Files
NixOS-configs/modules/wallpaper-engine/effects/fluidsimulation/shaders/effects/fluidsimulation_gradientsubtract.frag
2025-02-07 17:04:43 -06:00

24 lines
694 B
GLSL

uniform sampler2D g_Texture0; // {"hidden":true}
uniform sampler2D g_Texture1; // {"hidden":true}
varying vec2 v_TexCoord;
varying vec4 v_TexCoordLeftTop;
varying vec4 v_TexCoordRightBottom;
void main() {
vec2 vUv = v_TexCoord;
vec2 vL = v_TexCoordLeftTop.xy;
vec2 vR = v_TexCoordRightBottom.xy;
vec2 vT = v_TexCoordLeftTop.zw;
vec2 vB = v_TexCoordRightBottom.zw;
float L = texSample2D(g_Texture0, vL).x;
float R = texSample2D(g_Texture0, vR).x;
float T = texSample2D(g_Texture0, vT).x;
float B = texSample2D(g_Texture0, vB).x;
vec2 velocity = texSample2D(g_Texture1, vUv).xy;
velocity.xy -= vec2(R - L, T - B);
gl_FragColor = vec4(velocity, 0.0, 1.0);
}