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NixOS-configs/modules/wallpaper-engine/effects/clouds/preview/shaders/effects/motionblur_accumulation.frag
2025-02-07 17:04:43 -06:00

22 lines
794 B
GLSL

varying vec4 v_TexCoord;
uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
uniform sampler2D g_Texture1; // {"material":"Previous framebuffer","hidden":true}
uniform sampler2D g_Texture2; // {"material":"ui_editor_properties_opacity_mask","mode":"opacitymask","default":"util/white","combo":"MASK"}
uniform float g_Amount; // {"material":"Accumulation rate","default":0.8,"range":[0.01, 1]}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
vec4 pastAlbedo = texSample2D(g_Texture1, v_TexCoord.xy);
float rate = g_Amount;
#if MASK == 1
float mask = texSample2D(g_Texture2, v_TexCoord.zw).r;
rate = g_Amount + (1.0 - g_Amount) * (1.0 - mask);
#endif
gl_FragColor = mix(pastAlbedo, albedo, rate);
}