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NixOS-configs/modules/wallpaper-engine/shaders/volumetricsback.vert
2025-04-29 13:39:02 -05:00

10 lines
231 B
GLSL

uniform mat4 g_ViewProjectionMatrix;
uniform mat4 g_AltViewProjectionMatrix;
attribute vec3 a_Position;
void main() {
gl_Position = mul(mul(vec4(a_Position, 1.0), g_AltViewProjectionMatrix), g_ViewProjectionMatrix);
}