yes
This commit is contained in:
@@ -0,0 +1,14 @@
|
||||
|
||||
varying vec2 v_TexCoord[4];
|
||||
|
||||
uniform sampler2D g_Texture0;
|
||||
|
||||
void main() {
|
||||
vec3 albedo = texSample2D(g_Texture0, v_TexCoord[0]).rgb +
|
||||
texSample2D(g_Texture0, v_TexCoord[1]).rgb +
|
||||
texSample2D(g_Texture0, v_TexCoord[2]).rgb +
|
||||
texSample2D(g_Texture0, v_TexCoord[3]).rgb;
|
||||
albedo *= 0.25;
|
||||
|
||||
gl_FragColor = vec4(pow(albedo, 1/2.2), 1.0);
|
||||
}
|
||||
Reference in New Issue
Block a user