This commit is contained in:
2025-04-29 13:39:02 -05:00
commit 9cbb583982
2257 changed files with 77258 additions and 0 deletions

View File

@@ -0,0 +1,20 @@
{
"version" : 1,
"replacementkey" : "filmgrain",
"name" : "ui_editor_effect_filmgrain_title",
"description" : "ui_editor_effect_filmgrain_description",
"group" : "colorize",
"preview" : "preview/project.json",
"passes" :
[
{
"material" : "materials/effects/filmgrain.json"
}
],
"dependencies" :
[
"materials/effects/filmgrain.json",
"shaders/effects/filmgrain.frag",
"shaders/effects/filmgrain.vert"
]
}

View File

@@ -0,0 +1,9 @@
{
"passes": [{
"shader": "effects/filmgrain",
"blending": "normal",
"depthtest": "disabled",
"depthwrite": "disabled",
"cullmode": "nocull"
}]
}

View File

@@ -0,0 +1,18 @@
{
"name" : "ui_editor_effect_filmgrain_title",
"description" : "ui_editor_effect_filmgrain_description",
"group" : "colorize",
//"preview" : "preview/project.json",
"passes" :
[
{
"material" : "materials/effects/filmgrain.json"
}
],
"dependencies" :
[
"materials/effects/filmgrain.json",
"shaders/effects/filmgrain.frag",
"shaders/effects/filmgrain.vert"
]
}

View File

@@ -0,0 +1,13 @@
{
"passes" :
[
{
"blending" : "translucent",
"cullmode" : "nocull",
"depthtest" : "disabled",
"depthwrite" : "disabled",
"shader" : "genericimage2",
"textures" : [ "effectpreview" ]
}
]
}

View File

@@ -0,0 +1,6 @@
{
"clampuvs" : true,
"format" : "rgba8888",
"nomip" : true,
"nonpoweroftwo" : true
}

View File

@@ -0,0 +1,9 @@
{
"passes": [{
"shader": "effects/filmgrain",
"blending": "normal",
"depthtest": "disabled",
"depthwrite": "disabled",
"cullmode": "nocull"
}]
}

View File

@@ -0,0 +1,4 @@
{
"autosize" : true,
"material" : "materials/effectpreview.json"
}

View File

@@ -0,0 +1,18 @@
{
"file" : "scene.json",
"general" :
{
"properties" :
{
"schemecolor" :
{
"order" : 0,
"text" : "ui_browse_properties_scheme_color",
"type" : "color",
"value" : "0 0 0"
}
}
},
"title" : "preview",
"type" : "scene"
}

View File

@@ -0,0 +1,70 @@
{
"camera" :
{
"center" : "0.000 0.000 -1.000",
"eye" : "0.000 0.000 0.000",
"up" : "0.000 1.000 0.000"
},
"general" :
{
"ambientcolor" : "0.3 0.3 0.3",
"bloom" : false,
"bloomstrength" : 2,
"bloomthreshold" : 0.64999997615814209,
"cameraparallax" : false,
"cameraparallaxamount" : 0.5,
"cameraparallaxdelay" : 0.10000000149011612,
"cameraparallaxmouseinfluence" : 0,
"camerapreview" : true,
"camerashake" : false,
"camerashakeamplitude" : 0.5,
"camerashakeroughness" : 1,
"camerashakespeed" : 3,
"clearcolor" : "0.7 0.7 0.7",
"orthogonalprojection" :
{
"height" : 256,
"width" : 256
},
"skylightcolor" : "0.3 0.3 0.3"
},
"objects" :
[
{
"angles" : "0.000 0.000 0.000",
"colorBlendMode" : 0,
"copybackground" : true,
"depth" : 1,
"effects" :
[
{
"file" : "effects/filmgrain/effect.json",
"passes" :
[
{
"combos" :
{
"GREYSCALE" : 1
},
"constantshadervalues" :
{
"ui_editor_properties_power" : 0.5,
"ui_editor_properties_scale" : 4.8000001907348633,
"ui_editor_properties_strength" : 5
},
"textures" : [ null, "util/noise" ]
}
]
}
],
"id" : 38,
"image" : "models/effectpreview.json",
"name" : "",
"origin" : "128.000 128.000 0.000",
"parallaxDepth" : "1.000 1.000",
"scale" : "1.000 1.000 1.000",
"size" : "256.000 256.000",
"visible" : true
}
]
}

View File

@@ -0,0 +1,40 @@
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":12}
// [COMBO] {"material":"ui_editor_properties_greyscale","combo":"GREYSCALE","type":"options","default":1}
#include "common.h"
#include "common_blending.h"
varying vec4 v_TexCoord;
varying vec4 v_TexCoordNoise;
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
uniform sampler2D g_Texture1; // {"material":"ui_editor_properties_noise","default":"util/noise"}
uniform sampler2D g_Texture2; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"MASK"}
uniform float g_NoiseAlpha; // {"material":"ui_editor_properties_strength","default":2,"range":[0.0, 5.0]}
uniform float g_NoisePower; // {"material":"ui_editor_properties_power","default":0.5,"range":[0.0, 5.0]}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
vec3 noise = texSample2D(g_Texture1, v_TexCoordNoise.xy).rgb;
vec3 noise2 = texSample2D(g_Texture1, v_TexCoordNoise.zw).gbr;
#if GREYSCALE == 1
noise = CAST3(greyscale(noise));
noise2 = CAST3(greyscale(noise2));
#endif
noise = saturate(noise * noise2);
noise = pow(noise, g_NoisePower);
float blend = g_NoiseAlpha;
#if MASK == 1
blend *= texSample2D(g_Texture2, v_TexCoord.zw).r;
#endif
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, noise, blend);
gl_FragColor = albedo;
}

View File

@@ -0,0 +1,34 @@
uniform mat4 g_ModelViewProjectionMatrix;
uniform vec4 g_Texture0Resolution;
#if MASK == 1
uniform vec4 g_Texture2Resolution;
#endif
uniform float g_Time;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_TexCoord;
varying vec4 v_TexCoordNoise;
uniform float g_NoiseScale; // {"material":"ui_editor_properties_scale","default":10,"range":[0.0, 20.0]}
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
float aspect = g_Texture0Resolution.z / g_Texture0Resolution.w;
v_TexCoord = a_TexCoord.xyxy;
v_TexCoordNoise.xy = (a_TexCoord.xy + g_Time) * g_NoiseScale;
v_TexCoordNoise.zw = (a_TexCoord.xy - g_Time * 2.5) * g_NoiseScale * 0.52;
v_TexCoordNoise *= vec4(aspect, 1.0, aspect, 1.0);
#if MASK == 1
v_TexCoord.zw = vec2(a_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
a_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
#endif
}

View File

@@ -0,0 +1,4 @@
{
"name": "FX Preview",
"type": "scene2d"
}

View File

@@ -0,0 +1,40 @@
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":12}
// [COMBO] {"material":"ui_editor_properties_greyscale","combo":"GREYSCALE","type":"options","default":1}
#include "common.h"
#include "common_blending.h"
varying vec4 v_TexCoord;
varying vec4 v_TexCoordNoise;
uniform sampler2D g_Texture0; // {"hidden":true}
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_noise","default":"util/noise"}
uniform sampler2D g_Texture2; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
uniform float g_NoiseAlpha; // {"material":"strength","label":"ui_editor_properties_strength","default":2,"range":[0.0, 5.0]}
uniform float g_NoisePower; // {"material":"exponent","label":"ui_editor_properties_power","default":0.5,"range":[0.0, 5.0]}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
vec3 noise = texSample2D(g_Texture1, v_TexCoordNoise.xy).rgb;
vec3 noise2 = texSample2D(g_Texture1, v_TexCoordNoise.zw).gbr;
#if GREYSCALE
noise = CAST3(greyscale(noise));
noise2 = CAST3(greyscale(noise2));
#endif
noise = saturate(noise * noise2);
noise = pow(noise, CAST3(g_NoisePower));
float blend = g_NoiseAlpha;
#if MASK
blend *= texSample2D(g_Texture2, v_TexCoord.zw).r;
#endif
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, noise, blend);
gl_FragColor = albedo;
}

View File

@@ -0,0 +1,35 @@
uniform mat4 g_ModelViewProjectionMatrix;
uniform vec4 g_Texture0Resolution;
#if MASK == 1
uniform vec4 g_Texture2Resolution;
#endif
uniform float g_Time;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec4 v_TexCoord;
varying vec4 v_TexCoordNoise;
uniform float g_NoiseScale; // {"material":"scale","label":"ui_editor_properties_scale","default":10,"range":[0.0, 20.0]}
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
float aspect = g_Texture0Resolution.z / g_Texture0Resolution.w;
float t = frac(g_Time);
v_TexCoord = a_TexCoord.xyxy;
v_TexCoordNoise.xy = (a_TexCoord.xy + t) * g_NoiseScale;
v_TexCoordNoise.zw = (a_TexCoord.xy - t * 2.5) * g_NoiseScale * 0.52;
v_TexCoordNoise *= vec4(aspect, 1.0, aspect, 1.0);
#if MASK == 1
v_TexCoord.zw = vec2(a_TexCoord.x * g_Texture2Resolution.z / g_Texture2Resolution.x,
a_TexCoord.y * g_Texture2Resolution.w / g_Texture2Resolution.y);
#endif
}