yes
This commit is contained in:
@@ -0,0 +1,96 @@
|
||||
{
|
||||
"name" : "ui_editor_effect_shine_title",
|
||||
"description" : "ui_editor_effect_shine_description",
|
||||
"group" : "enhance",
|
||||
"preview" : "preview/project.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"material" : "materials/effects/shine_downsample2.json",
|
||||
"target" : "_rt_HalfCompoBuffer1",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "previous",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/shine_cast.json",
|
||||
"target" : "_rt_HalfCompoBuffer2",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_HalfCompoBuffer1",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/shine_gaussian_x.json",
|
||||
"target" : "_rt_HalfCompoBuffer1",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_HalfCompoBuffer2",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/shine_gaussian_y.json",
|
||||
"target" : "_rt_HalfCompoBuffer2",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_HalfCompoBuffer1",
|
||||
"index" : 0
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"material" : "materials/effects/shine_combine.json",
|
||||
"bind" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_HalfCompoBuffer2",
|
||||
"index" : 0
|
||||
},
|
||||
{
|
||||
"name" : "previous",
|
||||
"index" : 1
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"fbos" :
|
||||
[
|
||||
{
|
||||
"name" : "_rt_HalfCompoBuffer1",
|
||||
"scale" : 2,
|
||||
"format" : "rgba8888"
|
||||
},
|
||||
{
|
||||
"name" : "_rt_HalfCompoBuffer2",
|
||||
"scale" : 2,
|
||||
"format" : "rgba8888"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/effects/shine_downsample2.json",
|
||||
"materials/effects/shine_cast.json",
|
||||
"materials/effects/shine_gaussian_x.json",
|
||||
"materials/effects/shine_gaussian_y.json",
|
||||
"materials/effects/shine_combine.json",
|
||||
"shaders/effects/shine_downsample2.frag",
|
||||
"shaders/effects/shine_downsample2.vert",
|
||||
"shaders/effects/shine_cast.frag",
|
||||
"shaders/effects/shine_cast.vert",
|
||||
"shaders/effects/shine_gaussian.frag",
|
||||
"shaders/effects/shine_gaussian.vert",
|
||||
"shaders/effects/shine_combine.frag",
|
||||
"shaders/effects/shine_combine.vert"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/shine_cast",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/shine_combine",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/shine_downsample2",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/shine_gaussian",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull"
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"passes": [{
|
||||
"shader": "effects/shine_gaussian",
|
||||
"blending": "normal",
|
||||
"depthtest": "disabled",
|
||||
"depthwrite": "disabled",
|
||||
"cullmode": "nocull",
|
||||
"combos": {
|
||||
"VERTICAL" : 1
|
||||
}
|
||||
}]
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"blending" : "additive",
|
||||
"combos" : {},
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"ui_editor_properties_overbright" : 5.0
|
||||
},
|
||||
"cullmode" : "normal",
|
||||
"depthtest" : "disabled",
|
||||
"depthwrite" : "disabled",
|
||||
"shader" : "genericparticle",
|
||||
"textures" : [ "particle/chromaticdot" ]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,122 @@
|
||||
{
|
||||
"animationmode" : null,
|
||||
"children" : null,
|
||||
"controlpoint" :
|
||||
[
|
||||
{
|
||||
"flags" : 0,
|
||||
"id" : 0,
|
||||
"offset" : "0 0 0"
|
||||
},
|
||||
{
|
||||
"flags" : 0,
|
||||
"id" : 1,
|
||||
"offset" : "0 0 0"
|
||||
},
|
||||
{
|
||||
"flags" : 0,
|
||||
"id" : 2,
|
||||
"offset" : "0 0 0"
|
||||
},
|
||||
{
|
||||
"flags" : 0,
|
||||
"id" : 3,
|
||||
"offset" : "0 0 0"
|
||||
},
|
||||
{
|
||||
"flags" : 0,
|
||||
"id" : 4,
|
||||
"offset" : "0 0 0"
|
||||
},
|
||||
{
|
||||
"flags" : 0,
|
||||
"id" : 5,
|
||||
"offset" : "0 0 0"
|
||||
},
|
||||
{
|
||||
"flags" : 0,
|
||||
"id" : 6,
|
||||
"offset" : "0 0 0"
|
||||
},
|
||||
{
|
||||
"flags" : 0,
|
||||
"id" : 7,
|
||||
"offset" : "0 0 0"
|
||||
}
|
||||
],
|
||||
"emitter" :
|
||||
[
|
||||
{
|
||||
"directions" : "1 0 0",
|
||||
"distancemax" : 150,
|
||||
"distancemin" : 0,
|
||||
"id" : 6,
|
||||
"name" : "sphererandom",
|
||||
"origin" : "0 0 0",
|
||||
"rate" : 15
|
||||
}
|
||||
],
|
||||
"flags" : null,
|
||||
"initializer" :
|
||||
[
|
||||
{
|
||||
"id" : 2,
|
||||
"max" : 5,
|
||||
"min" : 3,
|
||||
"name" : "lifetimerandom"
|
||||
},
|
||||
{
|
||||
"id" : 3,
|
||||
"max" : 30,
|
||||
"min" : 10,
|
||||
"name" : "sizerandom"
|
||||
},
|
||||
{
|
||||
"id" : 4,
|
||||
"max" : "-37 -90 0",
|
||||
"min" : "-10 -50 0",
|
||||
"name" : "velocityrandom"
|
||||
},
|
||||
{
|
||||
"id" : 5,
|
||||
"max" : "95 98 100",
|
||||
"min" : "255 255 255",
|
||||
"name" : "colorrandom"
|
||||
}
|
||||
],
|
||||
"material" : "materials/presets/snowflat.json",
|
||||
"maxcount" : 300,
|
||||
"operator" :
|
||||
[
|
||||
{
|
||||
"gravity" : "0 0 0",
|
||||
"id" : 7,
|
||||
"name" : "movement"
|
||||
},
|
||||
{
|
||||
"frequencymax" : 1.0,
|
||||
"frequencymin" : 0.80000000000000004,
|
||||
"id" : 8,
|
||||
"mask" : "1 0.5 0",
|
||||
"name" : "oscillateposition",
|
||||
"phasemax" : 1,
|
||||
"phasemin" : 0,
|
||||
"scalemax" : 35,
|
||||
"scalemin" : 20
|
||||
},
|
||||
{
|
||||
"fadeintime" : 0.10000000000000001,
|
||||
"id" : 9,
|
||||
"name" : "alphafade"
|
||||
}
|
||||
],
|
||||
"renderer" :
|
||||
[
|
||||
{
|
||||
"id" : 1,
|
||||
"name" : "sprite"
|
||||
}
|
||||
],
|
||||
"sequencemultiplier" : null,
|
||||
"starttime" : 15
|
||||
}
|
||||
@@ -0,0 +1,84 @@
|
||||
{
|
||||
"name" : "ui_editor_preset_snow_particles_title",
|
||||
"description" : "ui_editor_preset_snow_particles_description",
|
||||
"tag" : "scene2d",
|
||||
"group" : "preset",
|
||||
"options" :
|
||||
{
|
||||
"droplistVisible" : true,
|
||||
"droplistOptions" :
|
||||
[
|
||||
{
|
||||
"label" : "Snow perspective",
|
||||
"value" : 0
|
||||
},
|
||||
{
|
||||
"label" : "Snow flat",
|
||||
"value" : 1
|
||||
},
|
||||
{
|
||||
"label" : "Snow storm",
|
||||
"value" : 2
|
||||
}
|
||||
]
|
||||
},
|
||||
"variants" :
|
||||
[
|
||||
{
|
||||
"preview" : "previewperspective/project.json",
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"name" : "Snow perspective",
|
||||
"origin" : "0.000 0.000 0.000",
|
||||
"particle" : "particles/presets/snowperspective.json",
|
||||
"scale" : "1.000 1.000 1.000"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/presets/snowperspective.json",
|
||||
"particles/presets/snowperspective.json"
|
||||
]
|
||||
},
|
||||
{
|
||||
"preview" : "previewflat/project.json",
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"name" : "Snow flat",
|
||||
"origin" : "0.000 0.000 0.000",
|
||||
"particle" : "particles/presets/snowflat.json",
|
||||
"scale" : "1.000 1.000 1.000"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/presets/snowflat.json",
|
||||
"particles/presets/snowflat.json"
|
||||
]
|
||||
},
|
||||
{
|
||||
"preview" : "previewstorm/project.json",
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"name" : "Snow storm",
|
||||
"origin" : "0.000 0.000 0.000",
|
||||
"particle" : "particles/presets/snowstorm.json",
|
||||
"scale" : "1.000 1.000 1.000"
|
||||
}
|
||||
],
|
||||
"dependencies" :
|
||||
[
|
||||
"materials/presets/snowstorm.json",
|
||||
"materials/presets/snowstormfog.json",
|
||||
"particles/presets/snowstorm.json",
|
||||
"particles/presets/snowstormfog.json"
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
18
modules/wallpaper-engine/effects/shine/preview/project.json
Normal file
18
modules/wallpaper-engine/effects/shine/preview/project.json
Normal file
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"file" : "scene.json",
|
||||
"general" :
|
||||
{
|
||||
"properties" :
|
||||
{
|
||||
"schemecolor" :
|
||||
{
|
||||
"order" : 0,
|
||||
"text" : "ui_browse_properties_scheme_color",
|
||||
"type" : "color",
|
||||
"value" : "0 0 0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"title" : "preview",
|
||||
"type" : "scene"
|
||||
}
|
||||
99
modules/wallpaper-engine/effects/shine/preview/scene.json
Normal file
99
modules/wallpaper-engine/effects/shine/preview/scene.json
Normal file
@@ -0,0 +1,99 @@
|
||||
{
|
||||
"camera" :
|
||||
{
|
||||
"center" : "0.000 0.000 -1.000",
|
||||
"eye" : "0.000 0.000 0.000",
|
||||
"up" : "0.000 1.000 0.000"
|
||||
},
|
||||
"general" :
|
||||
{
|
||||
"ambientcolor" : "0.3 0.3 0.3",
|
||||
"bloom" : false,
|
||||
"bloomstrength" : 2,
|
||||
"bloomthreshold" : 0.64999997615814209,
|
||||
"cameraparallax" : false,
|
||||
"cameraparallaxamount" : 0.5,
|
||||
"cameraparallaxdelay" : 0.10000000149011612,
|
||||
"cameraparallaxmouseinfluence" : 0,
|
||||
"camerapreview" : true,
|
||||
"camerashake" : false,
|
||||
"camerashakeamplitude" : 0.5,
|
||||
"camerashakeroughness" : 1,
|
||||
"camerashakespeed" : 3,
|
||||
"clearcolor" : "0 0 0",
|
||||
"clearenabled" : null,
|
||||
"orthogonalprojection" :
|
||||
{
|
||||
"height" : 256,
|
||||
"width" : 256
|
||||
},
|
||||
"skylightcolor" : "0.3 0.3 0.3"
|
||||
},
|
||||
"objects" :
|
||||
[
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"id" : 22,
|
||||
"image" : null,
|
||||
"instanceoverride" : null,
|
||||
"model" : null,
|
||||
"name" : "Snow flat",
|
||||
"origin" : "181.267 289.241 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"particle" : "particles/presets/snowflat.json",
|
||||
"scale" : "1.000 1.000 1.000"
|
||||
},
|
||||
{
|
||||
"angles" : "0.000 0.000 0.000",
|
||||
"colorBlendMode" : 0,
|
||||
"copybackground" : true,
|
||||
"dependencies" : [ 25 ],
|
||||
"effects" :
|
||||
[
|
||||
{
|
||||
"file" : "effects/shine/effect.json",
|
||||
"passes" :
|
||||
[
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"ui_editor_properties_ray_threshold" : 0.0
|
||||
},
|
||||
"textures" : [ null, "util/white", "util/clouds_256" ]
|
||||
},
|
||||
{
|
||||
"constantshadervalues" :
|
||||
{
|
||||
"ui_editor_properties_color" : "1 0.2196078431372549 0",
|
||||
"ui_editor_properties_direction" : 0.0,
|
||||
"ui_editor_properties_ray_intensity" : 1.3600000143051147,
|
||||
"ui_editor_properties_ray_length" : 0.41999998688697815,
|
||||
"ui_editor_properties_speed" : -0.33000001311302185
|
||||
}
|
||||
},
|
||||
{},
|
||||
{
|
||||
"combos" :
|
||||
{
|
||||
"VERTICAL" : 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"textures" : [ null, "_rt_imageLayerComposite_25_a" ]
|
||||
}
|
||||
],
|
||||
"username" : "",
|
||||
"visible" : true
|
||||
}
|
||||
],
|
||||
"id" : 25,
|
||||
"image" : "models/util/fullscreenlayer.json",
|
||||
"name" : "Fullscreen",
|
||||
"origin" : "0.000 0.000 0.000",
|
||||
"parallaxDepth" : "1.000 1.000",
|
||||
"scale" : "1.000 1.000 1.000",
|
||||
"size" : "194.000 196.000",
|
||||
"visible" : true
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_samples","combo":"SAMPLES","type":"options","default":1,"options":{"4":0,"8":1,"15":2,"30":3,"50":4}}
|
||||
|
||||
varying vec4 v_TexCoord01;
|
||||
varying vec4 v_TexCoord23;
|
||||
varying vec4 v_TexCoord45;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
|
||||
uniform float g_Length; // {"material":"ui_editor_properties_ray_length","default":0.1,"range":[0.01, 1]}
|
||||
uniform float g_Intensity; // {"material":"ui_editor_properties_ray_intensity","default":1,"range":[0.01, 2.0]}
|
||||
uniform vec3 g_ColorRays; // {"material":"ui_editor_properties_color","default":"1 1 1","type":"color"}
|
||||
|
||||
vec4 GatherDirection(vec2 texCoords, vec2 direction)
|
||||
{
|
||||
vec4 albedo = CAST4(0.0);
|
||||
|
||||
#if SAMPLES == 0
|
||||
const int sampleCount = 4;
|
||||
#endif
|
||||
#if SAMPLES == 1
|
||||
const int sampleCount = 8;
|
||||
#endif
|
||||
#if SAMPLES == 2
|
||||
const int sampleCount = 15;
|
||||
#endif
|
||||
#if SAMPLES == 3
|
||||
const int sampleCount = 30;
|
||||
#endif
|
||||
#if SAMPLES == 4
|
||||
const int sampleCount = 50;
|
||||
#endif
|
||||
|
||||
float dist = length(direction);
|
||||
direction /= dist;
|
||||
|
||||
dist = min(dist, dist * g_Length);
|
||||
texCoords += direction * dist;
|
||||
|
||||
const float sampleDrop = sampleCount - 1;
|
||||
|
||||
direction = direction * dist / sampleDrop;
|
||||
for (int i = 0; i < sampleCount; ++i)
|
||||
{
|
||||
vec4 sample = texSample2D(g_Texture0, texCoords);
|
||||
texCoords -= direction;
|
||||
albedo += sample * (i / sampleDrop);
|
||||
}
|
||||
|
||||
return albedo;
|
||||
}
|
||||
|
||||
void main() {
|
||||
|
||||
vec2 texCoords = v_TexCoord01.xy;
|
||||
vec4 albedo = CAST4(0.0);
|
||||
|
||||
#if EDGES == 2
|
||||
albedo += GatherDirection(texCoords, v_TexCoord01.zw);
|
||||
albedo += GatherDirection(texCoords, -v_TexCoord01.zw);
|
||||
#endif
|
||||
#if EDGES == 3
|
||||
albedo += GatherDirection(texCoords, v_TexCoord01.zw);
|
||||
albedo += GatherDirection(texCoords, v_TexCoord23.xy);
|
||||
albedo += GatherDirection(texCoords, v_TexCoord23.zw);
|
||||
#endif
|
||||
#if EDGES == 4
|
||||
albedo += GatherDirection(texCoords, v_TexCoord01.zw);
|
||||
albedo += GatherDirection(texCoords, -v_TexCoord01.zw);
|
||||
albedo += GatherDirection(texCoords, v_TexCoord23.xy);
|
||||
albedo += GatherDirection(texCoords, -v_TexCoord23.xy);
|
||||
#endif
|
||||
#if EDGES == 5
|
||||
albedo += GatherDirection(texCoords, v_TexCoord01.zw);
|
||||
albedo += GatherDirection(texCoords, v_TexCoord23.xy);
|
||||
albedo += GatherDirection(texCoords, v_TexCoord23.zw);
|
||||
albedo += GatherDirection(texCoords, v_TexCoord45.xy);
|
||||
albedo += GatherDirection(texCoords, v_TexCoord45.zw);
|
||||
#endif
|
||||
|
||||
|
||||
#if SAMPLES == 0
|
||||
const float sampleIntensity = 0.1 * (30 / 4.0);
|
||||
#endif
|
||||
#if SAMPLES == 1
|
||||
const float sampleIntensity = 0.1 * (30 / 8.0);
|
||||
#endif
|
||||
#if SAMPLES == 2
|
||||
const float sampleIntensity = 0.1 * (30 / 15.0);
|
||||
#endif
|
||||
#if SAMPLES == 3
|
||||
const float sampleIntensity = 0.1;
|
||||
#endif
|
||||
#if SAMPLES == 4
|
||||
const float sampleIntensity = 0.1 * (30 / 50.0);
|
||||
#endif
|
||||
|
||||
albedo.rgb *= g_ColorRays;
|
||||
gl_FragColor = g_Intensity * sampleIntensity * albedo;
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_edges","combo":"EDGES","type":"options","default":4,"options":{"2":2,"3":3,"4":4,"5":5}}
|
||||
|
||||
#include "common.h"
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
uniform float g_Time;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
uniform float g_Direction; // {"material":"ui_editor_properties_direction","default":0,"range":[0,6.28]}
|
||||
uniform float g_Speed; // {"material":"ui_editor_properties_speed","default":0,"range":[-1,1]}
|
||||
|
||||
varying vec4 v_TexCoord01;
|
||||
varying vec4 v_TexCoord23;
|
||||
varying vec4 v_TexCoord45;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
|
||||
v_TexCoord01.xy = a_TexCoord;
|
||||
|
||||
vec2 baseDirection = rotateVec2(vec2(0, 0.5), g_Time * g_Speed);
|
||||
float ratio = g_Texture0Resolution.x / g_Texture0Resolution.y;
|
||||
|
||||
#if EDGES == 2
|
||||
v_TexCoord01.zw = rotateVec2(baseDirection, g_Direction);
|
||||
v_TexCoord23.xy = CAST2(0.0);
|
||||
v_TexCoord23.zw = CAST2(0.0);
|
||||
v_TexCoord45.xy = CAST2(0.0);
|
||||
v_TexCoord45.zw = CAST2(0.0);
|
||||
#endif
|
||||
#if EDGES == 3
|
||||
v_TexCoord01.zw = rotateVec2(baseDirection, g_Direction);
|
||||
v_TexCoord23.xy = rotateVec2(baseDirection, g_Direction + M_PI_2 * 0.3333);
|
||||
v_TexCoord23.zw = rotateVec2(baseDirection, g_Direction + M_PI_2 * 0.6666);
|
||||
v_TexCoord45.xy = CAST2(0.0);
|
||||
v_TexCoord45.zw = CAST2(0.0);
|
||||
#endif
|
||||
#if EDGES == 4
|
||||
v_TexCoord01.zw = rotateVec2(baseDirection, g_Direction);
|
||||
v_TexCoord23.xy = rotateVec2(vec2(-baseDirection.y, baseDirection.x), g_Direction);
|
||||
v_TexCoord23.zw = CAST2(0.0);
|
||||
v_TexCoord45.xy = CAST2(0.0);
|
||||
v_TexCoord45.zw = CAST2(0.0);
|
||||
#endif
|
||||
#if EDGES == 5
|
||||
v_TexCoord01.zw = rotateVec2(baseDirection, g_Direction);
|
||||
v_TexCoord23.xy = rotateVec2(baseDirection, g_Direction + M_PI_2 * 0.2);
|
||||
v_TexCoord23.zw = rotateVec2(baseDirection, g_Direction + M_PI_2 * 0.4);
|
||||
v_TexCoord45.xy = rotateVec2(baseDirection, g_Direction + M_PI_2 * 0.6);
|
||||
v_TexCoord45.zw = rotateVec2(baseDirection, g_Direction + M_PI_2 * 0.8);
|
||||
#endif
|
||||
|
||||
v_TexCoord01.w *= ratio;
|
||||
v_TexCoord23.yw *= ratio;
|
||||
v_TexCoord45.yw *= ratio;
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":9}
|
||||
|
||||
#include "common_blending.h"
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"Prev","hidden":true}
|
||||
|
||||
void main() {
|
||||
|
||||
vec4 rays = texSample2D(g_Texture0, v_TexCoord.zw);
|
||||
vec4 albedo = texSample2D(g_Texture1, v_TexCoord.xy);
|
||||
|
||||
#if BLENDMODE == 0
|
||||
albedo = rays;
|
||||
#else
|
||||
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, rays.rgb, rays.a);
|
||||
albedo.a += rays.a;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
v_TexCoord = a_TexCoord.xyxy;
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
v_TexCoord.zw += 0.5 / g_Texture0Resolution.xy;
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_noise","combo":"NOISE","type":"options","default":1}
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
uniform sampler2D g_Texture1; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white"}
|
||||
|
||||
uniform float g_Threshold; // {"material":"ui_editor_properties_ray_threshold","default":0.5,"range":[0, 1]}
|
||||
|
||||
#if NOISE == 1
|
||||
varying vec4 v_NoiseTexCoord;
|
||||
|
||||
uniform sampler2D g_Texture2; // {"material":"ui_editor_properties_albedo","default":"util/clouds_256"}
|
||||
uniform float g_NoiseAmount; // {"material":"ui_editor_properties_noise_amount","default":0.4,"range":[0.01, 1]}
|
||||
#endif
|
||||
|
||||
void main() {
|
||||
float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
|
||||
vec4 sample = texSample2D(g_Texture0, v_TexCoord.xy);
|
||||
|
||||
#if NOISE == 1
|
||||
float noiseSample = texSample2D(g_Texture2, v_NoiseTexCoord.xy).r * texSample2D(g_Texture2, v_NoiseTexCoord.zw).r;
|
||||
noiseSample = mix(sample.a, sample.a * noiseSample, g_NoiseAmount);
|
||||
#endif
|
||||
|
||||
sample.rgb *= sample.a;
|
||||
sample.a = 1.0;
|
||||
|
||||
gl_FragColor = sample * mask * step(g_Threshold, dot(vec3(0.11, 0.59, 0.3), sample.rgb));
|
||||
|
||||
#if NOISE == 1
|
||||
gl_FragColor.a *= noiseSample;
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec4 v_TexCoord;
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
uniform vec4 g_Texture1Resolution;
|
||||
|
||||
#if NOISE == 1
|
||||
varying vec4 v_NoiseTexCoord;
|
||||
#endif
|
||||
|
||||
uniform float g_Time;
|
||||
uniform float g_NoiseSpeed; // {"material":"ui_editor_properties_noise_speed","default":0.15,"range":[0.01, 1]}
|
||||
uniform float g_NoiseScale; // {"material":"ui_editor_properties_noise_scale","default":3,"range":[0.01, 10]}
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
v_TexCoord.xy = a_TexCoord;
|
||||
|
||||
v_TexCoord.zw = vec2(v_TexCoord.x * g_Texture1Resolution.z / g_Texture1Resolution.x,
|
||||
v_TexCoord.y * g_Texture1Resolution.w / g_Texture1Resolution.y);
|
||||
|
||||
#ifdef HLSL_SM30
|
||||
vec2 offsets = 0.5 / g_Texture0Resolution.xy;
|
||||
v_TexCoord.xy += offsets;
|
||||
#endif
|
||||
|
||||
#if NOISE == 1
|
||||
v_NoiseTexCoord.xy = a_TexCoord + g_Time * g_NoiseSpeed;
|
||||
v_NoiseTexCoord.wz = vec2(a_TexCoord.y, -a_TexCoord.x) * 0.633 + vec2(-g_Time, g_Time) * 0.5 * g_NoiseSpeed;
|
||||
v_NoiseTexCoord *= g_NoiseScale;
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
|
||||
#if KERNEL == 0
|
||||
varying vec2 v_TexCoord[13];
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
varying vec2 v_TexCoord[7];
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
varying vec2 v_TexCoord[3];
|
||||
#endif
|
||||
|
||||
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
|
||||
|
||||
void main() {
|
||||
#if KERNEL == 0
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.006299 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.017298 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.039533 +
|
||||
texSample2D(g_Texture0, v_TexCoord[3]) * 0.075189 +
|
||||
texSample2D(g_Texture0, v_TexCoord[4]) * 0.119007 +
|
||||
texSample2D(g_Texture0, v_TexCoord[5]) * 0.156756 +
|
||||
texSample2D(g_Texture0, v_TexCoord[6]) * 0.171834 +
|
||||
texSample2D(g_Texture0, v_TexCoord[7]) * 0.156756 +
|
||||
texSample2D(g_Texture0, v_TexCoord[8]) * 0.119007 +
|
||||
texSample2D(g_Texture0, v_TexCoord[9]) * 0.075189 +
|
||||
texSample2D(g_Texture0, v_TexCoord[10]) * 0.039533 +
|
||||
texSample2D(g_Texture0, v_TexCoord[11]) * 0.017298 +
|
||||
texSample2D(g_Texture0, v_TexCoord[12]) * 0.006299;
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.071303 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.131514 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.189879 +
|
||||
texSample2D(g_Texture0, v_TexCoord[3]) * 0.214607 +
|
||||
texSample2D(g_Texture0, v_TexCoord[4]) * 0.189879 +
|
||||
texSample2D(g_Texture0, v_TexCoord[5]) * 0.131514 +
|
||||
texSample2D(g_Texture0, v_TexCoord[6]) * 0.071303;
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
vec4 albedo = texSample2D(g_Texture0, v_TexCoord[0]) * 0.25 +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]) * 0.5 +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]) * 0.25;
|
||||
#endif
|
||||
|
||||
gl_FragColor = albedo;
|
||||
}
|
||||
@@ -0,0 +1,61 @@
|
||||
|
||||
// [COMBO] {"material":"ui_editor_properties_kernel_size","combo":"KERNEL","type":"options","default":1,"options":{"13x13":0,"7x7":1,"3x3":2}}
|
||||
|
||||
uniform vec2 g_Scale; // {"material":"ui_editor_properties_blur_scale","default":"1 1","linked":true,"range":[0.01, 2.0]}
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
#if KERNEL == 0
|
||||
varying vec2 v_TexCoord[13];
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
varying vec2 v_TexCoord[7];
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
varying vec2 v_TexCoord[3];
|
||||
#endif
|
||||
|
||||
uniform vec4 g_Texture0Resolution;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(a_Position, 1.0);
|
||||
|
||||
#if VERTICAL
|
||||
float offsetX = 0.0f;
|
||||
float offsetY = g_Scale.y / g_Texture0Resolution.w;
|
||||
#else
|
||||
float offsetX = g_Scale.x / g_Texture0Resolution.z;
|
||||
float offsetY = 0.0f;
|
||||
#endif
|
||||
|
||||
#if KERNEL == 0
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX * 6.0, a_TexCoord.y - offsetY * 6.0);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x - offsetX * 5.0, a_TexCoord.y - offsetY * 5.0);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x - offsetX * 4.0, a_TexCoord.y - offsetY * 4.0);
|
||||
v_TexCoord[3] = vec2(a_TexCoord.x - offsetX * 3.0, a_TexCoord.y - offsetY * 3.0);
|
||||
v_TexCoord[4] = vec2(a_TexCoord.x - offsetX * 2.0, a_TexCoord.y - offsetY * 2.0);
|
||||
v_TexCoord[5] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[6] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[7] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
v_TexCoord[8] = vec2(a_TexCoord.x + offsetX * 2.0, a_TexCoord.y + offsetY * 2.0);
|
||||
v_TexCoord[9] = vec2(a_TexCoord.x + offsetX * 3.0, a_TexCoord.y + offsetY * 3.0);
|
||||
v_TexCoord[10] = vec2(a_TexCoord.x + offsetX * 4.0, a_TexCoord.y + offsetY * 4.0);
|
||||
v_TexCoord[11] = vec2(a_TexCoord.x + offsetX * 5.0, a_TexCoord.y + offsetY * 5.0);
|
||||
v_TexCoord[12] = vec2(a_TexCoord.x + offsetX * 6.0, a_TexCoord.y + offsetY * 6.0);
|
||||
#endif
|
||||
#if KERNEL == 1
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX * 3.0, a_TexCoord.y - offsetY * 3.0);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x - offsetX * 2.0, a_TexCoord.y - offsetY * 2.0);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[3] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[4] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
v_TexCoord[5] = vec2(a_TexCoord.x + offsetX * 2.0, a_TexCoord.y + offsetY * 2.0);
|
||||
v_TexCoord[6] = vec2(a_TexCoord.x + offsetX * 3.0, a_TexCoord.y + offsetY * 3.0);
|
||||
#endif
|
||||
#if KERNEL == 2
|
||||
v_TexCoord[0] = vec2(a_TexCoord.x - offsetX, a_TexCoord.y - offsetY);
|
||||
v_TexCoord[1] = vec2(a_TexCoord.x, a_TexCoord.y);
|
||||
v_TexCoord[2] = vec2(a_TexCoord.x + offsetX, a_TexCoord.y + offsetY);
|
||||
#endif
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"name": "FX Preview",
|
||||
"type": "scene2d"
|
||||
}
|
||||
Reference in New Issue
Block a user