This commit is contained in:
2025-04-29 13:39:02 -05:00
commit 9cbb583982
2257 changed files with 77258 additions and 0 deletions

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varying vec2 v_TexCoord;
varying vec2 v_Scroll;
uniform sampler2D g_Texture0; // {"hidden":true}
uniform vec2 g_Scale; // {"material":"repeat","label":"ui_editor_properties_repeat","default":"1 1","linked":true,"range":[0.01, 10.0]}
void main() {
vec2 texCoord = frac((v_TexCoord + v_Scroll) * g_Scale);
gl_FragColor = texSample2D(g_Texture0, texCoord);
}

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uniform mat4 g_ModelViewProjectionMatrix;
uniform float g_Time;
uniform float g_ScrollX; // {"material":"speedx","label":"ui_editor_properties_speed_x","default":0.2,"range":[-2,2]}
uniform float g_ScrollY; // {"material":"speedy","label":"ui_editor_properties_speed_y","default":0.2,"range":[-2,2]}
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
varying vec2 v_Scroll;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord = a_TexCoord;
vec2 scroll = vec2(g_ScrollX, g_ScrollY);
scroll = sign(scroll) * pow(vec2(g_ScrollX, g_ScrollY), CAST2(2.0));
v_Scroll = scroll * g_Time;
}