Files
NixOS-configs/modules/wallpaper-engine/shaders/brushpreview.frag
2025-02-07 17:04:43 -06:00

17 lines
476 B
GLSL

uniform vec4 g_RenderVar0;
varying vec2 g_TexCoord;
void main() {
float dist = length(g_TexCoord - CAST2(0.5)) / 0.5;
//dist = smoothstep(1 - 0.4999 * g_RenderVar0.y, 0.4999 * g_RenderVar0.y, dist);
float delta = (1 - 0.4999 * g_RenderVar0.y) - (0.4999 * g_RenderVar0.y);
dist = (dist - 0.4999 * g_RenderVar0.y) / delta;
dist = 1.0 - max(0, min(1, dist));
dist = max(0, min(1, dist));
gl_FragColor = vec4(vec3(1, 0, 0), dist * g_RenderVar0.x);
}