Files
NixOS-configs/modules/wallpaper-engine/effects/blendgradient/preview/shaders/effects/tint.frag
2025-02-07 17:04:43 -06:00

30 lines
949 B
GLSL

// [COMBO] {"material":"ui_editor_properties_blend_mode","combo":"BLENDMODE","type":"imageblending","default":30}
#include "common_blending.h"
varying vec4 v_TexCoord;
uniform sampler2D g_Texture0; // {"hidden":true}
uniform sampler2D g_Texture1; // {"label":"ui_editor_properties_opacity_mask","mode":"opacitymask","combo":"MASK","paintdefaultcolor":"0 0 0 1"}
uniform float g_BlendAlpha; // {"material":"alpha", "label":"ui_editor_properties_alpha","default":1,"range":[0,1]}
uniform vec3 g_TintColor; // {"material":"color", "label":"ui_editor_properties_color", "type": "color", "default":"1 0 0"}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
float mask = g_BlendAlpha;
#if MASK
mask *= texSample2D(g_Texture1, v_TexCoord.zw).r;
#endif
albedo.rgb = ApplyBlending(BLENDMODE, albedo.rgb, g_TintColor, mask);
#if BLENDMODE == 0
albedo.a = 1.0;
#endif
gl_FragColor = albedo;
}