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NixOS-configs/modules/wallpaper-engine/effects/godrays/preview/shaders/effects/godrays_combine.frag
2025-02-07 17:04:43 -06:00

25 lines
608 B
GLSL

// [COMBO] {"material":"Blend mode","combo":"BLENDMODE","type":"imageblending","default":9}
#include "common_blending.h"
varying vec4 v_TexCoord;
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
uniform sampler2D g_Texture1; // {"material":"Prev","hidden":true}
void main() {
vec4 rays = texSample2D(g_Texture0, v_TexCoord.zw);
vec4 albedo = texSample2D(g_Texture1, v_TexCoord.xy);
#if BLENDMODE == 0
albedo = rays;
#else
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, rays.rgb, rays.a);
albedo.a += rays.a;
#endif
gl_FragColor = albedo;
}