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NixOS-configs/modules/wallpaper-engine/shaders/compilerbackdrop.frag
2025-02-07 17:04:43 -06:00

10 lines
210 B
GLSL

uniform float g_Alpha;
varying vec2 v_TexCoord;
void main() {
float fade = smoothstep(0.2, 0.3, v_TexCoord.y) * smoothstep(0.8, 0.7, v_TexCoord.y);
gl_FragColor = vec4(0, 0, 0, fade * g_Alpha);
}