9 lines
172 B
GLSL
9 lines
172 B
GLSL
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uniform sampler2D g_Texture0; // {"hidden":true}
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varying vec3 v_TexCoord;
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void main() {
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gl_FragColor = v_TexCoord.z * texSample2D(g_Texture0, v_TexCoord.xy);
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}
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