varying vec2 v_TexCoord; uniform sampler2D g_Texture0; uniform sampler2D g_Texture1; void main() { vec3 albedo = texSample2D(g_Texture0, v_TexCoord).rgb; vec3 bloom = texSample2D(g_Texture1, v_TexCoord).rgb; albedo += bloom; gl_FragColor = vec4(albedo, 1.0); }