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NixOS-configs/modules/wallpaper-engine/shaders/combine.frag
2025-02-07 17:04:43 -06:00

17 lines
289 B
GLSL

varying vec2 v_TexCoord;
uniform sampler2D g_Texture0;
uniform sampler2D g_Texture1;
void main() {
vec3 albedo = texSample2D(g_Texture0, v_TexCoord).rgb;
vec3 bloom = texSample2D(g_Texture1, v_TexCoord).rgb;
albedo += bloom;
gl_FragColor = vec4(albedo, 1.0);
}