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2025-04-29 13:39:02 -05:00

9 lines
179 B
GLSL

varying vec2 v_TexCoord;
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
void main() {
gl_FragColor = texSample2D(g_Texture0, v_TexCoord);
}