Files
NixOS-configs/modules/wallpaper-engine/effects/blur/preview/shaders/effects/blur_combine.frag
2025-02-07 17:04:43 -06:00

15 lines
529 B
GLSL

varying vec4 v_TexCoord;
uniform sampler2D g_Texture0; // {"material":"Framebuffer","hidden":true}
uniform sampler2D g_Texture1; // {"material":"Mask","mode":"opacitymask","default":"util/white"}
uniform sampler2D g_Texture2; // {"material":"Prev","hidden":true}
void main() {
vec4 albedo = texSample2D(g_Texture0, v_TexCoord.xy);
vec4 albedoOld = texSample2D(g_Texture2, v_TexCoord.xy);
float mask = texSample2D(g_Texture1, v_TexCoord.zw).r;
albedo = mix(albedoOld, albedo, mask);
gl_FragColor = albedo;
}