16 lines
400 B
GLSL
16 lines
400 B
GLSL
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// [COMBO] {"material":"ui_editor_properties_repeat","combo":"REPEAT","type":"options","default":1}
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varying vec3 v_TexCoord;
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uniform sampler2D g_Texture0; // {"material":"ui_editor_properties_framebuffer","hidden":true}
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void main() {
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vec2 texCoord = v_TexCoord.xy / v_TexCoord.z;
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#if REPEAT
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texCoord = frac(texCoord);
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#endif
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gl_FragColor = texSample2D(g_Texture0, texCoord);
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}
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