoord.x));
|
||||
|
||||
#endif
|
||||
|
||||
vec2 p3 = vec2(g_Top, g_Left);
|
||||
vec2 p2 = vec2(1 - g_Top, g_Right);
|
||||
vec2 p1 = vec2(1 - g_Bottom, 1 - g_Right);
|
||||
vec2 p0 = vec2(g_Bottom, 1 - g_Left);
|
||||
|
||||
float ax = p2.x - p0.x;
|
||||
float ay = p2.y - p0.y;
|
||||
float bx = p3.x - p1.x;
|
||||
float by = p3.y - p1.y;
|
||||
|
||||
float cross = ax * by - ay * bx;
|
||||
|
||||
float cy = p0.y - p1.y;
|
||||
float cx = p0.x - p1.x;
|
||||
|
||||
float s = (ax * cy - ay * cx) / cross;
|
||||
|
||||
float t = (bx * cy - by * cx) / cross;
|
||||
|
||||
float q0 = 1 / (1 - t);
|
||||
float q1 = 1 / (1 - s);
|
||||
float q2 = 1 / t;
|
||||
float q3 = 1 / s;
|
||||
|
||||
float q = mix(
|
||||
mix(q3, q2, a_TexCoord.x),
|
||||
mix(q0, q1, a_TexCoord.x),
|
||||
a_TexCoord.y
|
||||
);
|
||||
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
|
||||
#if MODE == 0
|
||||
v_TexCoord -= 0.5;
|
||||
v_TexCoord.x *= 0.5 / (0.5 - mix(g_Top, g_Bottom, step(0.5, a_TexCoord.y)));
|
||||
v_TexCoord.y *= 0.5 / (0.5 - mix(g_Left, g_Right, step(0.5, a_TexCoord.x)));
|
||||
v_TexCoord += 0.5;
|
||||
#endif
|
||||
|
||||
v_TexCoord.xy *= q;
|
||||
v_TexCoord.z = q;
|
||||
|
||||
|
||||
gl_Position = mul(vec4(position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
|
||||
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":2}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"MASK"}
|
||||
|
||||
uniform float g_BlendAlpha; // {"material":"ui_editor_properties_alpha","default":1,"range":[0,1]}
|
||||
uniform vec3 g_TintColor; // {"material":"ui_editor_properties_color", "type": "color", "default":"1 1 1"}
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
float mask = g_BlendAlpha;
|
||||
|
||||
#if MASK
|
||||
mask = texSample2D(g_Texture1, v_TexCoord.zw);
|
||||
#endif
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, g_TintColor, mask);
|
||||
|
||||
#if BLENDMODE == 0
|
||||
albedo.a = 1.0;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
|
||||
#if MASK
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
#endif
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
#if MASK
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"name": "FX Preview",
|
||||
"type": "scene2d"
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_shading","combo":"SHADING","type":"options","default":7}
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":0}
|
||||
// [COMBO] {"material":"ui_editor_properties_write_alpha","combo":"WRITEALPHA","type":"options","default":0}
|
||||
|
||||
#include "common.h"
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_albedo","default":"util/clouds_256"}
|
||||
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
|
||||
|
||||
uniform float g_CloudsAlpha; // {"material":"alpha","label":"ui_editor_properties_alpha","default":1.0,"range":[0.01, 1]}
|
||||
uniform float g_CloudThreshold; // {"material":"threshold","label":"ui_editor_properties_threshold","default":0,"range:":[0,1]}
|
||||
uniform float g_CloudFeather; // {"material":"feather","label":"ui_editor_properties_feather","default":0.5,"range":[0,1]}
|
||||
uniform float g_CloudLOD; // {"material":"smoothness","label":"ui_editor_properties_smoothness","default":0.0,"range":[0, 5]}
|
||||
|
||||
uniform vec3 g_Color1; // {"material":"colorstart","label":"ui_editor_properties_color_start","default":"1 1 1","type":"color"}
|
||||
uniform vec3 g_Color2; // {"material":"colorend","label":"ui_editor_properties_color_end","default":"1 1 1","type":"color"}
|
||||
|
||||
#if SHADING == 100
|
||||
uniform float g_CloudShading; // {"material":"shadingamount","label":"ui_editor_properties_shading_amount","default":50,"range":[0,100]}
|
||||
uniform float g_ShadingDirection; // {"material":"shadingdirection","label":"ui_editor_properties_shading_direction","default":3.141,"range":[0,6.28]}
|
||||
#endif
|
||||
|
||||
#if PERSPECTIVE == 0
|
||||
varying vec4 v_TexCoordClouds;
|
||||
#else
|
||||
uniform float g_Time;
|
||||
uniform vec4 g_CloudSpeeds; // {"material":"speed","label":"ui_editor_properties_speed","default":"0.01 0.01 -0.02 -0.02"}
|
||||
uniform vec4 g_CloudScales; // {"material":"scale","label":"ui_editor_properties_scale","default":"1.3 1.3 0.5 0.5"}
|
||||
|
||||
varying vec3 v_TexCoordPerspective;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
vec4 cloudTexCoods;
|
||||
|
||||
#if PERSPECTIVE == 0
|
||||
cloudTexCoods = v_TexCoordClouds;
|
||||
#else
|
||||
vec2 perspectiveCoords = v_TexCoordPerspective.xy / v_TexCoordPerspective.z;
|
||||
cloudTexCoods.xyzw = perspectiveCoords.xyxy;
|
||||
|
||||
cloudTexCoods.xy = (cloudTexCoods.xy + g_Time * g_CloudSpeeds.xy) * g_CloudScales.xy;
|
||||
cloudTexCoods.zw = (cloudTexCoods.zw + g_Time * g_CloudSpeeds.zw) * g_CloudScales.zw;
|
||||
//cloudTexCoods.xz *= aspect;
|
||||
cloudTexCoods.zw = vec2(-cloudTexCoods.w, cloudTexCoods.z);
|
||||
|
||||
#endif
|
||||
|
||||
//float cloud0 = texSample2D(g_Texture1, v_TexCoordClouds.xy).r;
|
||||
//float cloud1 = texSample2D(g_Texture1, v_TexCoordClouds.zw).r;
|
||||
float cloud0 = texSample2DLod(g_Texture1, cloudTexCoods.xy, g_CloudLOD).r;
|
||||
float cloud1 = texSample2DLod(g_Texture1, cloudTexCoods.zw, g_CloudLOD).r;
|
||||
|
||||
float cloudBlend = cloud0 * cloud1;
|
||||
vec3 cloudColor = CAST3(1.0);
|
||||
|
||||
#if SHADING == 1
|
||||
//float light = 0.5;
|
||||
//vec2 cloudDeltas = vec2(ddx(cloudBlend), ddy(cloudBlend));
|
||||
//float shadingLength = length(cloudDeltas);
|
||||
//if (shadingLength > 0.001)
|
||||
//{
|
||||
// cloudDeltas *= g_CloudShading;
|
||||
// vec2 direction = rotateVec2(vec2(0, -1.0), g_ShadingDirection);
|
||||
// light = saturate(dot(direction, cloudDeltas) * 0.5 + 0.5);
|
||||
//}
|
||||
//cloudColor = mix(g_Color2, g_Color1, light);
|
||||
#endif
|
||||
|
||||
cloudBlend = smoothstep(g_CloudThreshold, g_CloudThreshold + g_CloudFeather, cloudBlend);
|
||||
|
||||
float blend = cloudBlend * g_CloudsAlpha;
|
||||
#if PERSPECTIVE == 1
|
||||
blend *= step(0.0, v_TexCoordPerspective.z);
|
||||
#endif
|
||||
|
||||
#if SHADING == 0
|
||||
cloudColor = mix(g_Color2, g_Color1, blend);
|
||||
#else
|
||||
cloudColor = mix(g_Color2, g_Color1, blend) * cloud0 * cloud1;
|
||||
#endif
|
||||
|
||||
#if MASK
|
||||
blend *= texSample2D(g_Texture2, v_TexCoord.zw).r;
|
||||
#endif
|
||||
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, cloudColor, blend);
|
||||
|
||||
#if WRITEALPHA
|
||||
//albedo.a = 1.0;
|
||||
albedo.a = blend;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_perspective","combo":"PERSPECTIVE","type":"options","default":0}
|
||||
|
||||
#include "common_perspective.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
#if MASK == 1
|
||||
uniform vec4 g_Texture2Resolution;
|
||||
#endif
|
||||
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
#if PERSPECTIVE == 0
|
||||
varying vec4 v_TexCoordClouds;
|
||||
uniform float g_Time;
|
||||
uniform vec2 g_CloudSpeeds; // {"material":"speed","label":"ui_editor_properties_speed","default":"0.01 -0.02"}
|
||||
uniform vec4 g_CloudScales; // {"material":"scale","label":"ui_editor_properties_scale","default":"1.3 1.3 0.5 0.5"}
|
||||
#else
|
||||
uniform vec2 g_Point0; // {"material":"point0","label":"p0","default":"0 0"}
|
||||
uniform vec2 g_Point1; // {"material":"point1","label":"p1","default":"1 0"}
|
||||
uniform vec2 g_Point2; // {"material":"point2","label":"p2","default":"1 1"}
|
||||
uniform vec2 g_Point3; // {"material":"point3","label":"p3","default":"0 1"}
|
||||
|
||||
varying vec3 v_TexCoordPerspective;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
#if PERSPECTIVE == 0
|
||||
float aspect = g_Texture0Resolution.z / g_Texture0Resolution.w;
|
||||
v_TexCoordClouds.xy = (a_TexCoord + g_Time * g_CloudSpeeds.x) * g_CloudScales.xy;
|
||||
v_TexCoordClouds.zw = (a_TexCoord + g_Time * g_CloudSpeeds.y) * g_CloudScales.zw;
|
||||
v_TexCoordClouds.xz *= aspect;
|
||||
v_TexCoordClouds.zw = vec2(-v_TexCoordClouds.w, v_TexCoordClouds.z);
|
||||
#else
|
||||
mat3 xform = inverse(squareToQuad(g_Point0, g_Point1, g_Point2, g_Point3));
|
||||
v_TexCoordPerspective = mul(vec3(a_TexCoord.xy, 1.0), xform);
|
||||
#endif
|
||||
|
||||
#if MASK == 1
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
|
||||
v_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user