struct VS_INPUT { float3 a_Position : POSITION; float2 v_TexCoord : TEXCOORD0; }; struct VS_OUTPUT { float4 a_Position : SV_POSITION; float2 v_TexCoord : TEXCOORD0; }; VS_OUTPUT main(VS_INPUT IN) { VS_OUTPUT OUT; OUT.a_Position = float4(IN.a_Position, 1.0); OUT.v_TexCoord = IN.v_TexCoord; return OUT; }