Files
NixOS-configs/modules/wallpaper-engine/effects/fluidsimulation/shaders/effects/fluidsimulation_clear.frag
2025-02-07 17:04:43 -06:00

9 lines
172 B
GLSL

uniform sampler2D g_Texture0; // {"hidden":true}
varying vec3 v_TexCoord;
void main() {
gl_FragColor = v_TexCoord.z * texSample2D(g_Texture0, v_TexCoord.xy);
}