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NixOS-configs/modules/wallpaper-engine/effects/shake/preview/shaders/effects/tint.vert
2025-02-07 17:04:43 -06:00

13 lines
254 B
GLSL

uniform mat4 g_ModelViewProjectionMatrix;
attribute vec3 a_Position;
attribute vec2 a_TexCoord;
varying vec2 v_TexCoord;
void main() {
gl_Position = mul(vec4(a_Position, 1.0), g_ModelViewProjectionMatrix);
v_TexCoord.xy = a_TexCoord;
}