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This commit is contained in:
20
modules/wallpaper-engine/effects/iris/effect.json
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20
modules/wallpaper-engine/effects/iris/effect.json
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{
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"version" : 1,
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"replacementkey" : "iris",
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"name" : "ui_editor_effect_iris_title",
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"description" : "ui_editor_effect_iris_description",
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"group" : "animate",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/iris.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/iris.json",
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"shaders/effects/iris.frag",
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"shaders/effects/iris.vert"
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]
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}
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{
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"passes": [{
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"shader": "effects/iris",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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{
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"version" : 1,
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"replacementkey" : "iris",
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"name" : "ui_editor_effect_iris_title",
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"description" : "ui_editor_effect_iris_description",
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"group" : "animate",
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"preview" : "preview/project.json",
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"passes" :
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[
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{
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"material" : "materials/effects/iris.json"
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}
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],
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"dependencies" :
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[
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"materials/effects/iris.json",
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"shaders/effects/iris.frag",
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"shaders/effects/iris.vert"
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]
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}
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{
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"passes" :
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[
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{
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"blending" : "translucent",
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"cullmode" : "nocull",
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"depthtest" : "disabled",
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"depthwrite" : "disabled",
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"shader" : "genericimage2",
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"textures" : [ "effectpreview" ]
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}
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]
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}
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{
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"passes": [{
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"shader": "effects/iris",
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"blending": "normal",
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"depthtest": "disabled",
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"depthwrite": "disabled",
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"cullmode": "nocull"
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}]
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}
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{
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"autosize" : true,
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"material" : "materials/effectpreview.json"
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}
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17
modules/wallpaper-engine/effects/iris/preview/project.json
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modules/wallpaper-engine/effects/iris/preview/project.json
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{
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"file" : "scene.json",
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"general" :
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{
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"properties" :
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{
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"schemecolor" :
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{
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"order" : 0,
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"text" : "ui_browse_properties_scheme_color",
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"type" : "color",
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"value" : "0 0 0"
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}
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}
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},
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"title" : "preview"
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}
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88
modules/wallpaper-engine/effects/iris/preview/scene.json
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modules/wallpaper-engine/effects/iris/preview/scene.json
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{
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"camera" :
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{
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"center" : "-5.30420 -15.61792 -1.00000",
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"eye" : "-5.30420 -15.61792 0.00000",
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"up" : "0.00000 1.00000 0.00000"
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},
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"general" :
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{
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"ambientcolor" : "0.30000 0.30000 0.30000",
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"bloom" : false,
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"bloomhdrfeather" : 0.10000000149011612,
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"bloomhdrscatter" : 1.6189999580383301,
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"bloomhdrstrength" : 2.0,
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"bloomhdrthreshold" : 1.0,
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"bloomstrength" : 2.0,
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"bloomthreshold" : 0.64999997615814209,
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"camerafade" : true,
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"cameraparallax" : false,
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"cameraparallaxamount" : 0.5,
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"cameraparallaxdelay" : 0.10000000149011612,
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"cameraparallaxmouseinfluence" : 0.0,
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"camerapreview" : true,
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"camerashake" : false,
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"camerashakeamplitude" : 0.5,
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"camerashakeroughness" : 1.0,
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"camerashakespeed" : 3.0,
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"clearcolor" : "0.70000 0.70000 0.70000",
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"clearenabled" : true,
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"farz" : 10000.0,
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"fov" : 50.0,
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"hdr" : false,
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"nearz" : 0.0099999997764825821,
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"orthogonalprojection" :
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{
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"height" : 256,
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"width" : 256
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},
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"skylightcolor" : "0.30000 0.30000 0.30000",
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"zoom" : 1.0
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},
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"objects" :
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[
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{
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"alignment" : "center",
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"alpha" : 1.0,
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"angles" : "0.00000 0.00000 0.00000",
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"brightness" : 1.0,
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"color" : "1.00000 1.00000 1.00000",
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"colorBlendMode" : 0,
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"copybackground" : true,
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"depth" : 1,
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"effects" :
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[
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{
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"file" : "effects/iris/effect.json",
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"id" : 18,
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"name" : "",
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"passes" :
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[
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{
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"constantshadervalues" :
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{
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"scale" : "20 20"
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},
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"id" : 19,
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"textures" : [ null, "masks/iris_mask_ee0d9bbc6d0516b8583c8fb3e841485c0b7ec4e8" ]
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}
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],
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"visible" : true
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}
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],
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"id" : 38,
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"image" : "models/effectpreview.json",
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"ledsource" : false,
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"locktransforms" : false,
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"name" : "",
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"origin" : "128.00000 128.00000 0.00000",
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"parallaxDepth" : "1.00000 1.00000",
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"perspective" : false,
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"scale" : "1.00000 1.00000 1.00000",
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"size" : "256.00000 256.00000",
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"solid" : true,
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"visible" : true
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}
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],
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"version" : 0
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}
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varying vec4 v_TexCoord;
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varying vec4 v_TexCoordIris;
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uniform sampler2D g_Texture0; // {"material":"framebuffer", "label":"ui_editor_properties_framebuffer", "hidden":true}
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uniform sampler2D g_Texture1; // {"material":"mask", "label":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
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uniform vec3 g_EyeColor; // {"material":"color", "label":"ui_editor_properties_background_color", "type": "color", "default":"1 1 1"}
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void main() {
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vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
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vec4 iris = texSample2D(g_Texture0, v_TexCoordIris.xy);
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float mask = 1.0; //g_BlendAlpha;
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#if MASK
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mask *= texSample2D(g_Texture1, v_TexCoord.zw).r;
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float irisMask = texSample2D(g_Texture1, v_TexCoordIris.zw).r;
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iris.rgb = mix(g_EyeColor, iris.rgb, irisMask);
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#endif
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albedo = mix(albedo, iris, mask);
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gl_FragColor = albedo;
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}
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uniform mat4 g_ModelViewProjectionMatrix;
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uniform float g_Time;
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uniform vec2 g_Scale; // {"material":"scale","label":"ui_editor_properties_scale","default":"1 1","linked":true,"range":[0.01, 10.0]}
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uniform float g_Speed; // {"material":"speed","label":"ui_editor_properties_speed","default":1,"range":[0.01, 2.0]}
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uniform float g_Rough; // {"material":"rough","label":"ui_editor_properties_smoothness","default":0.2,"range":[0.01, 1.0]}
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uniform float g_NoiseAmount; // {"material":"noiseamount","label":"ui_editor_properties_noise_amount","default":0.5,"range":[0.01, 2.0]}
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#if MASK
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uniform vec4 g_Texture1Resolution;
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#endif
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec4 v_TexCoord;
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varying vec4 v_TexCoordIris;
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void main() {
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gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
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v_TexCoord = a_TexCoord.xyxy;
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#if MASK
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v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
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v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
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#endif
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float dt = floor(g_Time * g_Speed);
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float ft = frac(g_Time * g_Speed);
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vec2 da0 = sin(1.7 * dt) + sin(2.3 * dt + vec2(1.0, 2.0));
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vec2 da1 = sin(1.7 * (dt + 1.0)) + sin(2.3 * (dt + 1.0) + vec2(1.0, 2.0));
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vec2 da = mix(da0, da1, smoothstep(1.0 - g_Rough, 1.0, ft));
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da.x += sin(g_Time * g_Speed) * g_NoiseAmount;
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da.y += cos(g_Time * g_Speed) * g_NoiseAmount;
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da *= g_Scale * 0.001;
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v_TexCoordIris = v_TexCoord + da.xyxy;
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}
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{
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"name": "FX Preview",
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"type": "scene2d"
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}
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// [COMBO] {"material":"ui_editor_properties_background","combo":"BACKGROUND","type":"options","default":0}
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varying vec4 v_TexCoord;
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varying vec2 v_TexCoordIris;
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uniform sampler2D g_Texture0; // {"hidden":true}
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uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
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uniform vec3 g_EyeColor; // {"material":"color", "label":"ui_editor_properties_background_color", "type": "color", "default":"1 1 1"}
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void main() {
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vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
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float mask = 1.0;
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#if MASK
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mask *= texSample2D(g_Texture1, v_TexCoord.zw).r;
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vec4 iris = texSample2D(g_Texture0, v_TexCoord.xy + v_TexCoordIris.xy * mask);
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float irisMask = texSample2D(g_Texture1, v_TexCoord.zw + v_TexCoordIris.xy * mask).r;
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#if BACKGROUND
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iris.rgb = mix(g_EyeColor, iris.rgb, irisMask);
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#endif
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#else
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vec4 iris = texSample2D(g_Texture0, v_TexCoord.xy + v_TexCoordIris.xy);
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#endif
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//albedo = mix(albedo, iris, mask);
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albedo = iris;
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gl_FragColor = albedo;
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}
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#include "common.h"
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uniform mat4 g_ModelViewProjectionMatrix;
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uniform float g_Time;
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uniform vec2 g_Scale; // {"material":"scale","label":"ui_editor_properties_scale","default":"1 1","linked":true,"range":[0.01, 10.0]}
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uniform float g_Speed; // {"material":"speed","label":"ui_editor_properties_speed","default":1,"range":[0.01, 2.0]}
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uniform float g_Rough; // {"material":"rough","label":"ui_editor_properties_smoothness","default":0.2,"range":[0.01, 1.0]}
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uniform float g_NoiseAmount; // {"material":"noiseamount","label":"ui_editor_properties_noise_amount","default":0.5,"range":[0.01, 2.0]}
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uniform float g_PhaseOffset; // {"material":"phase", "label":"ui_editor_properties_phase", "default":0,"range":[-1, 1]}
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#if MASK
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uniform vec4 g_Texture1Resolution;
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#endif
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec4 v_TexCoord;
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varying vec2 v_TexCoordIris;
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void main() {
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gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
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v_TexCoord = a_TexCoord.xyxy;
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#if MASK
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v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
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v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
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#endif
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float time = (g_Time * g_Speed) + g_PhaseOffset;
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float lowDt = floor(time);
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vec2 motion2 = sin(1.9 * (lowDt + vec2(0, 1)));
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vec4 motion4 = sin(2.5 * (lowDt + vec4(0, 0, 1, 1)) + vec4(1, 2, 1, 2));
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vec2 moveStart = motion2.xx + motion4.xy;
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vec2 moveEnd = motion2.yy + motion4.zw;
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vec2 da = mix(moveStart, moveEnd, smoothstep(1 - g_Rough, 1, cos(frac(time) * M_PI) * -0.5 + 0.5));
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da.x += sin(time) * g_NoiseAmount;
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da.y += cos(time) * g_NoiseAmount;
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da *= g_Scale * 0.001;
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v_TexCoordIris = da.xy;
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}
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