21 lines
335 B
GLSL
21 lines
335 B
GLSL
struct VS_INPUT
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{
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float3 a_Position : POSITION;
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float2 v_TexCoord : TEXCOORD0;
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};
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struct VS_OUTPUT
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{
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float4 a_Position : SV_POSITION;
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float2 v_TexCoord : TEXCOORD0;
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};
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VS_OUTPUT main(VS_INPUT IN)
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{
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VS_OUTPUT OUT;
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OUT.a_Position = float4(IN.a_Position, 1.0);
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OUT.v_TexCoord = IN.v_TexCoord;
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return OUT;
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} |