yes
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
|
||||
uniform mat4 g_ModelViewProjectionMatrix;
|
||||
uniform mat4 g_EffectModelViewProjectionMatrix;
|
||||
|
||||
attribute vec3 a_Position;
|
||||
attribute vec2 a_TexCoord;
|
||||
|
||||
varying vec2 v_TexCoord;
|
||||
varying vec3 v_ScreenCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
|
||||
|
||||
v_TexCoord = a_TexCoord;
|
||||
v_ScreenCoord = mul(vec4((a_Position), 1.0), g_EffectModelViewProjectionMatrix).xyw;
|
||||
#if HLSL
|
||||
v_ScreenCoord.y = -v_ScreenCoord.y;
|
||||
#endif
|
||||
}
|
||||
Reference in New Issue
Block a user