Files
NixOS-configs/modules/wallpaper-engine/shaders/downsample_quarter_linear.frag
2025-02-07 17:04:43 -06:00

15 lines
366 B
GLSL

varying vec2 v_TexCoord[4];
uniform sampler2D g_Texture0;
void main() {
vec3 albedo = texSample2D(g_Texture0, v_TexCoord[0]).rgb +
texSample2D(g_Texture0, v_TexCoord[1]).rgb +
texSample2D(g_Texture0, v_TexCoord[2]).rgb +
texSample2D(g_Texture0, v_TexCoord[3]).rgb;
albedo *= 0.25;
gl_FragColor = vec4(pow(albedo, 1/2.2), 1.0);
}