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2025-04-29 13:39:02 -05:00
commit 9cbb583982
2257 changed files with 77258 additions and 0 deletions

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#include "common_blending.h"
varying vec2 v_TexCoord;
varying vec3 v_ScreenCoord;
uniform sampler2D g_Texture0;
uniform sampler2D g_Texture1;
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord);
#if BLENDMODE == 0
gl_FragColor = albedo;
#else
vec2 screenCoord = v_ScreenCoord.xy / v_ScreenCoord.z * vec2(0.5, 0.5) + 0.5;
vec4 screen = texSample2D(g_Texture1, screenCoord);
gl_FragColor.rgb = ApplyBlending(BLENDMODE, screen.rgb, albedo.rgb, albedo.a);
gl_FragColor.a = screen.a;
#endif
}