Files
NixOS-configs/modules/wallpaper-engine/shaders/volumetricsfront.vert
2025-04-29 13:39:02 -05:00

22 lines
517 B
GLSL

uniform mat4 g_ViewProjectionMatrix;
uniform mat4 g_AltViewProjectionMatrix;
attribute vec3 a_Position;
varying vec4 v_ScreenPos;
void main() {
#if POINTLIGHT
gl_Position = mul(mul(vec4(a_Position, 1.0), g_AltViewProjectionMatrix), g_ViewProjectionMatrix);
#else
gl_Position = mul(mul(vec4(a_Position * vec3(0.99, 0.99, 1.0), 1.0), g_AltViewProjectionMatrix), g_ViewProjectionMatrix);
#endif
#if FULLSCREEN
gl_Position = vec4(a_Position.xy, 0, 1.0);
#endif
v_ScreenPos = gl_Position;
}