25 lines
364 B
GLSL
25 lines
364 B
GLSL
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struct VS_INPUT
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{
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float3 a_Position : POSITION;
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};
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struct VS_OUTPUT
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{
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float4 gl_Position : SV_POSITION;
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};
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cbuffer g_bufDynamic:register(b1)
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{
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const float4x4 g_ModelViewProjectionMatrix;
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}
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VS_OUTPUT main(VS_INPUT IN)
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{
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VS_OUTPUT OUT;
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OUT.gl_Position = mul(float4(IN.a_Position, 1.0), g_ModelViewProjectionMatrix);
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return OUT;
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}
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