Files
NixOS-configs/modules/wallpaper-engine/shaders/effectcomposebackground.frag
2025-02-07 17:04:43 -06:00

17 lines
477 B
GLSL

varying vec2 v_TexCoord;
varying vec3 v_ScreenCoord;
uniform sampler2D g_Texture0; // {"hidden":true}
uniform sampler2D g_Texture1; // {"hidden":true,"default":"_rt_FullFrameBuffer"}
void main() {
vec4 result = texSample2D(g_Texture0, v_TexCoord);
vec2 screenCoord = v_ScreenCoord.xy / v_ScreenCoord.z * CAST2(0.5) + 0.5;
vec4 bg = texSample2D(g_Texture1, screenCoord.xy);
gl_FragColor.rgb = mix(bg.rgb, result.rgb, result.a);
gl_FragColor.a = 1.0;
}