26 lines
681 B
GLSL
26 lines
681 B
GLSL
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// [COMBO] {"material":"ui_editor_properties_kernel_size","combo":"KERNEL","type":"options","default":0,"options":{"13x13":0,"7x7":1,"3x3":2}}
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uniform vec2 g_Scale; // {"material":"scale","label":"ui_editor_properties_blur_scale","default":"1 1","linked":true,"range":[0.01, 2.0]}
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attribute vec3 a_Position;
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attribute vec2 a_TexCoord;
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varying vec4 v_TexCoord;
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uniform vec4 g_Texture0Resolution;
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void main() {
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gl_Position = vec4(a_Position, 1.0);
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v_TexCoord.xy = a_TexCoord;
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#if VERTICAL
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v_TexCoord.z = 0;
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v_TexCoord.w = g_Scale.y / g_Texture0Resolution.w;
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#else
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v_TexCoord.z = g_Scale.x / g_Texture0Resolution.z;
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v_TexCoord.w = 0;
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#endif
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}
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